8549056tX7h
j2me 

所属分类:通讯编程
开发工具:Java
文件大小:466KB
下载次数:6
上传日期:2009-04-07 13:08:26
上 传 者三星上将
说明:  J2ME手机游戏黑暗部落源代码 J2ME手机游戏黑暗部落源代码,运行于诺基亚手机,源码可以编译。
(Plastic Cow Games has the rights to all graphics, and has licensed the rights to use the sound and music. Feel free to use any graphics in your own game or application excluding the pcg logo. If you do use the graphics then please remember to give a credit to Plastic Cow Games. This source must not be hosted on any other website without the express permission of Plastic Cow Games)

文件列表:
DH_1_4\ant.txt (366, 2006-01-27)
DH_1_4\bin\DH_1_4.jad (210, 2006-01-22)
DH_1_4\bin\MANIFEST.MF (162, 2006-01-22)
DH_1_4\bin (0, 2009-01-20)
DH_1_4\deploy\full\midp2\DarkHorde_b.jad (296, 2006-01-31)
DH_1_4\deploy\full\midp2\DarkHorde_b.jar (99438, 2006-01-31)
DH_1_4\deploy\full\midp2\DarkHorde_s.jad (295, 2006-01-31)
DH_1_4\deploy\full\midp2\DarkHorde_s.jar (92571, 2006-01-31)
DH_1_4\deploy\full\midp2 (0, 2009-01-20)
DH_1_4\deploy\full (0, 2009-01-20)
DH_1_4\deploy (0, 2009-01-20)
DH_1_4\DHBuild.xml (6473, 2006-01-27)
DH_1_4\general160\1.a (1400, 2004-08-23)
DH_1_4\general160\1.png (1723, 2006-01-23)
DH_1_4\general160\1.txt (140, 2006-01-26)
DH_1_4\general160\2.a (1400, 2004-08-24)
DH_1_4\general160\2.png (2704, 2004-12-10)
DH_1_4\general160\2.txt (165, 2006-01-25)
DH_1_4\general160\3.a (1400, 2004-08-25)
DH_1_4\general160\3.png (2779, 2004-12-10)
DH_1_4\general160\3.txt (189, 2006-01-25)
DH_1_4\general160\4.png (2685, 2006-01-23)
DH_1_4\general160\4.txt (147, 2006-01-25)
DH_1_4\general160\5.png (3681, 2006-01-23)
DH_1_4\general160\5.txt (130, 2006-01-25)
DH_1_4\general160\6.txt (350, 2006-01-25)
DH_1_4\general160\b2.png (4572, 2004-09-14)
DH_1_4\general160\c.wav (1138, 2004-09-16)
DH_1_4\general160\en.txt (1047, 2006-01-27)
DH_1_4\general160\f.wav (2354, 2004-09-16)
DH_1_4\general160\f2.png (5861, 2004-09-08)
DH_1_4\general160\h.png (426, 2006-01-25)
DH_1_4\general160\h.wav (2926, 2004-09-16)
DH_1_4\general160\i4.png (1701, 2004-09-15)
DH_1_4\general160\ib.png (4897, 2004-09-16)
DH_1_4\general160\ic.png (366, 2004-08-25)
DH_1_4\general160\p.png (2338, 2006-01-27)
DH_1_4\general160\sc.wav (3776, 2004-09-16)
DH_1_4\general160\sw.wav (5430, 2004-09-21)
DH_1_4\general160\t.png (9184, 2006-01-27)
... ...

Please feel free to modify or use any source within your own game. Dont try and release this as your own commercial game. Plastic Cow Games has the rights to all graphics, and has licensed the rights to use the sound and music. Feel free to use any graphics in your own game or application excluding the pcg logo. If you do use the graphics then please remember to give a credit to Plastic Cow Games. This source must not be hosted on any other website without the express permission of Plastic Cow Games. (C) Plastic Cow Games. Dark Horde - MIDP2 ---------------- You will need to use Ant and Antenna to compile this one as there are a lot of references to preprocessor directives. I have also included a build script that can be used in conjunction with pascal's Antenna Build system. Details at http://www.j2meforums.com/forum/index.php?topic=5619.0 Its also worth noting that the jad file is created with a user attribute "MIDlet-For-ScreenSize". This is checked within the code to ensure the user has the correct version for their screen size. Also worth noting is the fact that i've removed all files from the res directory. General80 contains the files for the DarkHorde_s version General160 contains the files for the DarkHorde_b version This is an MIDP2 version and uses the game frame work i intend to release soon. I'll release the MIDP1 source soon. I've stripped the self billing stuff in the SW class. I'll go into that some other time. If you have any questions then direct them to this post for now http://www.j2meforums.com/forum/index.php?topic=11685.0 I may setup a forum if i get time to deal with questions or requests.

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