1160-MatchDrop
所属分类:其他小程序
开发工具:Others
文件大小:315KB
下载次数:3
上传日期:2009-06-10 22:30:01
上 传 者:
urga
说明: PUZZLE LITTLE GAME ONLY FOR TRY MAYBE NEW IDEAS
文件列表:
1160-MatchDrop\data (0, 2009-04-15)
1160-MatchDrop\data\back.dat (290186, 2008-04-18)
1160-MatchDrop\data\ball.dat (892, 2008-04-18)
1160-MatchDrop\data\cannon.dat (3409, 2008-04-18)
1160-MatchDrop\data\levels.txt (2370, 2008-04-16)
1160-MatchDrop\data\title.dat (4409, 2008-04-18)
1160-MatchDrop\MatchDrop.exe (199059, 2009-03-24)
1160-MatchDrop\sounds (0, 2009-04-15)
1160-MatchDrop\sounds\bounce.ogg (3779, 2008-04-18)
1160-MatchDrop\sounds\clear.ogg (12650, 2008-04-18)
1160-MatchDrop\sounds\click.ogg (3931, 2008-04-18)
1160-MatchDrop\sounds\lose.ogg (11624, 2008-04-18)
1160-MatchDrop\sounds\pop.ogg (4551, 2008-04-18)
1160-MatchDrop\sounds\shoot.ogg (4156, 2008-04-18)
1160-MatchDrop\sounds\tick.ogg (4038, 2008-04-18)
1160-MatchDrop (0, 2009-04-15)
------------------------------------
| Match & Drop |
| Copyright 2008 by Donnie Russell |
| |
| Version 0.1 |
------------------------------------
Windows version uses Tremor, an integer-only implementation of the Ogg Vorbis
decoder (http://xiph.org/vorbis/).
Mersenne Twist pseudorandom number generator implementation version 0.7 by
Geoff Kuenning (http://www.cs.hmc.edu/~geoff/mtwist.html).
Background image by Petr Kratochvil (http://www.publicdomainpictures.net/).
Public Domain.
Application icon adapted from Yusuke Kamiyamane's PI Diagona Pack
(http://www.pinvoke.com/). Creative Commons Attribution 3.0 license
(http://creativecommons.org/licenses/by/3.0/).
Windows version compiled with Microsoft Visual C++ 2008 Express Edition
(http://www.microsoft.com/express/vc/).
License - Match & Drop
======================
The software contained in this archive is freeware, and may not be sold in any
form for any reason whatsoever. This software is provided to the end-user
"as is", and comes with no warranty of any kind. In no event shall the
copyright owner be liable for any damage that may result from the use of this
software.
License - Tremor
================
Copyright (c) 2002, Xiph.org Foundation
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
- Neither the name of the Xiph.org Foundation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Gameplay
========
The player controls a rotating cannon that fires colored balls into a
playfield, in order to clear it and go on to the next level. Three or more
adjacent balls of the same color, as well as balls that are no longer attached
to walls or other balls, will be removed from the playfield. The higher the
number of balls removed in one shot, the higher the score. Strategy involves
banking shots around obstacles, and planning ahead by noting the color of the
next ball.
There is a time limit for aiming a shot, that decreases with increasing level
and score. After time runs out, the cannon will fire automatically. Also,
after each shot, there is a possibility that the playfield, and all balls in
it, will drop a certain amount. For example, if all balls in the playfield are
of a single color, the playfield will drop after every shot. If there are only
two colors of balls in the playfield, it will drop after every other shot, and
so on. If at least one ball in the playfield falls below the red line, one
credit is lost. If any credits remain, the current level restarts. If no
credits remain, the game is over. High scores are recorded along with player's
names.
Configuration and Controls
==========================
At the title screen, press the [1] - [6] keys to set configuration options,
then press the [Enter] key to start playing. Alternatively, highlight an
option with the mouse pointer then click the left mouse button. Press [Ctrl+Q]
to quit a game in progress and return to the title screen.
Press the four arrow keys to rotate the cannon. Depending on the setting of
configuration option [1], the [Up] key will either fire or center the cannon.
The [Spacebar] can also be used to fire.
If configuration option [2] is on, the cannon will point toward the position
of the mouse pointer, and pressing the left mouse button fires it.
If configuration option [3] is on, balls will stick to the left, right and top
sides of the playfield. If this option is off, balls will only stick to the
top. In either case, balls always bounce off the left and right sides of the
playfield when fired from the cannon.
If configuration option [4] is on, the trajectory and destination of the ball
will be displayed before firing.
If configuration option [5] is on, the cannon will fire automatically after a
certain number of seconds, depending on the current level and score.
If configuration option [6] is on, levels are chosen randomly.
Press the [F11] key to save a screenshot image file, "screenshot.bmp", into
the game directory. This file is overwritten each time the key is pressed.
Press the [F12] key to toggle full screen mode on or off.
Press [Ctrl+X] or [Alt+F4] to exit the program.
Command Line Options
====================
-full_screen : Enable full screen mode.
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