game+engine+2D

所属分类:游戏引擎
开发工具:Others
文件大小:4728KB
下载次数:154
上传日期:2008-08-25 14:43:23
上 传 者afterruins
说明:  c#的2d游戏引擎,功能很强大代码很强大 终于传完5个资源了!—_—|
(c# the 2d game engine, features a very powerful very powerful code Chuan finally finished the five resources!-_-|)

文件列表:
game engine 2D\AdvanceMath\AdvanceMath.csproj (2798, 2006-06-30)
game engine 2D\AdvanceMath\ALVector2D.cs (8128, 2006-07-23)
game engine 2D\AdvanceMath\Enums.cs (694, 2006-06-30)
game engine 2D\AdvanceMath\Interfaces.cs (9266, 2006-06-30)
game engine 2D\AdvanceMath\MathAdv.cs (5738, 2006-06-30)
game engine 2D\AdvanceMath\MathUtil.cs (30700, 2006-06-30)
game engine 2D\AdvanceMath\Matrix2D.cs (3525, 2006-06-30)
game engine 2D\AdvanceMath\Matrix2x2.cs (23868, 2006-06-30)
game engine 2D\AdvanceMath\Matrix3x3.cs (39722, 2006-06-30)
game engine 2D\AdvanceMath\Matrix4x4.cs (49808, 2006-06-30)
game engine 2D\AdvanceMath\obj\AdvanceMath.csproj.FileList.txt (222, 2000-11-27)
game engine 2D\AdvanceMath\obj\AdvanceMath.csproj.FileListAbsolute.txt (502, 2008-04-17)
game engine 2D\AdvanceMath\Properties\AssemblyInfo.cs (1414, 2006-06-30)
game engine 2D\AdvanceMath\Quaternion.cs (33602, 2006-06-30)
game engine 2D\AdvanceMath\Vector2D.cs (50243, 2006-06-30)
game engine 2D\AdvanceMath\Vector3D.cs (28554, 2006-06-30)
game engine 2D\AdvanceMath\Vector4D.cs (26620, 2006-06-30)
game engine 2D\AdvanceSystem\AdvanceSystem.csproj (4174, 2006-07-28)
game engine 2D\AdvanceSystem\Bounded'.cs (48982, 2006-06-30)
game engine 2D\AdvanceSystem\Collections\AutoResizeBitArray.cs (27077, 2006-06-30)
game engine 2D\AdvanceSystem\ComponentModel\Design\EnumListBox.cs (6971, 2006-06-30)
game engine 2D\AdvanceSystem\ComponentModel\Design\StringCollectionEditorUI.cs (10680, 2006-06-30)
game engine 2D\AdvanceSystem\ComponentModel\Design\UITypeEditors.cs (10189, 2006-06-30)
game engine 2D\AdvanceSystem\ComponentModel\EditorXmlIncludeAttribute.cs (2050, 2006-06-30)
game engine 2D\AdvanceSystem\ComponentModel\GUI\SerializedXmlEditor.cs (8319, 2006-06-30)
game engine 2D\AdvanceSystem\ComponentModel\GUI\SerializedXmlEditor.designer.cs (34067, 2006-06-30)
game engine 2D\AdvanceSystem\ComponentModel\GUI\SerializedXmlEditor.resx (24270, 2006-06-30)
game engine 2D\AdvanceSystem\ComponentModel\GUI\XmlObjectListEditor.cs (9017, 2006-08-31)
game engine 2D\AdvanceSystem\ComponentModel\GUI\XmlObjectListEditor.designer.cs (19290, 2006-06-30)
game engine 2D\AdvanceSystem\ComponentModel\GUI\XmlObjectListEditor.resx (12798, 2006-06-30)
game engine 2D\AdvanceSystem\ComponentModel\TypeRelations.cs (2842, 2006-06-30)
game engine 2D\AdvanceSystem\ComponentModel\UniversalTypeConvertor.cs (14162, 2006-06-30)
game engine 2D\AdvanceSystem\Forms\ErrorBox.cs (3283, 2006-07-05)
game engine 2D\AdvanceSystem\Forms\ErrorBox.designer.cs (5320, 2006-06-30)
game engine 2D\AdvanceSystem\Forms\ErrorBox.resx (6018, 2006-06-30)
game engine 2D\AdvanceSystem\Functions.cs (45583, 2006-08-29)
game engine 2D\AdvanceSystem\IDManager.cs (9867, 2006-08-31)
game engine 2D\AdvanceSystem\obj\AdvanceSystem.csproj.FileList.txt (429, 2000-11-27)
game engine 2D\AdvanceSystem\obj\AdvanceSystem.csproj.FileListAbsolute.txt (807, 2008-04-17)
game engine 2D\AdvanceSystem\Properties\AssemblyInfo.cs (1397, 2006-08-31)
... ...

You will need VS 2005 in order to use the .SLN file to compile the source. You can get Visual C# 2005 Express Edition for free if need be. Fo more info: http://sourceforge.net/projects/physics2d

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