RpgEdit

所属分类:OpenGL
开发工具:Visual C++
文件大小:1350KB
下载次数:263
上传日期:2008-10-09 09:13:21
上 传 者啊Z
说明:  3D游戏的地图编辑器和源代码,使用opengl
(3D game map editor and source code, the use of opengl)

文件列表:
RpgEdit\Ase\AseLoader.cpp (14431, 2002-11-30)
RpgEdit\Ase\AseLoader.h (2517, 2002-07-24)
RpgEdit\Ase\AseType.h (3888, 2003-12-26)
RpgEdit\Ase\vssver.scc (80, 2004-09-10)
RpgEdit\Character\CharArchiveSmi.cpp (13280, 2004-05-12)
RpgEdit\Character\CharArchiveSmi.h (1426, 2003-03-10)
RpgEdit\Character\CharBone.cpp (617, 2002-08-10)
RpgEdit\Character\CharBone.h (905, 2002-09-23)
RpgEdit\Character\CharData.cpp (1914, 2002-09-23)
RpgEdit\Character\CharData.h (800, 2002-09-23)
RpgEdit\Character\CharMesh.cpp (1447, 2003-03-21)
RpgEdit\Character\CharMesh.h (982, 2003-03-10)
RpgEdit\Character\vssver.scc (160, 2004-09-10)
RpgEdit\Dialog\CharGenDlg.cpp (12471, 2004-11-05)
RpgEdit\Dialog\CharGenDlg.h (1776, 2004-05-17)
RpgEdit\Dialog\EncDlg.cpp (2656, 2004-11-05)
RpgEdit\Dialog\EncDlg.h (1324, 2003-05-30)
RpgEdit\Dialog\HeightMapDlg.cpp (2654, 2004-11-05)
RpgEdit\Dialog\HeightMapDlg.h (1296, 2002-07-04)
RpgEdit\Dialog\MeshPropBaseDlg.cpp (2751, 2004-11-05)
RpgEdit\Dialog\MeshPropBaseDlg.h (1447, 2003-03-26)
RpgEdit\Dialog\NewDlg.cpp (4079, 2004-11-05)
RpgEdit\Dialog\NewDlg.h (1346, 2002-07-03)
RpgEdit\Dialog\ObjectGenDlg.cpp (14549, 2004-11-05)
RpgEdit\Dialog\ObjectGenDlg.h (1905, 2003-05-27)
RpgEdit\Dialog\ObjectGenPropDlg.cpp (3347, 2004-11-05)
RpgEdit\Dialog\ObjectGenPropDlg.h (1553, 2002-12-23)
RpgEdit\Dialog\PropSubDlg.cpp (3088, 2004-11-05)
RpgEdit\Dialog\PropSubDlg.h (1361, 2004-03-09)
RpgEdit\Dialog\SceneInfoDlg.cpp (14693, 2004-11-05)
RpgEdit\Dialog\SceneInfoDlg.h (1920, 2003-06-27)
RpgEdit\Dialog\ScriptDlg.cpp (2833, 2004-11-05)
RpgEdit\Dialog\ScriptDlg.h (1365, 2003-01-24)
RpgEdit\Dialog\TexGenBasicDlg.cpp (4990, 2004-11-05)
RpgEdit\Dialog\TexGenBasicDlg.h (1348, 2002-08-06)
RpgEdit\Dialog\TexGenDlg.cpp (6958, 2004-11-05)
RpgEdit\Dialog\TexGenDlg.h (1880, 2002-12-04)
RpgEdit\Dialog\TexGenPropDlg.cpp (5344, 2004-11-05)
RpgEdit\Dialog\TexGenPropDlg.h (1847, 2004-05-11)
RpgEdit\Dialog\TriggerDlg.cpp (4980, 2004-11-05)
... ...

======================================================================== MAP EDITOR SCRIPT REFERENCE ======================================================================== 1. LIGHT SCRIPT type [ (uid)light_static | (uid)light_static_dist | (uid)light_static_dark | (uid)light_flare ] type [ (uid)light_dynamic ] [ (int)arg ] [ (float)lightspeed ] [ (float)quality ] (int)arg : 0 = flicker, 1 = smooth (float)quality : 0 = low, 1 = medium, 2 = high name [ (string)light_name ] light_color [ (int)color_red ] [ (int)color_green ] [ (int)color_blue ] light_range [ (float)range ] light_hotspot [ (float)ratio ] light_flare_prop [ "texname" ] [ (int)size_x ] [ (int)size_y ] [ (int)anim ] [ (int)anim ] 0 = normal, 1 = flicker, 2 = smooth 2. DARPHIN EMX SCRIPT type [(uid)emx] emx_prop [ "emx_filename" ] 3. NPC SCRIPT type [ (uid)monster ] name [ (string)npc_name ] item_add [ (int)item_uid ] 3. TRIGGER SCRIPT fog [ (float)start_distance ] [ (float)end_distance ] [(float)change_speed ] [ (int)color_red ] [ (int)color_green ] [ (int)color_blue ] ex) fog 500 3200 10 255 255 255 sound_eax [ (string)mode ] (string)mode : "generic", "paddedcell", "room", "bathroom", "livingroom", "stoneroom", "auditorium", "concerthall", "cave", "arena", "hangar", "carpetedhallway", "hallway", "stonecorridor", "alley", "forest", "city", "mountains", "quarry", "plain", "parkinglot", "sewerpipe", "underwater", "drugged", "dizzy", "psychotic" sound_env [ (string)filename ] [ (int)mode ] [ (int)speed ] [ (float)volume ] [ (float)pitch ] (int)mode : 0 = play off sound 1 = play loop sound mapmark [ (int)id ] mapjump [ (int)index for server ] 4. TEXTURE SOUND SCRIPT sound [ (string)sound_file_name ] [ (float)volume ] [ (float)pitch ] [ (int)flag ] (int)flag : 0 = walk, 1 = run, 5. MAP GLOBAL SCRIPT title ["title_name"] weather [SFXC_RAIN | SFXC_WIND_DOWN | SFXC_WIND_SIDE | SFXC_WIND_CENTER | SFXC_WIND_UP] [(int)max_node] [(int)max_spawn] [move_speed] ["tex_name"]

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