Lesson08
Alpha 

所属分类:其他
开发工具:Visual C++
文件大小:75KB
下载次数:27
上传日期:2008-09-10 21:34:39
上 传 者hongdefa123
说明:  简单的透明 OpenGL中的绝大多数特效都与某些类型的(色彩)混合有关。混色的定义为,将某个象素的颜色和已绘制在屏幕上与其对应的象素颜色相互结合。至于如何结合这两个颜色则依赖于颜色的alpha通道的分量值,以及/或者所使用的混色函数。Alpha通常是位于颜色值末尾的第4个颜色组成分量。
(Simple and transparent in the vast majority of OpenGL effects are related to certain types of (color) Mixed relevant. Blending is defined as to a pixel color and has drawn on the screen with its corresponding pixel color combination. As for how to combine these two colors is dependent on the alpha color channel sub-money, and/or used in blending function. Alpha color value is usually located at the end of the first component composed of four colors.)

文件列表:
Data\Glass.bmp (49220, 1998-01-04)
Lesson8.cpp (22277, 2000-05-06)
Lesson8.dsp (4056, 1999-11-07)
Lesson8.dsw (539, 1999-11-07)
Lesson8.exe (49152, 2000-05-06)
HeHe OpenGL.txt (129, 2008-04-12)
Data (0, 2008-04-10)

========================================================================== OpenGL Lesson 08: Blending ========================================================================== Authors Name: Tom Stanis Disclaimer: This program may crash your system or run poorly depending on your hardware. The program and code contained in this archive was scanned for virii and has passed all test before it was put online. If you use this code in project of your own, send a shout out to the author! ========================================================================== NeHe Productions 1997-2004 ==========================================================================

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