Donuts

所属分类:Windows编程
开发工具:Visual C++
文件大小:18079KB
下载次数:47
上传日期:2008-06-23 09:49:43
上 传 者iftree
说明:  Donuts - 仿微软 的一个游戏demo.并增加了一个Unreal的震撼片头。 游戏采用高效的3D引擎,精彩的画面效果和碰撞检测
(Donuts- like Microsoft s a game demo. And added a shock of Unreal titles. 3D game using highly efficient engine, excellent screen effects and collision detection)

文件列表:
Donuts4.vcproj (10124, 2006-10-23)
EnemyShip.cpp (8076, 2003-08-18)
EnemyShip.h (953, 2003-08-18)
FileWatch.cpp (5769, 2003-08-18)
FileWatch.h (1002, 2003-08-18)
gamemenu.cpp (5018, 2003-08-18)
gamemenu.h (876, 2003-08-18)
HeightMap.cpp (13478, 2003-08-18)
HeightMap.h (1491, 2003-08-18)
history.txt (1115, 2003-08-18)
InputManager.cpp (24464, 2003-08-18)
InputManager.h (3319, 2003-08-18)
mdshow.cpp (6436, 2006-10-23)
mdshow.h (3153, 2006-10-23)
NotifyTool.cpp (6382, 2003-08-18)
NotifyTool.h (1442, 2003-08-18)
ParticleSystem.cpp (13273, 2003-08-18)
ParticleSystem.h (3128, 2003-08-18)
PlayerShip.cpp (5951, 2003-08-18)
PlayerShip.h (904, 2003-08-18)
profile.cpp (28630, 2003-08-18)
Profile.h (8925, 2003-08-18)
resource.h (547, 2003-08-18)
StdAfx.cpp (1704, 2003-08-18)
StdAfx.h (2549, 2006-10-23)
TerrainEngine.cpp (56845, 2003-08-18)
TerrainEngine.h (4792, 2003-08-18)
TerrainMesh.cpp (43168, 2003-08-18)
TerrainMesh.h (3164, 2003-08-18)
Media\audio\BoomDonut.wav (24120, 2003-08-18)
Media\audio\CrashTheme.sgt (7346, 2003-08-18)
Media\audio\CrispyCreme.sgt (3620, 2003-08-18)
Media\audio\CrispyCreme2.sgt (3754, 2003-08-18)
Media\audio\CrispyCreme3.sgt (4314, 2003-08-18)
Media\audio\db4.wav (55820, 2003-08-18)
Media\audio\Donut.sgt (3044, 2003-08-18)
Media\audio\DonutBand.bnd (1420, 2003-08-18)
Media\audio\DonutGroove.sty (35284, 2003-08-18)
Media\audio\DonutPath.aud (288, 2003-08-18)
... ...

//----------------------------------------------------------------------------- // Name: Donuts 4 Demo // // Copyright (c) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- Description =========== "Donuts 4: Revenge of the Space Torus" is complete rewritten sequel to Donuts3D. It features all new artwork and a simple physics engine showcasing Direct3D, DirectMusic, and DirectInput. Path ==== Source: DXSDK\Samples\C++\Demos\Donuts4 Executable: DXSDK\Samples\C++\Demos\Bin User's Guide ============ The following keys are implemented. Move & Strafe Move Forward Move Back Strafe Left Strafe Right Aim Fire <~> Debug Mode A Brief History of Space Donuts =============================== "Donut" - A sample showing a single spinning donut. - Shipped in the Game SDK (9/95) through DXSDK v6.1 (10/***) "Space Donuts" (aka "donuts") - Using the graphics from "Donut", this was a 2D game feature multiple spinning donuts. - Shipped in DXSDK v2.0 (7/96) through DXSDK v7.0 (9/99) "ffdonuts" - Similar to "donuts" this version featured force feedback joystick support. - Shipped in DXSDK v5.0 (7/96) through DXSDK v7.0 (9/99) "MultiNut" - Similar to "donuts" this version featured multimon support. - Shipped in DXSDK v6.0 (6/***) through DXSDK v6.1 (10/***) "DMDonuts" - Similar to "donuts" this version featured enchanced DirectMusic support. - Shipped in DXSDK v6.0 (6/***) through DXSDK v7.0 (9/99) "Donuts3D" - Feature simple 3D terrian but the enemies were still the original sprite graphics from "Donut" - Shipped in DXSDK v8.0 (9/00) through DXSDK v8.1 (10/01) "GDC Donuts3D" - A version prepared for GDC 2001, similar to Donuts 3D that featured a rich musical score - Shipped only on GDC demo CDs. (3/01) "Donuts 4" - A 3D game featuring all new artwork and a physics engine - Shipped in DXSDK v9.0

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