3D_game_demo(VC)

所属分类:Windows编程
开发工具:Visual C++
文件大小:6838KB
下载次数:63
上传日期:2009-05-31 16:55:23
上 传 者yalcy
说明:  3D界面游戏,点击鼠标可发射不同颜色的圆环,伴随着发射声音,圆环沿着鼠标方向快速飞行,当遇到障碍物时,会按照反射方向飞行。可移动鼠标来确定3D空间物景发射的角度,游戏场景清晰,感觉像玩网游一样,身临其境~~···试试看哦,嘿嘿
(3D game interface, click the mouse to launch the ring in different colors, along with the launch of the voice of the mouse along the circle direction of rapid flight, when faced with obstacles when flying in accordance with the direction of reflection. Can move the mouse to determine the 3D space objects launched King' s point of view, clear the game scenes, I feel like playing online games, like feeling ~~··· give it a try Oh, Hei hei)

文件列表:
VC编的游戏\Demos\Bin\Donuts4.exe (798720, 2002-12-10)
VC编的游戏\Demos\demos.dsw (545, 2002-11-12)
VC编的游戏\Demos\demos.ncb (386048, 2009-05-30)
VC编的游戏\Demos\demos.opt (52736, 2009-05-30)
VC编的游戏\Demos\Donuts4\3DDisplayObject.cpp (37600, 2002-11-12)
VC编的游戏\Demos\Donuts4\3DDisplayObject.h (4208, 2002-11-12)
VC编的游戏\Demos\Donuts4\3DDrawManager.cpp (8695, 2002-11-12)
VC编的游戏\Demos\Donuts4\3DDrawManager.h (2235, 2002-11-12)
VC编的游戏\Demos\Donuts4\3DModel.cpp (8192, 2002-11-12)
VC编的游戏\Demos\Donuts4\3DModel.h (1154, 2002-11-12)
VC编的游戏\Demos\Donuts4\Bullet.cpp (5715, 2002-11-12)
VC编的游戏\Demos\Donuts4\Bullet.h (879, 2002-11-12)
VC编的游戏\Demos\Donuts4\Debug\3DDisplayObject.obj (80852, 2009-04-19)
VC编的游戏\Demos\Donuts4\Debug\3DDrawManager.obj (45762, 2009-04-19)
VC编的游戏\Demos\Donuts4\Debug\3DModel.obj (44549, 2009-04-19)
VC编的游戏\Demos\Donuts4\Debug\Bullet.obj (40710, 2009-04-19)
VC编的游戏\Demos\Donuts4\Debug\d3dfile.obj (53177, 2009-04-19)
VC编的游戏\Demos\Donuts4\Debug\d3dfont.obj (50924, 2009-04-19)
VC编的游戏\Demos\Donuts4\Debug\d3dutil.obj (60325, 2009-04-19)
VC编的游戏\Demos\Donuts4\Debug\DisplayObject.obj (40097, 2009-04-19)
VC编的游戏\Demos\Donuts4\Debug\diutil.obj (19019, 2009-04-19)
VC编的游戏\Demos\Donuts4\Debug\dmutil.obj (46528, 2009-04-19)
VC编的游戏\Demos\Donuts4\Debug\donuts.obj (142926, 2009-04-19)
VC编的游戏\Demos\Donuts4\Debug\donuts.res (25588, 2009-04-19)
VC编的游戏\Demos\Donuts4\Debug\donuts4.exe (2441285, 2009-04-19)
VC编的游戏\Demos\Donuts4\Debug\donuts4.ilk (3447728, 2009-04-19)
VC编的游戏\Demos\Donuts4\Debug\donuts4.pch (5508236, 2009-04-19)
VC编的游戏\Demos\Donuts4\Debug\donuts4.pdb (2999296, 2009-04-19)
VC编的游戏\Demos\Donuts4\Debug\dsutil.obj (57001, 2009-04-19)
VC编的游戏\Demos\Donuts4\Debug\dxutil.obj (38148, 2009-04-19)
VC编的游戏\Demos\Donuts4\Debug\EnemyShip.obj (48960, 2009-04-19)
VC编的游戏\Demos\Donuts4\Debug\FileWatch.obj (40639, 2009-04-19)
VC编的游戏\Demos\Donuts4\Debug\GameMenu.obj (41128, 2009-04-19)
VC编的游戏\Demos\Donuts4\Debug\HeightMap.obj (49526, 2009-04-19)
VC编的游戏\Demos\Donuts4\Debug\InputManager.obj (51881, 2009-04-19)
VC编的游戏\Demos\Donuts4\Debug\NotifyTool.obj (41270, 2009-04-19)
VC编的游戏\Demos\Donuts4\Debug\ParticleSystem.obj (53802, 2009-04-19)
VC编的游戏\Demos\Donuts4\Debug\PlayerShip.obj (48856, 2009-04-19)
VC编的游戏\Demos\Donuts4\Debug\profile.obj (76360, 2009-04-19)
VC编的游戏\Demos\Donuts4\Debug\StdAfx.obj (228228, 2009-04-19)
... ...

//----------------------------------------------------------------------------- // Name: Donuts 4 Demo // // Copyright (c) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- Description =========== "Donuts 4: Revenge of the Space Torus" is complete rewritten sequel to Donuts3D. It features all new artwork and a simple physics engine showcasing Direct3D, DirectMusic, and DirectInput. Path ==== Source: DXSDK\Samples\C++\Demos\Donuts4 Executable: DXSDK\Samples\C++\Demos\Bin User's Guide ============ The following keys are implemented. Move & Strafe Move Forward Move Back Strafe Left Strafe Right Aim Fire <~> Debug Mode A Brief History of Space Donuts =============================== "Donut" - A sample showing a single spinning donut. - Shipped in the Game SDK (9/95) through DXSDK v6.1 (10/***) "Space Donuts" (aka "donuts") - Using the graphics from "Donut", this was a 2D game feature multiple spinning donuts. - Shipped in DXSDK v2.0 (7/96) through DXSDK v7.0 (9/99) "ffdonuts" - Similar to "donuts" this version featured force feedback joystick support. - Shipped in DXSDK v5.0 (7/96) through DXSDK v7.0 (9/99) "MultiNut" - Similar to "donuts" this version featured multimon support. - Shipped in DXSDK v6.0 (6/***) through DXSDK v6.1 (10/***) "DMDonuts" - Similar to "donuts" this version featured enchanced DirectMusic support. - Shipped in DXSDK v6.0 (6/***) through DXSDK v7.0 (9/99) "Donuts3D" - Feature simple 3D terrian but the enemies were still the original sprite graphics from "Donut" - Shipped in DXSDK v8.0 (9/00) through DXSDK v8.1 (10/01) "GDC Donuts3D" - A version prepared for GDC 2001, similar to Donuts 3D that featured a rich musical score - Shipped only on GDC demo CDs. (3/01) "Donuts 4" - A 3D game featuring all new artwork and a physics engine - Shipped in DXSDK v9.0

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