curvedani

所属分类:游戏引擎
开发工具:MultiPlatform
文件大小:140KB
下载次数:29
上传日期:2008-03-06 21:49:05
上 传 者kaikai2
说明:  动画逻辑接口层. 可以灵活扩展,适用于任和渲染逻辑. 支持xml/二进制格式数据文件的存取.
(Animation logical interface layer. Can be flexible expansion and rendering applicable to any logic. Support xml/binary format data file access.)

文件列表:
curvedani\include\caFileStream.h (823, 2008-03-06)
curvedani\include\caBspline.h (572, 2007-09-07)
curvedani\include\caRect.h (3481, 2008-02-15)
curvedani\include\caInterpolaters.h (4684, 2008-03-06)
curvedani\include\caPoint2d.h (2932, 2008-03-06)
curvedani\include\curvedani.h (8648, 2008-03-06)
curvedani\include\caPoint3d.h (1708, 2007-09-07)
curvedani\include\caImage.h (803, 2007-09-07)
curvedani\include (0, 2007-06-29)
curvedani\src\tinyxml\tinyxmlerror.cpp (1863, 2008-02-15)
curvedani\src\tinyxml\tinystr.h (9102, 2008-02-15)
curvedani\src\tinyxml\tinyxmlparser.cpp (38973, 2008-02-15)
curvedani\src\tinyxml\tinyxml.cpp (38852, 2008-02-15)
curvedani\src\tinyxml\tinyxml.h (66376, 2008-02-15)
curvedani\src\tinyxml\tinystr.cpp (2718, 2008-02-15)
curvedani\src\tinyxml (0, 2008-02-15)
curvedani\src\caAnimation.h (4382, 2008-03-06)
curvedani\src\caFileStream.cpp (1425, 2007-09-07)
curvedani\src\caLocus.h (610, 2008-02-15)
curvedani\src\curvedani.cpp (7471, 2008-03-06)
curvedani\src\caBspline.cpp (1125, 2008-03-06)
curvedani\src\caAnimation.cpp (3420, 2008-03-06)
curvedani\src\caImage.cpp (68, 2007-09-07)
curvedani\src\caLocus.cpp (174, 2007-09-07)
curvedani\src\animdataio.cpp (13798, 2008-03-06)
curvedani\src (0, 2007-06-29)
curvedani\lisense (956, 2007-07-08)
curvedani\premake\INSTALL.txt (1230, 2007-09-07)
curvedani\premake\premake.exe (166912, 2007-09-07)
curvedani\premake\vs2003.bat (36, 2008-02-15)
curvedani\premake\vs2005.bat (36, 2008-02-15)
curvedani\premake\premake.lua (1273, 2008-03-06)
curvedani\premake (0, 2007-09-07)
curvedani\doc\curvedani.cfg (53117, 2008-03-06)
curvedani\doc (0, 2008-03-06)
curvedani (0, 2007-06-29)

Curved Ani is a flexible data driven animation rendering logic. It could be used by implement the necessary interfaces in your rendering engine, no matter it is 2d or 3d. It provides an unified pattern to process different kind of animation's data. 2007-7-8 author: Zikai ZHANG

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