DirectxBezier

所属分类:DirextX编程
开发工具:Visual C++
文件大小:12KB
下载次数:8
上传日期:2008-04-15 17:39:15
上 传 者kch
说明:  使用DirectX9.0开发的Bezier曲线。本人根据计算机图形学教材改写。
(DirectX9.0 developed using Bezier curves. I have to rewrite textbooks in accordance with computer graphics.)

文件列表:
Directx曲线\Vertices.vcproj (3152, 2002-11-12)
Directx曲线\Vertices.sln (916, 2002-11-12)
Directx曲线\Vertices.dsw (539, 2002-11-12)
Directx曲线\Vertices.opt (53760, 2008-04-15)
Directx曲线\Vertices.ncb (41984, 2008-04-15)
Directx曲线\Vertices.cpp (10768, 2008-04-15)
Directx曲线\Vertices.plg (1334, 2008-04-15)
Directx曲线\Vertices.dsp (3781, 2008-02-27)
Directx曲线 (0, 2008-04-15)

//----------------------------------------------------------------------------- // Name: Vertices Direct3D Tutorial // // Copyright (c) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- Description =========== The Vertices tutorial demonstrates the necessary API to render vertices using Direct3D. Path ==== Source: DXSDK\Samples\C++\Direct3D\Tutorials\Tut02_Vertices Programming Notes ================= To render geometry in Direct3D, a vertex buffer must be created and filled with vertices that described the geometry. Vertices can have many components including positions, normals, blend weights, colors, and texture coordinates. This simple tutorial uses vertices with only positions and colors. The important parts of the tutorial are vertex buffer creation, locking and filling the vertex buffer, and rendering the vertex buffer.

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