Camera

所属分类:游戏引擎
开发工具:Visual C++
文件大小:17258KB
下载次数:193
上传日期:2009-04-05 00:01:54
上 传 者tcelhy
说明:  完成一个三维游戏引擎及场景的设计,包含以下功能特性:  一个既包含室内场景又包含户外场景的较为复杂的游戏地图,以及逼真绚丽的静态光影效果  丰富的动态实体及特效,例如流动的云彩、火把、计算机屏幕、超现实武器等等  稳定的引擎内核,其碰撞系统能够检测游戏者、实体和静态场景之间的碰撞,并具有较强的可扩充性  较强的可玩性,允许游戏者在场景中行走、跳跃、匍匐,甚至自动爬上楼梯和斜坡、越过地面上的小障碍物  友好的用户界面、及时的声音反馈
(a simple 3d game engine based on dx8)

文件列表:
Map\+0~c2a4_sgn.jpg (6089, 2005-03-19)
Map\+0~light2a.jpg (2811, 2005-03-19)
Map\+1~lab1_cmp2.jpg (16224, 2005-03-19)
Map\-0silo2_p2b.jpg (14803, 2005-03-19)
Map\-0tnnl_crt1.jpg (14295, 2005-03-20)
Map\-3lab5_c1.jpg (16891, 2005-03-19)
Map\attachLightingMap.tga (1575, 2005-05-28)
Map\baseboard09_c2b.jpg (21542, 1999-11-21)
Map\baseboard09_c3.jpg (17302, 1999-11-21)
Map\baslt4_1.jpg (8043, 1999-11-21)
Map\bcrate02 621.jpg (14026, 2005-05-24)
Map\bcrate02.jpg (4637, 2005-03-19)
Map\bcrate05 621.jpg (13251, 2005-05-24)
Map\bcrate08.jpg (3225, 2005-03-19)
Map\bcrate09a.jpg (6312, 2005-03-19)
Map\bcrate09b.jpg (5567, 2005-03-19)
Map\bcrate09c.jpg (5931, 2005-03-19)
Map\black mesa01LightingMap.tga (3719, 2005-05-27)
Map\black mesaLightingMap.tga (3816, 2005-05-27)
Map\black.bmp (49208, 2005-05-26)
Map\blocks15_blue.jpg (32711, 1999-11-21)
Map\blocks15_relief1.jpg (40694, 1999-11-21)
Map\blocks15_relief2.jpg (43129, 1999-11-21)
Map\blocks18d.jpg (32638, 1999-11-21)
Map\bluemetalsupport2c.tga (159788, 1999-11-21)
Map\blue_crate1621.jpg (24199, 2005-05-24)
Map\blue_crate3.jpg (17553, 2005-05-23)
Map\Box01-FACES01LightingMap.tga (179599, 2005-05-28)
Map\Box01-FACES06LightingMap.tga (262188, 2005-05-28)
Map\Box01-FACES07LightingMap.tga (262188, 2005-05-28)
Map\Box01-FACES09LightingMap.tga (177116, 2005-05-28)
Map\Box01LightingMap.tga (111764, 2005-05-27)
Map\Box02LightingMap.tga (85846, 2005-05-27)
Map\Box03LightingMap.tga (73126, 2005-05-27)
Map\Box04LightingMap.tga (13954, 2005-05-27)
Map\Box05LightingMap.tga (1490, 2005-05-27)
Map\Box06LightingMap.tga (4140, 2005-05-27)
Map\Box07LightingMap.tga (7561, 2005-05-26)
Map\Box08LightingMap.tga (4005, 2005-05-27)
Map\Box09LightingMap.tga (4140, 2005-05-27)
... ...

//----------------------------------------------------------------------------- // Name: CreateDevice Direct3D Tutorial // // Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- Description =========== The CreateDevice tutorial is the first tutorial for using the new Direct3D interfaces for DirectX 8. It shows how to create a Direct3DDevice8 object. Path ==== Source: DXSDK\Samples\Multimedia\D3D\Tutorials\Tut01_CreateDevice Programming Notes ================= The first step of using Direct3D is creating a device. This tutorial is so simple, that nothing is rendered with the device. The device is used to clear the backbuffer and present the backbuffer contents, but that is all.

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