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所属分类:3D图形编程
开发工具:Visual Basic
文件大小:382KB
下载次数:58
上传日期:2008-03-07 16:15:09
上 传 者kch
说明:  D3D虚拟现实的源码,包括草地、两个建筑物
(D3D-source virtual reality, including the lawn, the two buildings)

文件列表:
200492418324242\frmDetails.frm (8686, 2000-12-17)
200492418324242\D3DWorld.vbw (205, 2000-12-17)
200492418324242\D3DWorld.vbp (1071, 2000-12-17)
200492418324242\frmMain.frm (66213, 2000-12-17)
200492418324242\frmMain.frx (264502, 2000-12-08)
200492418324242\frmTextures.frm (3637, 2000-12-16)
200492418324242\frmTextures.frx (430514, 2000-12-16)
200492418324242\mdlMain.bas (569, 2000-12-17)
200492418324242\MSSCCPRJ.SCC (343, 2000-12-17)
200492418324242\『源码天空』.url (164, 2005-02-08)
200492418324242\免费『商业源码』.url (164, 2005-02-08)
200492418324242\使用说明.txt (1619, 2006-07-30)
200492418324242 (0, 2007-03-24)

Thanks for downloading Richard Hayden's D3DWorld V2.0.0! Version 2.0.0 of Richard Hayden's D3DWorld is a great improvement on version 1 (D3DScene). Lighting is now used in many shapes and forms to enhance this scene. I have also improved the program, making it more efficient and it runs slightly faster. I have added a church-style building to the world (complete with stained-glass windows, which looks pretty effective. Six times of day are now simulated realistically using lighting. The screenshot below was taken when the time of day was set to evening. Next I hope to add collision detection and transparency and billboarding, to simulate objects like trees etc. If anyone can help with the collision detection and transparency areas, then please do. (r_hayden@breathemail.net). I also hope to make a more realistic sky. So look out for any proceeding versions! Please vote and/or provide feedback in return for me making this code available to you! D3DWorld Version 2.0.0 Copyright (c) 2000 Richard Hayden. All Rights Reserved. If you use any of this code in your programs, please acknowledge me in your code. I must acknowledge Simon Price (http://www.vbgames.co.uk) who has introduced me to D3D in Vb, with his excellent tutorials. Cheers, Simon! If anyone can help me with Collision Detection and/or transparency in textures, ie. colour keys etc., please e-mail me on r_hayden@breathemail.net

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