AI_Game_Programming_by_Example
所属分类:VC书籍
开发工具:Unix_Linux
文件大小:19023KB
下载次数:9
上传日期:2009-05-30 01:08:20
上 传 者:
urga
说明: programming games by example in c++ varius examples and types and sources
文件列表:
AI Game Programming by Example\Programming Game AI by Example - 2005.chm (9115070, 2005-07-24)
AI Game Programming by Example\Programming Game AI by Example - 2005.pdf (12288289, 2005-07-31)
AI Game Programming by Example\src\Buckland_Chapter2-State Machines\WestWorld1\BaseGameEntity.cpp (765, 2003-12-15)
AI Game Programming by Example\src\Buckland_Chapter2-State Machines\WestWorld1\BaseGameEntity.h (1105, 2003-12-15)
AI Game Programming by Example\src\Buckland_Chapter2-State Machines\WestWorld1\EntityNames.h (322, 2003-12-15)
AI Game Programming by Example\src\Buckland_Chapter2-State Machines\WestWorld1\Locations.h (137, 2003-03-18)
AI Game Programming by Example\src\Buckland_Chapter2-State Machines\WestWorld1\main.cpp (392, 2003-12-15)
AI Game Programming by Example\src\Buckland_Chapter2-State Machines\WestWorld1\Miner.cpp (2025, 2004-04-24)
AI Game Programming by Example\src\Buckland_Chapter2-State Machines\WestWorld1\Miner.h (2407, 2004-06-15)
AI Game Programming by Example\src\Buckland_Chapter2-State Machines\WestWorld1\MinerOwnedStates.cpp (6026, 2004-06-15)
AI Game Programming by Example\src\Buckland_Chapter2-State Machines\WestWorld1\MinerOwnedStates.h (3439, 2003-12-23)
AI Game Programming by Example\src\Buckland_Chapter2-State Machines\WestWorld1\State.h (727, 2003-12-23)
AI Game Programming by Example\src\Buckland_Chapter2-State Machines\WestWorld1\WestWorld1.dep (614, 2003-11-07)
AI Game Programming by Example\src\Buckland_Chapter2-State Machines\WestWorld1\WestWorld1.dsp (4999, 2003-12-15)
AI Game Programming by Example\src\Buckland_Chapter2-State Machines\WestWorld1\WestWorld1.dsw (545, 2003-03-18)
AI Game Programming by Example\src\Buckland_Chapter2-State Machines\WestWorld1\WestWorld1.mak (4959, 2003-12-15)
AI Game Programming by Example\src\Buckland_Chapter2-State Machines\WestWorld1 (0, 2005-07-24)
AI Game Programming by Example\src\Buckland_Chapter2-State Machines\WestWorldWithMessaging\BaseGameEntity.cpp (765, 2003-12-15)
AI Game Programming by Example\src\Buckland_Chapter2-State Machines\WestWorldWithMessaging\BaseGameEntity.h (1329, 2004-04-24)
AI Game Programming by Example\src\Buckland_Chapter2-State Machines\WestWorldWithMessaging\EntityManager.cpp (1432, 2003-12-15)
AI Game Programming by Example\src\Buckland_Chapter2-State Machines\WestWorldWithMessaging\EntityManager.h (1548, 2003-12-15)
AI Game Programming by Example\src\Buckland_Chapter2-State Machines\WestWorldWithMessaging\EntityNames.h (322, 2003-12-15)
AI Game Programming by Example\src\Buckland_Chapter2-State Machines\WestWorldWithMessaging\Locations.h (211, 2003-06-10)
AI Game Programming by Example\src\Buckland_Chapter2-State Machines\WestWorldWithMessaging\main.cpp (1083, 2003-12-23)
AI Game Programming by Example\src\Buckland_Chapter2-State Machines\WestWorldWithMessaging\MessageDispatcher.cpp (4520, 2004-06-15)
AI Game Programming by Example\src\Buckland_Chapter2-State Machines\WestWorldWithMessaging\MessageDispatcher.h (2018, 2004-06-15)
AI Game Programming by Example\src\Buckland_Chapter2-State Machines\WestWorldWithMessaging\MessageTypes.h (355, 2004-04-26)
AI Game Programming by Example\src\Buckland_Chapter2-State Machines\WestWorldWithMessaging\Miner.cpp (746, 2004-01-06)
