Algorithm-cupidity-SDL
所属分类:Windows编程
开发工具:Visual C++
文件大小:927KB
下载次数:5
上传日期:2009-05-13 00:34:42
上 传 者:
阿拉伯猴子
说明: 基于SDL的图形化贪心算法演示,支持节点的拖放,指定其实节点等功能,使用vs2008编译,需SDL依赖库
(a graphical demo about cupidity arithmetic based on SDL)
文件列表:
Algorithm\Alogrithm.dsp (4832, 2002-09-30)
Algorithm\Alogrithm.sln (874, 2008-11-24)
Algorithm\Alogrithm.suo (35328, 2009-02-21)
Algorithm\Alogrithm.vcproj (8673, 2008-10-31)
Algorithm\ARIAL.TTF (273020, 1999-04-23)
Algorithm\circleblack.bmp (6966, 2002-01-23)
Algorithm\circlered.bmp (6966, 2002-05-05)
Algorithm\Console\Console.h (7451, 2008-11-02)
Algorithm\Console\DebugAll.h (802, 2008-10-25)
Algorithm\Debug\BuildLog.htm (21568, 2009-02-21)
Algorithm\Debug\SDL.dll (225280, 2001-11-08)
Algorithm\Debug\SDL_ttf.dll (172032, 2001-12-18)
Algorithm\gbdown.bmp (24630, 2002-02-03)
Algorithm\gbup.bmp (24630, 2002-02-03)
Algorithm\gd1202.vcproj (9093, 2009-02-21)
Algorithm\gd1202.vcproj.AD3BC0A8A53344F.Administrator.user (1427, 2008-11-02)
Algorithm\gd1202.vcproj.KingMars.Administrator.user (1413, 2009-02-21)
Algorithm\Map.aps (33588, 2008-12-07)
Algorithm\Map.rc (2267, 2008-12-07)
Algorithm\MapDemo.cpp (10948, 2009-02-21)
Algorithm\Object.cpp (820, 2009-02-21)
Algorithm\Object.h (3103, 2008-11-02)
Algorithm\Release\ARIAL.TTF (273020, 1999-04-23)
Algorithm\Release\BuildLog.htm (12712, 2008-11-02)
Algorithm\Release\circleblack.bmp (6966, 2002-01-23)
Algorithm\Release\circlered.bmp (6966, 2002-05-05)
Algorithm\Release\gbdown.bmp (24630, 2002-02-03)
Algorithm\Release\gbup.bmp (24630, 2002-02-03)
Algorithm\Release\GD12-02.obj (160774, 2008-11-02)
Algorithm\Release\gd1202.exe (31232, 2008-11-02)
Algorithm\Release\gd1202.exe.intermediate.manifest (616, 2008-11-02)
Algorithm\Release\MapDemo.obj (161361, 2008-11-02)
Algorithm\Release\mt.dep (67, 2008-11-02)
Algorithm\Release\Object.obj (25156, 2008-11-02)
Algorithm\Release\SDL.dll (225280, 2001-11-08)
Algorithm\Release\SDLButton.obj (6567, 2008-11-02)
Algorithm\Release\SDLCheckBox.obj (5393, 2008-11-02)
Algorithm\Release\SDLGUI.obj (11875, 2008-11-02)
Algorithm\Release\SDLHelpers.obj (9037, 2008-11-02)
... ...
===============================================================================
Data Structures For Game Programmers
Ron Penton
Graphical Demonstration 12-2
===============================================================================
This demonstration shows you how the binary tree traversals work
- Click the Random Tree button to create a random tree
- Click the Inorder, Preorder, or Postorder buttons to perform the preorder or
postorder tree traversals. The tree will highlight the nodes in order, each
current node will turn red for a moment.
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