详细说明:飞机射击游戏,3d的。效果一流-aircraft shooting games, the 3d. Effect of class
[UIEngin.rar] - 一个很好的3D界面引擎源码, 新手可以学习如何在3D游戏中制做游戏界面.
[mitab-1.4.0rc1-win32.zip] - 生成mapinfo 的 Tab 和mif 格式的源码。 对GIS数据转换有帮助
[VB制作--不可思议的3D飞机游戏.rar] - VB制作--不可思议的3D飞机游戏,好东西
[raiders3d_2.rar] - 一款vc3D引擎的源代码,包含一个3D飞行射击的例子 我已经编译好了
[导弹.rar] - 用虚拟现实语言VRML编写的一个导弹模型以及飞行的虚拟场景!
[terrain.rar] - MFC下地形生成变换,导弹飞行仿真!空间的转换,
[飞行模拟器.rar] - 转载“开源盛世-源代码下载网”的源代码:3维的飞行模拟程序,希望对大家有用
[飞行器模拟.rar] - Thanks for downloading my Logix RC flight simulator. This is a Micro$oft Visual C++ project, so it would be easiest for you to open it with MSVC++ but
[3DFly_lujian.rar] - 名称:3D飞行射击游戏 综合了一下近一个月D3D的学习写了这么个游戏~进入游戏会提示游戏操作,希望大家提出建议~ vc2003 + DX9.0
[3DARPGDemo.rar] - 一个3D游戏demo的原代码,可以帮助你学习3D游戏编程,
[mitab-1.4.0rc1-win32.zip] - 生成mapinfo 的 Tab 和mif 格式的源码。 对GIS数据转换有帮助
[VB制作--不可思议的3D飞机游戏.rar] - VB制作--不可思议的3D飞机游戏,好东西
[raiders3d_2.rar] - 一款vc3D引擎的源代码,包含一个3D飞行射击的例子 我已经编译好了
[导弹.rar] - 用虚拟现实语言VRML编写的一个导弹模型以及飞行的虚拟场景!
[terrain.rar] - MFC下地形生成变换,导弹飞行仿真!空间的转换,
[飞行模拟器.rar] - 转载“开源盛世-源代码下载网”的源代码:3维的飞行模拟程序,希望对大家有用
[飞行器模拟.rar] - Thanks for downloading my Logix RC flight simulator. This is a Micro$oft Visual C++ project, so it would be easiest for you to open it with MSVC++ but
[3DFly_lujian.rar] - 名称:3D飞行射击游戏 综合了一下近一个月D3D的学习写了这么个游戏~进入游戏会提示游戏操作,希望大家提出建议~ vc2003 + DX9.0
[3DARPGDemo.rar] - 一个3D游戏demo的原代码,可以帮助你学习3D游戏编程,
相关函数/类:
LoadString LoadAccelerators GetMessage PeekMessage TranslateAccelerator TranslateMessage DispatchMessage GetTickCount Sleep RegisterClassEx LoadIcon LoadCursor SetRect AdjustWindowRectEx CreateWindowEx ShowWindow UpdateWindow SendMessage DefWindowProc BeginPaint GetClientRect DrawText EndPaint MessageBox DestroyWindow PostQuitMessage GetAsyncKeyState MessageBeep PlaySound GetCursorPos ScreenToClient ZeroMemory CreateFont
LoadString LoadAccelerators GetMessage PeekMessage TranslateAccelerator TranslateMessage DispatchMessage GetTickCount Sleep RegisterClassEx LoadIcon LoadCursor SetRect AdjustWindowRectEx CreateWindowEx ShowWindow UpdateWindow SendMessage DefWindowProc BeginPaint GetClientRect DrawText EndPaint MessageBox DestroyWindow PostQuitMessage GetAsyncKeyState MessageBeep PlaySound GetCursorPos ScreenToClient ZeroMemory CreateFont
文件列表(点击判断是否您需要的文件,如果是垃圾请在下面评价投诉):
3DUpgrade
.........\02
.........\..\FightBack
.........\..\.........\ErrorManage.cpp
.........\..\.........\ErrorManage.h
.........\..\.........\F10Attack3D.exe
.........\..\.........\FightBack.aps
.........\..\.........\FightBack.cpp
.........\..\.........\FightBack.dsp
.........\..\.........\FightBack.dsw
.........\..\.........\FightBack.h

