nehegl_jogl

所属分类:OpenGL
开发工具:Java
文件大小:53KB
下载次数:19
上传日期:2008-12-05 11:27:36
上 传 者llxllx
说明:  使用 JAVA 编写 OpenGL 程序
(OpenGL procedures for the preparation of the use of JAVA)

文件列表:
nehe\jogl\COPYING.txt (18321, 2004-06-18)
nehe\jogl\data\Font.bmp (196662, 2004-06-18)
nehe\jogl\lib\GLPrinter.class (3078, 2004-06-18)
nehe\jogl\lib\GLPrinter.java (4881, 2004-06-18)
nehe\jogl\lib\LoadBMPImages.class (6593, 2004-06-18)
nehe\jogl\lib\LoadBMPImages.java (12373, 2004-06-18)
nehe\jogl\lib\LoadPNGImages.class (2998, 2004-06-18)
nehe\jogl\lib\LoadPNGImages.java (2290, 2004-06-18)
nehe\jogl\lib\Options$1.class (2514, 2004-06-18)
nehe\jogl\lib\Options.class (4272, 2004-06-18)
nehe\jogl\lib\Options.java (10162, 2004-06-18)
nehe\jogl\lib\Renderer$1.class (641, 2004-06-18)
nehe\jogl\lib\Renderer.class (6297, 2004-06-18)
nehe\jogl\lib\Renderer.java (9437, 2004-06-18)
nehe\jogl\lib\TextureLoader.class (4017, 2004-06-18)
nehe\jogl\lib\TextureLoader.java (7845, 2004-06-18)
nehe\jogl\sample\SampleJOGL.class (1194, 2004-06-18)
nehe\jogl\sample\SampleJOGL.java (2262, 2004-06-18)

LICENSE: -------- As said on top of each files this code is provided in GPL (Look in COPYING.txt for more informations). DISCLAIMER: ----------- This code is provided as is. I cannot be considered responsible for anything happening when using this code. I does not guaranteed that this code is bug free or tested in all sorts of environment. GENERALS: --------- To create this OpenGL framework for JOGL, i gathered what can be found on different lesson ports on nehe.gamedev.net. So i thanks all the people spending time to port those lessons to JOGL. I develloped this code with : - Eclipse 3.0M8 (A really nice free Java IDE) - Java SDK 1.4.2_04 - JOGL 1.1b03 USAGE: ------ To use this you must first install JOGL. For that go to JOGL site (https://jogl.dev.java.net/) and download : - jogl.jar (the base JOGL framework) (1) - jogl-natives-[your architecture].jar (2) Copy (1) to $JAVA_HOME$/jre/lib/ext Extract (2) to $JAVA_HOME$/jre/lib/i386/ please look in nehe.jogl.sample.SampleJOGL.java to see how to use my framework USEFULL CLASSES: --------------- nehe.jogl.lib.Renderer --> This class must only be extended to create a new OpenGL enabled frame See SampleJOGL nehe.jogl.lib.TextureLoader --> This class is usefull to load textures from .bmp or .png files sample from GLPrinter.java: TextureLoader myText = new TextureLoader(gLDrawable,fileName); int texture = myText.getTexture(); nehe.jogl.lib.GLPrinter --> This class is usefull to print text on screen use it as : myRenderer.getPrinter().glPrint(...) FINAL NOTE: ----------- As i am french speaker i really apologize for my spelling i try to do my best ;) @author konik (konik0001@msn.com)

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