OSG
所属分类:其他
开发工具:Visual C++
文件大小:5411KB
下载次数:34
上传日期:2009-10-06 09:58:18
上 传 者:
liwanwork850820
说明: 仿真开发包2·4最新版源代码,OpenSceneGraph是一款高性能的3D图形开发库·广泛应用在可视化仿真·游戏
(Simulation Development Kit 2.4 the latest version of the source code, OpenSceneGraph is a high-performance 3D graphics development library widely used in visual simulation game)
文件列表:
OpenSceneGraph-2.4.0 (0, 2008-04-25)
OpenSceneGraph-2.4.0\applications (0, 2008-04-25)
OpenSceneGraph-2.4.0\applications\CMakeLists.txt (1004, 2007-09-13)
OpenSceneGraph-2.4.0\applications\osgarchive (0, 2008-04-25)
OpenSceneGraph-2.4.0\applications\osgarchive\CMakeLists.txt (127, 2007-06-25)
OpenSceneGraph-2.4.0\applications\osgarchive\GNUmakefile.inst (208, 2005-03-13)
OpenSceneGraph-2.4.0\applications\osgarchive\osgarchive.cpp (5939, 2008-01-29)
OpenSceneGraph-2.4.0\applications\osgconv (0, 2008-04-25)
OpenSceneGraph-2.4.0\applications\osgconv\CMakeLists.txt (184, 2007-06-25)
OpenSceneGraph-2.4.0\applications\osgconv\GNUmakefile.inst (289, 2007-01-10)
OpenSceneGraph-2.4.0\applications\osgconv\OrientationConverter.cpp (1994, 2007-07-03)
OpenSceneGraph-2.4.0\applications\osgconv\OrientationConverter.h (854, 2005-03-13)
OpenSceneGraph-2.4.0\applications\osgconv\osgconv.cpp (29312, 2008-04-11)
OpenSceneGraph-2.4.0\applications\osgversion (0, 2008-04-25)
OpenSceneGraph-2.4.0\applications\osgversion\CMakeLists.txt (132, 2007-10-03)
OpenSceneGraph-2.4.0\applications\osgversion\GNUmakefile.inst (185, 2007-01-10)
OpenSceneGraph-2.4.0\applications\osgversion\osgversion.cpp (29763, 2008-04-25)
OpenSceneGraph-2.4.0\applications\osgviewer (0, 2008-04-25)
OpenSceneGraph-2.4.0\applications\osgviewer\CMakeLists.txt (125, 2007-06-25)
OpenSceneGraph-2.4.0\applications\osgviewer\GNUmakefile.inst (240, 2007-01-22)
OpenSceneGraph-2.4.0\applications\osgviewer\osgviewer.cpp (6683, 2008-02-29)
OpenSceneGraph-2.4.0\AUTHORS.txt (4449, 2008-04-25)
OpenSceneGraph-2.4.0\ChangeLog (1136489, 2008-04-25)
OpenSceneGraph-2.4.0\CMakeLists.txt (23587, 2008-04-25)
OpenSceneGraph-2.4.0\CMakeModules (0, 2008-04-25)
OpenSceneGraph-2.4.0\CMakeModules\clean_directories (209, 2008-03-14)
OpenSceneGraph-2.4.0\CMakeModules\cmake_uninstall.cmake.in (876, 2007-06-25)
OpenSceneGraph-2.4.0\CMakeModules\Find3rdPartyDependencies.cmake (4831, 2008-04-24)
OpenSceneGraph-2.4.0\CMakeModules\FindCOLLADA.cmake (1415, 2007-06-25)
OpenSceneGraph-2.4.0\CMakeModules\FindFLTK.cmake (1602, 2007-06-25)
OpenSceneGraph-2.4.0\CMakeModules\FindFOX.cmake (2098, 2007-07-24)
OpenSceneGraph-2.4.0\CMakeModules\FindFreeType.cmake (3324, 2008-01-09)
OpenSceneGraph-2.4.0\CMakeModules\FindGDAL.cmake (2389, 2008-03-11)
OpenSceneGraph-2.4.0\CMakeModules\FindGIFLIB.cmake (1661, 2008-01-05)
OpenSceneGraph-2.4.0\CMakeModules\FindInventor.cmake (1439, 2008-01-22)
OpenSceneGraph-2.4.0\CMakeModules\FindJasper.cmake (1373, 2007-06-25)
OpenSceneGraph-2.4.0\CMakeModules\FindOpenThreads.cmake (5786, 2008-01-05)
OpenSceneGraph-2.4.0\CMakeModules\FindOpenVRML.cmake (1940, 2007-09-26)
OpenSceneGraph-2.4.0\CMakeModules\FindOSG.cmake (1785, 2007-06-27)
OpenSceneGraph-2.4.0\CMakeModules\FindPerformer.cmake (2188, 2007-09-07)
... ...
Welcome to the OpenSceneGraph (OSG).
For up-to-date information on the project, in-depth details on how to
compile and run libraries and examples, see the documentation on the
OpenSceneGraph website:
http://www.openscenegraph.org
For the impatient, read the simplified build notes below. For support
subscribe to our public mailing list:
http://www.openscenegraph.org/projects/osg/wiki/MailingLists
Robert Osfield.
Project Lead.
25th April 2008.
--
How to build the OpenSceneGraph
===============================
The OpenSceneGraph uses the CMake build system to generate a
platform-specific build environment. CMake reads the CMakeLists.txt
files that you'll find throughout the OpenSceneGraph directories,
checks for installed dependenciesand then generates the appropriate
build system.
If you don't already have CMake installed on your system you can grab
it from http://www.cmake.org, use version 2.4.6 or later. Details on the
OpenSceneGraph's CMake build can be found at:
http://www.openscenegraph.org/projects/osg/wiki/Build/CMake
Under unices (i.e. Linux, IRIX, Solaris, Free-BSD, HP-Ux, AIX, OSX)
use the cmake or ccmake command-line utils, or use the included tiny
configure script that'll run cmake for you. The configure script
simply runs 'cmake . -DCMAKE_BUILD_TYPE=Release' to ensure that you
get the best performance from your final libraries/applications.
cd OpenSceneGraph
./configure
make
sudo make install
Alternatively, you can create an out-of-source build directory and run
cmake or ccmake from there. The advantage to this approach is that the
temporary files created by CMake won't clutter the OpenSceneGraph
source directory, and also makes it possible to have multiple
independent build targets by creating multiple build directories. In a
directory alongside the OpenSceneGraph use:
mkdir build
cd build
cmake ../OpenSceneGraph -DCMAKE_BUILD_TYPE=Release
make
sudo make install
Under Windows use the GUI tool CMakeSetup to build your VisualStudio
files. The following page on our wiki dedicated to the CMake build
system should help guide you through the process:
http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio
Under OSX you can either use the CMake build system above, or use the
Xcode projects that you will find in the OpenSceneGraph/Xcode
directory.
For further details on compilation, installation and platform-specific
information read "Getting Started" guide:
http://www.openscenegraph.org/projects/osg/wiki/Support/GettingStarted
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