feehily

积分:167
上传文件:5
下载次数:35
注册日期:2016-04-19 10:10:35

上传列表
WeightedJointBilateralFilter-master.zip - filter for image use matlab,2019-01-07 22:54:39,下载0次
inpainting_criminisi2004-master.zip - criminisi source code by matlab,2019-01-07 22:53:13,下载0次
book.zip - book s depth map for dibr,2019-01-07 22:51:48,下载0次
Spring-Reference_zh_CN.rar - spring reference describe by chinese,2019-01-07 22:49:42,下载0次
C版魂斗罗源码.rar - game source code using c program,2019-01-07 22:46:49,下载2次

近期下载
Object_Removal_by_Exemplar-Based_Inpainting.rar - 基于样例的图像修补方法,可以用于移除较大的目标,修复较大的区域。VC++环境,Qiushuang Zhang设计,参见A.Criminisi等人的论文:Object Removal by Exemplar-Based Inpainting.
evalvid-2.0.1.rar - 一个视频传输质量评估系统Evalvid.具体使用的方法见http://www.tkn.tu-berlin.de/research/evalvid/fw.html
VideoPSNR.rar - 计算yuv视频的PSNR质量值,可以显示并保存每帧PSNR值和整段序列的平局值,可以实现批处理
yuvpsnr.rar - 视频质量评价的PSNR评价方法代码,主要针对YUV格式的编码方式。
YUV_PSNR.rar - YUV文件的PSNR比较工具,参数可以灵活设置
yuvpsnr.zip - PSNR of YUV videos - matlab
psnr.rar - 计算PSNR,可以计算变化前和变化后的图像的PSNR
test psnr.rar - 视频处理中最重要的指标:PSNR(峰值信噪比)。本人写的一个小程序,用于测试图象中的Y、U、V分量的PSNR值。
coderesult.rar - 图像修复中基于一幅图像的改进的Criminisi方法的近,算法的时间大大提高,修改效果也不错。
DERSaVSRS.zip - 3D视频标准参考软件,来自MPEG小组发布的代码。VSRS用于视角合成,DERS用于深度预测。
lib.rar - OpenCV 库文件(cv200.lib,cxaux200.lib,cxcore200.lib,cxts200.lib,highgui200.lib,ml200.lib cv200d.lib,cxaux200d.lib,cxcore200d.lib,cxts200d.lib,highgui200d.lib,ml200d.lib)
VSRS_software.zip - VSRS虚拟视点合成软件。完整版。导入到VS中,重新编译就可以使用。
DIBR.zip - 采用的是1D-fast VSRS方法的虚拟视点绘制方法,DIBR程序可以直接使用
virtual-view-code-CPP.zip - 这是一个从两个以知的参考视点的彩色图和深度图来合成一个虚拟视点的彩色图和深度图的程序。
Accelerating-Depth-Image-Based-Rendering-using-GP - In this paper, we propose a practical method for hardware- accelerated rendering of the depth image-based representation (DIBR) object, which is defined in MPEG-4 Animation Framework eXtension (AFX). The proposed method overcomes the drawbacks of the conventional rendering, i.e. it is slow since it is hardly assisted by graphics hardware and surface lighting is static. Utilizing the new features of modern graphic processing unit (GPU) and programmable shader support, we develop an efficient hardware-accelerated rendering algorithm of depth image-based 3D object. Surface rendering in re- sponse of varying illumination is performed inside the vertex shader while adaptive point splatting is performed inside the fragment shader. Experimental results show that the rendering speed increases considerably compared with the software-based rendering and the conventional OpenGL-based rendering method.
src.rar - depth image based rendering (dibr)
YUV_convertar-matlab.rar - very good matlab code to convert rgb color to yuv
rgb-yuv.rar - 该程序源代码实现了RGB-->YUV转化
RGB_YUV.zip - 用Matlab将色彩空间的RGB与YUV互相转换,如果转换前后无变化,那就表示没有错,YUV参数可调
YUV2RGB.rar - 内包含matlab程序,可将YUV转成RGB,以及读取YUV

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