d3d8gamefont

所属分类:游戏
开发工具:Visual C++
文件大小:656KB
下载次数:5
上传日期:2009-03-28 10:04:55
上 传 者raomiao
说明:  这个例子告诉你在游戏程序中使用字体的种种问题,值得研究
(This example procedure in the game tell you to use a variety of font problem, worthy of study)

文件列表:
源代码说明.txt (147, 2004-12-18)
d3d8gamefont.h (344, 2004-12-18)
gfxFont.h (7912, 2004-12-18)
gfxHZKFont.h (24418, 2004-12-18)
resource.h (805, 2004-12-18)
StdAfx.h (1024, 2004-12-18)
d3d8gamefont.cpp (12198, 2004-12-18)
StdAfx.cpp (299, 2004-12-18)
d3d8gamefont.exe (225280, 2004-12-18)
HZK16 (267616, 1997-10-21)
d3d8gamefont.dsp (4698, 2004-12-18)
d3d8gamefont.dsw (547, 2004-12-18)
test.fnt (1052684, 2004-12-11)
d3d8gamefont.ico (1078, 2004-12-18)
small.ico (318, 2004-12-18)
d3d8gamefont.rc (3118, 2004-12-18)

======================================================================== WIN32 APPLICATION : d3d8gamefont ======================================================================== AppWizard has created this d3d8gamefont application for you. This file contains a summary of what you will find in each of the files that make up your d3d8gamefont application. d3d8gamefont.cpp This is the main application source file. d3d8gamefont.dsp This file (the project file) contains information at the project level and is used to build a single project or subproject. Other users can share the project (.dsp) file, but they should export the makefiles locally. ///////////////////////////////////////////////////////////////////////////// AppWizard has created the following resources: d3d8gamefont.rc This is a listing of all of the Microsoft Windows resources that the program uses. It includes the icons, bitmaps, and cursors that are stored in the RES subdirectory. This file can be directly edited in Microsoft Visual C++. res\d3d8gamefont.ico This is an icon file, which is used as the application's icon (32x32). This icon is included by the main resource file d3d8gamefont.rc. small.ico %%This is an icon file, which contains a smaller version (16x16) of the application's icon. This icon is included by the main resource file d3d8gamefont.rc. ///////////////////////////////////////////////////////////////////////////// Other standard files: StdAfx.h, StdAfx.cpp These files are used to build a precompiled header (PCH) file named d3d8gamefont.pch and a precompiled types file named StdAfx.obj. Resource.h This is the standard header file, which defines new resource IDs. Microsoft Visual C++ reads and updates this file. ///////////////////////////////////////////////////////////////////////////// Other notes: AppWizard uses "TODO:" to indicate parts of the source code you should add to or customize. /////////////////////////////////////////////////////////////////////////////

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