AI Game Programming by Example\src\Buckland_Chapter2-State Machines\WestWorldWithMessaging\Miner.h (3056, 2004-06-15)
AI Game Programming by Example\src\Buckland_Chapter2-State Machines\WestWorldWithMessaging\MinerOwnedStates.cpp (7479, 2004-06-15)
AI Game Programming by Example\src\Buckland_Chapter2-State Machines\WestWorldWithMessaging\MinerOwnedStates.h (4743, 2004-06-15)
AI Game Programming by Example\src\Buckland_Chapter2-State Machines\WestWorldWithMessaging\MinersWife.cpp (288, 2004-01-06)
AI Game Programming by Example\src\Buckland_Chapter2-State Machines\WestWorldWithMessaging\MinersWife.h (1814, 2004-04-24)
AI Game Programming by Example\src\Buckland_Chapter2-State Machines\WestWorldWithMessaging\MinersWifeOwnedStates.cpp (5302, 2004-08-09)
AI Game Programming by Example\src\Buckland_Chapter2-State Machines\WestWorldWithMessaging\MinersWifeOwnedStates.h (3115, 2004-04-24)
AI Game Programming by Example\src\Buckland_Chapter2-State Machines\WestWorldWithMessaging\WestWorldWithMessaging.dep (2030, 2003-10-17)
AI Game Programming by Example\src\Buckland_Chapter2-State Machines\WestWorldWithMessaging\WestWorldWithMessaging.dsp (6269, 2004-04-24)
AI Game Programming by Example\src\Buckland_Chapter2-State Machines\WestWorldWithMessaging\WestWorldWithMessaging.dsw (569, 2003-03-20)
AI Game Programming by Example\src\Buckland_Chapter2-State Machines\WestWorldWithMessaging\WestWorldWithMessaging.mak (8356, 2004-01-07)
AI Game Programming by Example\src\Buckland_Chapter2-State Machines\WestWorldWithMessaging (0, 2005-07-24)
... ...
This is Lua 5.0.
See HISTORY for a summary of changes since the last released version.
* What is Lua?
------------
Lua is a powerful, light-weight programming language designed for extending
applications. Lua is also frequently used as a general-purpose, stand-alone
language. Lua is free software.
For complete information, visit Lua's web site at http://www.lua.org/ .
For an executive summary, see http://www.lua.org/about.html .
Lua has been used in many different projects around the world.
For a short list, see http://www.lua.org/uses.html .
* Availability
------------
Lua is freely available for both academic and commercial purposes.
See COPYRIGHT and http://www.lua.org/license.html for details.
Lua can be downloaded from its official site http://www.lua.org/ and
several other sites aroung the world. For a complete list of mirror sites,
see http://www.lua.org/mirrors.html .
* Installation
------------
Lua is implemented in pure ANSI C, and compiles unmodified in all known
platforms that have an ANSI C compiler. Under Unix, simply typing "make"
should work. See INSTALL for detailed instructions.
* Contacting the authors
----------------------
Send your comments, questions, and bug reports to lua@tecgraf.puc-rio.br.
For more information about the authors, see http://www.lua.org/authors.html .
For reporting bugs, try also the mailing list: lua-l@tecgraf.puc-rio.br.
For more information about this list, including instructions on how to
subscribe and access the archives, see http://www.lua.org/lua-l.html .
* Origin
------
Lua is developed at Tecgraf, the Computer Graphics Technology Group
of PUC-Rio (the Pontifical Catholic University of Rio de Janeiro in Brazil).
Tecgraf is a laboratory of the Department of Computer Science.
(end of README)
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