.........\..\.........\FightBack.ncb
.........\..\.........\FightBack.opt
.........\..\.........\FightBack.plg
.........\..\.........\FightBack.rc
.........\..\.........\ObjectManageEngine.cpp
.........\..\.........\ObjectManageEngine.h
.........\..\.........\PlanarGraphicsEngine.cpp
.........\..\.........\PlanarGraphicsEngine.h
.........\..\.........\ReadMe.txt
.........\..\.........\resource.h
.........\..\.........\SMALL.ICO
.........\..\.........\StdAfx.cpp
.........\..\.........\StdAfx.h
.........\..\.........\THEME
.........\..\.........\.....\ABOUTUS

.........\..\.........\.....\D3D
.........\..\.........\.....\...\a10.X
.........\..\.........\.....\...\b1.X
.........\..\.........\.....\...\c5.X
.........\..\.........\.....\...\F10.X
.........\..\.........\.....\...\f14.X

.........\..\.........\.....\...\su37.x



.........\..\.........\.....\INGAME
.........\..\.........\.....\......\BATTLEMAP

.........\..\.........\.....\......\BOMBER





.........\..\.........\.....\......\......\Bomber_13.bmp
.........\..\.........\.....\......\......\Bomber_14.bmp
.........\..\.........\.....\......\......\Bomber_15.bmp
.........\..\.........\.....\......\......\Bomber_16.bmp
.........\..\.........\.....\......\......\Bomber_17.bmp
.........\..\.........\.....\......\......\Bomber_18.bmp
.........\..\.........\.....\......\......\Bomber_19.bmp
.........\..\.........\.....\......\......\Bomber_2.bmp
.........\..\.........\.....\......\......\Bomber_3.bmp
.........\..\.........\.....\......\......\Bomber_4.bmp
.........\..\.........\.....\......\......\Bomber_5.bmp
.........\..\.........\.....\......\......\Bomber_6.bmp
.........\..\.........\.....\......\......\Bomber_7.bmp
.........\..\.........\.....\......\......\Bomber_8.bmp
.........\..\.........\.....\......\......\Bomber_9.bmp
.........\..\.........\.....\......\BUTTLE
.........\..\.........\.....\......\......\Gun_0.bmp
.........\..\.........\.....\......\......\Misl2_0.bmp
.........\..\.........\.....\......\......\Misl2_1.bmp


.........\..\.........\.....\......\......\Misl2_12.bmp
.........\..\.........\.....\......\......\Misl2_13.bmp
.........\..\.........\.....\......\......\Misl2_2.bmp
.........\..\.........\.....\......\......\Misl2_3.bmp
.........\..\.........\.....\......\......\Misl2_4.bmp
.........\..\.........\.....\......\......\Misl2_5.bmp
.........\..\.........\.....\......\......\Misl2_6.bmp
.........\..\.........\.....\......\......\Misl2_7.bmp
.........\..\.........\.....\......\......\Misl2_8.bmp
.........\..\.........\.....\......\......\Misl2_9.bmp
.........\..\.........\.....\......\......\Mis_0.bmp
.........\..\.........\.....\......\......\Mis_1.bmp
.........\..\.........\.....\......\......\Mis_10.bmp
.........\..\.........\.....\......\......\Mis_11.bmp
.........\..\.........\.....\......\......\Mis_12.bmp
.........\..\.........\.....\......\......\Mis_13.bmp
.........\..\.........\.....\......\......\Mis_14.bmp
.........\..\.........\.....\......\......\Mis_15.bmp
.........\..\.........\.....\......\......\Mis_16.bmp
.........\..\.........\.....\......\......\Mis_17.bmp
.........\..\.........\.....\......\......\Mis_18.bmp
.........\..\.........\.....\......\......\Mis_19.bmp
.........\..\.........\.....\......\......\Mis_2.bmp
.........\..\.........\.....\......\......\Mis_20.bmp
.........\..\.........\.....\......\......\Mis_21.bmp
.........\..\.........\.....\......\......\Mis_22.bmp
.........\..\.........\.....\......\......\Mis_23.bmp
.........\..\.........\.....\......\......\Mis_24.bmp
.........\..\.........\.....\......\......\Mis_25.bmp
.........\..\.........\.....\......\......\Mis_26.bmp
.........\..\.........\.....\......\......\Mis_27.bmp
3DUpgrade
.........\02
.........\..\FightBack
.........\..\.........\ErrorManage.cpp
.........\..\.........\ErrorManage.h
.........\..\.........\F10Attack3D.exe
.........\..\.........\FightBack.aps
.........\..\.........\FightBack.cpp
.........\..\.........\FightBack.dsp
.........\..\.........\FightBack.dsw
.........\..\.........\FightBack.h
.........\..\.........\FightBack.ncb
.........\..\.........\FightBack.opt
.........\..\.........\FightBack.plg
.........\..\.........\FightBack.rc
.........\..\.........\ObjectManageEngine.cpp
.........\..\.........\ObjectManageEngine.h
.........\..\.........\PlanarGraphicsEngine.cpp
.........\..\.........\PlanarGraphicsEngine.h
.........\..\.........\ReadMe.txt
.........\..\.........\resource.h
.........\..\.........\SMALL.ICO
.........\..\.........\StdAfx.cpp
.........\..\.........\StdAfx.h
.........\..\.........\THEME
.........\..\.........\.....\ABOUTUS

