G5Engine

所属分类:游戏引擎
开发工具:Visual C++
文件大小:17496KB
下载次数:124
上传日期:2008-07-01 22:28:55
上 传 者huipeng_lhp
说明:  G5游戏引擎示例代码 引擎底层使用DirectX9实现。 引擎的制作方向是使逻辑层的编码量最小化。 游戏中常用的计数和状态值在引擎中会自动维护,逻辑层在任何时刻都可以方便的取出这些信息。 (如:游戏开始后的帧计数)
(G5 game engine sample code using DirectX9 realize the underlying engine. The direction of engine production is to make logic layer to minimize the amount of coding. Commonly used in the game count and status values in the engine will automatically maintain, logic layer can be at any time convenient to retrieve such information. (Eg: the game after the start of the frame count))

文件列表:
Sample.suo (15872, 2008-06-29)
_Bin (0, 2008-06-29)
_Bin\d3dx9_28.dll (2323664, 2007-09-22)
_Bin\FMod.dll (162816, 2005-12-28)
_Bin\G5Engine.dll (573440, 2008-06-28)
_Bin\G5Engine.lib (77136, 2008-06-28)
_Bin\G5Engine.log (4871, 2008-06-29)
_Bin\G5Game.dll (102400, 2008-06-28)
_Bin\G5Game.lib (12896, 2008-06-28)
_Bin\G5Socket.dll (188416, 2008-06-28)
_Bin\G5Socket.lib (2842, 2008-06-28)
_Bin\G5UT.dll (110592, 2008-06-28)
_Bin\G5UT.lib (19686, 2008-06-28)
_Bin\Plane (0, 2008-06-12)
_Bin\Plane\Resource (0, 2008-06-12)
_Bin\Plane\Resource\Explode.res (0, 2008-06-12)
_Bin\Plane\Resource\Explode.res\000.bmp (3878, 2007-07-12)
_Bin\Plane\Resource\Explode.res\001.bmp (3878, 2007-07-12)
_Bin\Plane\Resource\Explode.res\002.bmp (3878, 2007-07-12)
_Bin\Plane\Resource\Explode.res\003.bmp (3878, 2007-07-12)
_Bin\Plane\Resource\Explode.res\004.bmp (3878, 2007-07-12)
_Bin\Plane\Resource\Explode.res\005.bmp (3878, 2007-07-12)
_Bin\Plane\Resource\Explode.res\006.bmp (3878, 2007-07-12)
_Bin\Plane\Resource\Explode.res\007.bmp (3878, 2007-07-12)
_Bin\Plane\Resource\Explode.res\008.bmp (3878, 2007-07-12)
_Bin\Plane\Resource\Explode.res\009.bmp (3878, 2007-07-12)
_Bin\Plane\Resource\Explode.res\Desc.ini (181, 2008-06-14)
_Bin\Plane\Resource\Sky.res (0, 2008-06-12)
_Bin\Plane\Resource\Sky.res\000.bmp (136166, 2007-07-12)
_Bin\Plane\Resource\Sky.res\Desc.ini (186, 2008-05-12)
_Bin\Plane\Resource\UI.res (0, 2008-06-29)
_Bin\Plane\Resource\UI.res\000.png (53570, 2008-05-20)
_Bin\Plane\Resource\UI.res\001.png (44244, 2008-05-19)
_Bin\Plane\Resource\UI.res\Desc.ini (185, 2008-05-19)
_Bin\Plane\Resource\UI.res\jackal2封面结构.png (1886554, 2008-06-23)
_Bin\Plane\Sound (0, 2008-06-14)
_Bin\Plane\Sound\Bullet.wav (11026, 1999-02-26)
_Bin\Plane\Sound\explode.WAV (10370, 2007-07-12)
_Bin\Plane\Sound\Music.mid (52198, 2004-06-01)
_Bin\Plane\Sprite (0, 2008-06-12)
... ...

======================================================================== WIN32 APPLICATION : Plane Project Overview ======================================================================== AppWizard has created this Plane application for you. This file contains a summary of what you will find in each of the files that make up your Plane application. Plane.vcproj This is the main project file for VC++ projects generated using an Application Wizard. It contains information about the version of Visual C++ that generated the file, and information about the platforms, configurations, and project features selected with the Application Wizard. Plane.cpp This is the main application source file. ///////////////////////////////////////////////////////////////////////////// AppWizard has created the following resources: Plane.rc This is a listing of all of the Microsoft Windows resources that the program uses. It includes the icons, bitmaps, and cursors that are stored in the RES subdirectory. This file can be directly edited in Microsoft Visual C++. Resource.h This is the standard header file, which defines new resource IDs. Microsoft Visual C++ reads and updates this file. Plane.ico This is an icon file, which is used as the application's icon (32x32). This icon is included by the main resource file Plane.rc. small.ico This is an icon file, which contains a smaller version (16x16) of the application's icon. This icon is included by the main resource file Plane.rc. ///////////////////////////////////////////////////////////////////////////// Other standard files: StdAfx.h, StdAfx.cpp These files are used to build a precompiled header (PCH) file named Plane.pch and a precompiled types file named StdAfx.obj. ///////////////////////////////////////////////////////////////////////////// Other notes: AppWizard uses "TODO:" comments to indicate parts of the source code you should add to or customize. /////////////////////////////////////////////////////////////////////////////

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