rtfluid05

所属分类:游戏
开发工具:Visual C++
文件大小:1275KB
下载次数:39
上传日期:2008-03-07 03:56:23
上 传 者chmoner
说明:  游戏编程精粹6第中关于粒子的实时流体仿真系统,对入门的游戏开发者很有帮助.
(The essence of the game programming section 6 on the particles in real-time fluid simulation system, the entry of the Game Developers helpful.)

文件列表:
rtfluid05\cpu_sph.c (17870, 2005-10-05)
rtfluid05\cpu_sph.h (2818, 2005-10-05)
rtfluid05\devil.dll (269312, 2002-07-20)
rtfluid05\embedded\apply_force.cg (475, 2004-12-02)
rtfluid05\embedded\apply_force.fp (1062, 2004-12-02)
rtfluid05\embedded\cg_sum_density.h (397, 2004-12-02)
rtfluid05\embedded\cg_sum_forces.h (505, 2004-12-02)
rtfluid05\embedded\collision.cg (2594, 2004-12-02)
rtfluid05\embedded\collision.fp (1387, 2004-12-02)
rtfluid05\embedded\collision_glass.cg (2062, 2004-12-02)
rtfluid05\embedded\collision_glass.fp (2105, 2004-12-02)
rtfluid05\embedded\collision_tri_point.cg (2574, 2004-12-02)
rtfluid05\embedded\collision_tri_point.fp (2047, 2004-12-02)
rtfluid05\embedded\compute_acc_vis.cg (1169, 2004-12-02)
rtfluid05\embedded\compute_acc_vis.fp (1850, 2004-12-02)
rtfluid05\embedded\compute_density.cg (1165, 2004-12-02)
rtfluid05\embedded\compute_density.fp (1320, 2004-12-02)
rtfluid05\embedded\fp_apply_force.h (1242, 2004-12-02)
rtfluid05\embedded\fp_collision.h (1617, 2004-12-02)
rtfluid05\embedded\fp_collision_glass.h (2453, 2004-12-02)
rtfluid05\embedded\fp_collision_tri_point.h (2387, 2004-12-02)
rtfluid05\embedded\fp_compute_acc_vis.h (2154, 2004-12-02)
rtfluid05\embedded\fp_compute_density.h (1536, 2004-12-02)
rtfluid05\embedded\fp_kernel.h (31, 2004-12-02)
rtfluid05\embedded\fp_passthru.h (745, 2004-12-02)
rtfluid05\embedded\fp_sph.h (28, 2004-12-02)
rtfluid05\embedded\fp_sum_density.h (36, 2004-12-02)
rtfluid05\embedded\fp_sum_forces.h (35, 2004-12-02)
rtfluid05\embedded\fp_transform_obs.h (781, 2004-12-02)
rtfluid05\embedded\fp_update_position.h (1434, 2004-12-02)
rtfluid05\embedded\fp_update_position_only_by_vel.h (1198, 2004-12-02)
rtfluid05\embedded\fp_water_fragment.h (1600, 2005-01-07)
rtfluid05\embedded\fp_water_vertex.h (37, 2005-01-07)
rtfluid05\embedded\kernel.cg (2962, 2004-12-02)
rtfluid05\embedded\kernel.fp (0, 2004-12-02)
rtfluid05\embedded\passthru.cg (207, 2004-12-02)
rtfluid05\embedded\passthru.fp (620, 2004-12-02)
rtfluid05\embedded\sph.cg (283, 2004-12-02)
rtfluid05\embedded\sph.fp (0, 2004-12-02)
rtfluid05\embedded\sum_density.cg (319, 2004-12-02)
... ...

Real-Time Particle-Based Fluid Simulation The demo binary shows it can handle 2000 particles at about 30 fps on Pentium 4 2.8GHz. And you can interact with the fluids by dragging. System Requirements - Microsoft Windows 2000 or later - Intel x86 Compatible Processor - Visual Studio .NET 2003 or later to build - OpenGL ARB Fragment Program and Vertex Program Water is not shaded properly on some ATI RADEON series Acknowledgement The cubemap texture included in the demo is credited to Peter Murphy. Thank you, Paul Bourke!

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