Direct3D
所属分类:OpenGL
开发工具:Visual C++
文件大小:11628KB
下载次数:20
上传日期:2008-11-07 18:29:24
上 传 者:
风夜飘飘
说明: v++游戏开发 大全,牵连到open gl的关知识和能容和3d
(v++ game development Guinness, open gl implicated in the clearance of knowledge and to allow and 3d)
文件列表:
Direct3D游戏开发技术\第10章\DolphinVS\DolphinVS.cpp (30995, 2006-01-04)
Direct3D游戏开发技术\第10章\DolphinVS\DolphinVS.dsp (5901, 2006-01-04)
Direct3D游戏开发技术\第10章\DolphinVS\DolphinVS.dsw (541, 2006-01-04)
Direct3D游戏开发技术\第10章\DolphinVS\DolphinVS.jpg (16300, 2006-01-04)
Direct3D游戏开发技术\第10章\DolphinVS\DolphinVS.manifest (686, 2006-01-04)
Direct3D游戏开发技术\第10章\DolphinVS\DolphinVS.ncb (568320, 2006-01-04)
Direct3D游戏开发技术\第10章\DolphinVS\DolphinVS.sln (907, 2006-01-04)
Direct3D游戏开发技术\第10章\DolphinVS\DolphinVS.suo (9728, 2006-01-04)
Direct3D游戏开发技术\第10章\DolphinVS\DolphinVS.vcproj (5661, 2006-01-04)
Direct3D游戏开发技术\第10章\DolphinVS\resource.h (1568, 2006-01-04)
Direct3D游戏开发技术\第10章\DolphinVS\winmain.rc (7023, 2006-01-04)
Direct3D游戏开发技术\第10章\DX8_SkinnedMesh\directx.ico (1078, 2006-01-04)
Direct3D游戏开发技术\第10章\DX8_SkinnedMesh\mdraw.cpp (17798, 2006-01-04)
Direct3D游戏开发技术\第10章\DX8_SkinnedMesh\mload.cpp (44963, 2006-01-04)
Direct3D游戏开发技术\第10章\DX8_SkinnedMesh\resource.h (1432, 2006-01-04)
Direct3D游戏开发技术\第10章\DX8_SkinnedMesh\skinnedmesh.cpp (16520, 2006-01-04)
Direct3D游戏开发技术\第10章\DX8_SkinnedMesh\SkinnedMesh.dsp (4987, 2006-01-04)
Direct3D游戏开发技术\第10章\DX8_SkinnedMesh\SkinnedMesh.dsw (545, 2006-01-04)
Direct3D游戏开发技术\第10章\DX8_SkinnedMesh\SkinnedMesh.h (9681, 2006-01-04)
Direct3D游戏开发技术\第10章\DX8_SkinnedMesh\SkinnedMesh.ncb (453632, 2006-01-04)
Direct3D游戏开发技术\第10章\DX8_SkinnedMesh\SkinnedMesh.rc (4651, 2006-01-04)
Direct3D游戏开发技术\第10章\DX8_SkinnedMesh\SkinnedMesh.sln (911, 2006-01-04)
Direct3D游戏开发技术\第10章\DX8_SkinnedMesh\SkinnedMesh.suo (9728, 2006-01-04)
Direct3D游戏开发技术\第10章\DX8_SkinnedMesh\SkinnedMesh.vcproj (8216, 2006-01-04)
Direct3D游戏开发技术\第10章\DX9C_SkinnedMesh\resource.h (454, 2006-01-04)
Direct3D游戏开发技术\第10章\DX9C_SkinnedMesh\skinmesh1.vsh (1972, 2006-01-04)
Direct3D游戏开发技术\第10章\DX9C_SkinnedMesh\skinmesh2.vsh (2297, 2006-01-04)
Direct3D游戏开发技术\第10章\DX9C_SkinnedMesh\skinmesh3.vsh (2461, 2006-01-04)
Direct3D游戏开发技术\第10章\DX9C_SkinnedMesh\skinmesh4.vsh (2624, 2006-01-04)
Direct3D游戏开发技术\第10章\DX9C_SkinnedMesh\skinnedmesh.cpp (82229, 2006-01-04)
Direct3D游戏开发技术\第10章\DX9C_SkinnedMesh\skinnedmesh.fx (3334, 2006-01-04)
Direct3D游戏开发技术\第10章\DX9C_SkinnedMesh\skinnedmesh.jpg (2030, 2006-01-04)
Direct3D游戏开发技术\第10章\DX9C_SkinnedMesh\skinnedmesh.manifest (684, 2006-01-04)
Direct3D游戏开发技术\第10章\DX9C_SkinnedMesh\skinnedmesh.rc (1952, 2006-01-04)
Direct3D游戏开发技术\第10章\DX9C_SkinnedMesh\skinnedmesh_2002.sln (927, 2006-01-04)
Direct3D游戏开发技术\第10章\DX9C_SkinnedMesh\skinnedmesh_2002.vcproj (5069, 2006-01-04)
Direct3D游戏开发技术\第10章\DX9C_SkinnedMesh\skinnedmesh_2003.ncb (1289216, 2006-01-04)
Direct3D游戏开发技术\第10章\DX9C_SkinnedMesh\skinnedmesh_2003.sln (916, 2006-01-04)
Direct3D游戏开发技术\第10章\DX9C_SkinnedMesh\skinnedmesh_2003.suo (8704, 2006-01-04)
... ...
//-----------------------------------------------------------------------------
// Name: Text3D Direct3D Sample
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
Description
===========
The Text3D sample shows how to draw 2D text and 3D text in a 3D scene. This
is most useful for display stats, in game menus, etc.
Path
====
Source: DXSDK\Samples\C++\Direct3D\Text3D
Executable: DXSDK\Samples\C++\Direct3D\Bin
User's Guide
============
The following keys are implemented. The dropdown menus can be used for the
same controls.
Starts and stops the scene
Advances the scene by a small increment
Shows help or available commands.
Prompts user to select a new rendering device or display mode
Toggles between fullscreen and windowed modes
Exits the app.
Programming Notes
=================
This sample uses ID3DXFont to display 2D text in a 3D scene.
The sample also shows how to use D3DXCreateText() to create a D3DX mesh
containing a 3D model of a text string. Note that D3DXCreateText may not
work with certain types of fonts, such as bitmap fonts and some symbol fonts.
This sample makes use of common DirectX code (consisting of helper functions,
etc.) that is shared with other samples on the DirectX SDK. All common
headers and source code can be found in the following directory:
DXSDK\Samples\C++\Common
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