.........\..\.........\.....\D3D
.........\..\.........\.....\...\a10.X
.........\..\.........\.....\...\b1.X
.........\..\.........\.....\...\c5.X
.........\..\.........\.....\...\F10.X
.........\..\.........\.....\...\f14.X

.........\..\.........\.....\...\su37.x



.........\..\.........\.....\INGAME
.........\..\.........\.....\......\BATTLEMAP

.........\..\.........\.....\......\BOMBER





.........\..\.........\.....\......\......\Bomber_13.bmp
.........\..\.........\.....\......\......\Bomber_14.bmp
.........\..\.........\.....\......\......\Bomber_15.bmp
.........\..\.........\.....\......\......\Bomber_16.bmp
.........\..\.........\.....\......\......\Bomber_17.bmp
.........\..\.........\.....\......\......\Bomber_18.bmp
.........\..\.........\.....\......\......\Bomber_19.bmp
.........\..\.........\.....\......\......\Bomber_2.bmp
.........\..\.........\.....\......\......\Bomber_3.bmp
.........\..\.........\.....\......\......\Bomber_4.bmp
.........\..\.........\.....\......\......\Bomber_5.bmp
.........\..\.........\.....\......\......\Bomber_6.bmp
.........\..\.........\.....\......\......\Bomber_7.bmp
.........\..\.........\.....\......\......\Bomber_8.bmp
.........\..\.........\.....\......\......\Bomber_9.bmp
.........\..\.........\.....\......\BUTTLE
.........\..\.........\.....\......\......\Gun_0.bmp
.........\..\.........\.....\......\......\Misl2_0.bmp
.........\..\.........\.....\......\......\Misl2_1.bmp


.........\..\.........\.....\......\......\Misl2_12.bmp
.........\..\.........\.....\......\......\Misl2_13.bmp
.........\..\.........\.....\......\......\Misl2_2.bmp
.........\..\.........\.....\......\......\Misl2_3.bmp
.........\..\.........\.....\......\......\Misl2_4.bmp
.........\..\.........\.....\......\......\Misl2_5.bmp
.........\..\.........\.....\......\......\Misl2_6.bmp
.........\..\.........\.....\......\......\Misl2_7.bmp
.........\..\.........\.....\......\......\Misl2_8.bmp
.........\..\.........\.....\......\......\Misl2_9.bmp
.........\..\.........\.....\......\......\Mis_0.bmp
.........\..\.........\.....\......\......\Mis_1.bmp
.........\..\.........\.....\......\......\Mis_10.bmp
.........\..\.........\.....\......\......\Mis_11.bmp
.........\..\.........\.....\......\......\Mis_12.bmp
.........\..\.........\.....\......\......\Mis_13.bmp
.........\..\.........\.....\......\......\Mis_14.bmp
.........\..\.........\.....\......\......\Mis_15.bmp
.........\..\.........\.....\......\......\Mis_16.bmp
.........\..\.........\.....\......\......\Mis_17.bmp
.........\..\.........\.....\......\......\Mis_18.bmp
.........\..\.........\.....\......\......\Mis_19.bmp
.........\..\.........\.....\......\......\Mis_2.bmp
.........\..\.........\.....\......\......\Mis_20.bmp
.........\..\.........\.....\......\......\Mis_21.bmp
.........\..\.........\.....\......\......\Mis_22.bmp
.........\..\.........\.....\......\......\Mis_23.bmp
.........\..\.........\.....\......\......\Mis_24.bmp
.........\..\.........\.....\......\......\Mis_25.bmp
.........\..\.........\.....\......\......\Mis_26.bmp
.........\..\.........\.....\......\......\Mis_27.bmp