Patterson

所属分类:游戏引擎
开发工具:Visual C++
文件大小:735KB
下载次数:18
上传日期:2008-04-11 16:20:53
上 传 者逆不道
说明:  游戏引擎的框架 基本的功能 没有详细的实现功能
(The framework of the basic game engine functionality realize the lack of a detailed functional)

文件列表:
02 Patterson\GameFramework.dsw (7017, 2003-06-26)
02 Patterson\GameFramework.ncb (1582080, 2003-06-26)
02 Patterson\GameFramework.opt (162816, 2003-06-26)
02 Patterson\GFBin\Win32\GFDemo.exe (135168, 2003-06-26)
02 Patterson\GFBin\Win32\VisualSysD3D7Dll.dll (61440, 2003-06-26)
02 Patterson\GFBin\Win32\VisualSysD3D8Dll.dll (57344, 2003-06-26)
02 Patterson\GFBin\Win32\VisualSysOpenGLDll.dll (57344, 2003-06-26)
02 Patterson\GFDemo\AVLayerConfigObj_GameConfig_t.cpp (2466, 2003-06-26)
02 Patterson\GFDemo\AVLayerConfigObj_GameConfig_t.h (1199, 2003-06-26)
02 Patterson\GFDemo\AVLayerConfigObj_GameEditor_t.cpp (1759, 2003-06-26)
02 Patterson\GFDemo\AVLayerConfigObj_GameEditor_t.h (1199, 2003-06-26)
02 Patterson\GFDemo\AVLayerConfigObj_GameHud_t.cpp (1452, 2003-06-26)
02 Patterson\GFDemo\AVLayerConfigObj_GameHud_t.h (1175, 2003-06-26)
02 Patterson\GFDemo\AVLayerConfigObj_GameLose_t.cpp (2314, 2003-06-26)
02 Patterson\GFDemo\AVLayerConfigObj_GameLose_t.h (1183, 2003-06-26)
02 Patterson\GFDemo\AVLayerConfigObj_GamePause_t.cpp (2516, 2003-06-26)
02 Patterson\GFDemo\AVLayerConfigObj_GamePause_t.h (1191, 2003-06-26)
02 Patterson\GFDemo\AVLayerConfigObj_GameViewer_t.cpp (1758, 2003-06-26)
02 Patterson\GFDemo\AVLayerConfigObj_GameViewer_t.h (1199, 2003-06-26)
02 Patterson\GFDemo\AVLayerConfigObj_GameWin_t.cpp (2302, 2003-06-26)
02 Patterson\GFDemo\AVLayerConfigObj_GameWin_t.h (1175, 2003-06-26)
02 Patterson\GFDemo\AVLayerConfigObj_Game_t.cpp (1710, 2003-06-26)
02 Patterson\GFDemo\AVLayerConfigObj_Game_t.h (1151, 2003-06-26)
02 Patterson\GFDemo\AVLayerConfigObj_Intro_t.cpp (1692, 2003-06-26)
02 Patterson\GFDemo\AVLayerConfigObj_Intro_t.h (1159, 2003-06-26)
02 Patterson\GFDemo\AVLayerConfigObj_StartMenu_t.cpp (2573, 2003-06-26)
02 Patterson\GFDemo\AVLayerConfigObj_StartMenu_t.h (1191, 2003-06-26)
02 Patterson\GFDemo\AVLayerConfigObj_SystemConfig_t.cpp (2559, 2003-06-26)
02 Patterson\GFDemo\AVLayerConfigObj_SystemConfig_t.h (1215, 2003-06-26)
02 Patterson\GFDemo\AVLayerObj_GameConfig_t.cpp (1528, 2003-06-26)
02 Patterson\GFDemo\AVLayerObj_GameConfig_t.h (1482, 2003-06-26)
02 Patterson\GFDemo\AVLayerObj_GameEditor_t.cpp (1469, 2003-06-26)
02 Patterson\GFDemo\AVLayerObj_GameEditor_t.h (1413, 2003-06-26)
02 Patterson\GFDemo\AVLayerObj_GameHud_t.cpp (1370, 2003-06-26)
02 Patterson\GFDemo\AVLayerObj_GameHud_t.h (1360, 2003-06-26)
02 Patterson\GFDemo\AVLayerObj_GameLose_t.cpp (1504, 2003-06-26)
02 Patterson\GFDemo\AVLayerObj_GameLose_t.h (1466, 2003-06-26)
02 Patterson\GFDemo\AVLayerObj_GamePause_t.cpp (1516, 2003-06-26)
02 Patterson\GFDemo\AVLayerObj_GamePause_t.h (1474, 2003-06-26)
02 Patterson\GFDemo\AVLayerObj_GameViewer_t.cpp (1469, 2003-06-26)
... ...

GFReadMe.txt - an overview of the code released with the article "The Game Framework" by Scott Patterson. You should be able to find updates and more information about this code at: www.gameframework.com This demo is programmed to run under Win32 operating systems and a workspace file for Microsoft Visual C++ 6.0 is included. Briefly, this code implements video driver switching as part of a game framework. Run the demo and navigate through the menus until you pull up the system config menu (which is in the pause menu of the game task). Once in the system config menu you can switch between D3D7, D3D8, and OpenGL. Tasks, AVLayers, and LogicLayers all have unique code files and associated config code files. Config code files are used for load-time configuration of objects and are only needed temporarily. Some files do not have implementations yet and are placeholders for future work on the framework and demos. Enjoy! Scott Patterson scottp@tonebyte.com (www.tonebyte.com) scottp@gameframework.com (www.gameframework.com)

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