tilesrc

所属分类:其他游戏
开发工具:Visual C++
文件大小:146KB
下载次数:17
上传日期:2008-08-26 16:50:54
上 传 者大天使
说明:  D3D Tile demo,很好的Tile演示
(D3D Tile demo, very good presentation Tile)

文件列表:
Demo1\Demo1.exe (48640, 2000-01-21)
Demo1\DXEngine.cpp (12242, 2000-01-21)
Demo1\DXEngine.h (2930, 2000-01-20)
Demo1\TileEngine.cpp (4306, 2000-01-21)
Demo1\TileEngine.h (688, 2000-01-21)
Demo1\WinMain.cpp (5900, 2000-01-21)
Demo2\Demo2.exe (49152, 2000-01-21)
Demo2\DXEngine.cpp (12242, 2000-01-21)
Demo2\DXEngine.h (2930, 2000-01-20)
Demo2\Test.bmp (6198, 1999-10-26)
Demo2\Textures.cpp (2527, 2000-01-20)
Demo2\Textures.h (385, 2000-01-20)
Demo2\TileEngine.cpp (4753, 2000-01-21)
Demo2\TileEngine.h (740, 2000-01-21)
Demo2\WinMain.cpp (5900, 2000-01-20)
Demo3\Demo3.exe (49664, 2000-01-21)
Demo3\DXEngine.cpp (12242, 2000-01-21)
Demo3\DXEngine.h (2930, 2000-01-20)
Demo3\TEST.BMP (6198, 1999-10-26)
Demo3\Textures.cpp (2527, 2000-01-20)
Demo3\Textures.h (385, 2000-01-20)
Demo3\TileEngine.cpp (4843, 2000-01-21)
Demo3\TileEngine.h (740, 2000-01-21)
Demo3\WinMain.cpp (5900, 2000-01-20)
Demo4\Demo4.exe (49664, 2000-01-22)
Demo4\DXEngine.cpp (12242, 2000-01-21)
Demo4\DXEngine.h (2930, 2000-01-20)
Demo4\test.BMP (6198, 1999-10-26)
Demo4\Textures.cpp (2527, 2000-01-20)
Demo4\Textures.h (385, 2000-01-20)
Demo4\TileEngine.cpp (6462, 2000-01-22)
Demo4\TileEngine.h (948, 2000-01-22)
Demo4\WinMain.cpp (5900, 2000-01-20)

D3D TileDemo Examples --------------------- All of these were written in Visual C++ 5 Professional. It also compiles with Visual C++ 6, but I only have the introductory edition and didn't want to ship executables with splash screens! The demos have been tested on the following machines: Intel Celeron-A 450 Mhz, TNT2 Ultra (32 Mb), 128 Mb RAM, Windows 2000 RC3. AMD K6 450 Mhz, Voodoo Banshee, *** Mb RAM, Windows ***. Intel Pentium II 233 Mhz, Voodoo Graphics (4 Mb), Windows ***-SE. The demos require DirectX 6. Demo 1: Demonstrates isometric tiling in general, using Direct3D wireframe rendering. Demo 2: Adds a texture to demo 1. Demo 3: Randomly lights the textured landscape (VERY trippy) Demo 4: Adds a heightmap, and simple lighting based on height. When you compile them, please don't forget to include the DirectX SDK's include directory as the FIRST entry in your compiler's include directory list, and also each project will need the following library files linked: D3DIM.LIB, DDRAW.LIB, DXGUID.LIB If you have any questions, comments, or if you find a machine this doesn't work on.... feel free to email me at bracket@unforgettable.com Thanks, Herbert Wolverson.

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