详细说明:3D游戏场景的演示原码-3D gaming scene demo source
[FTP上传下载文件演示.rar] - VC做的如何用FTP上传下载文件演示
[ablazeballsrc.rar] - 此为一款用vc和opengl编写的3d游戏。粒子系统作的尤其漂亮。非常的cool.
[OpenGL_3DSceen.rar] - 用OpenGL组建一个3D场景,可以转动显示四周环境.
[Read3DSFile.rar] - 3DS文件是图像渲然中常用到的文件格式 本源码实现了OpenGL中对3DS文件的读取与可视化
[GrassScene.rar] - 用OpenGL的扩展做的模拟草地的程序,有蓝天背景,风吹草地的效果很逼真
[octreeVC6.rar] - vc++6.0实现的八叉树空间索引源代码。GIS专业的可以参考
[RayTrace_3.2.rar] - 光线跟踪软件包 这个不用多说,绝对是个好东西。里面代码多多,可供参考
[octree_OGL.zip] - OpenGL的高级编程,八叉树场景组织。适合熟悉OPENGL编程的人
[octree.rar] - 一个复杂数据结构的学习,本例子是在VC环境下用OPENGL编写的一个八叉树结构的程序
[ablazeballsrc.rar] - 此为一款用vc和opengl编写的3d游戏。粒子系统作的尤其漂亮。非常的cool.
[OpenGL_3DSceen.rar] - 用OpenGL组建一个3D场景,可以转动显示四周环境.
[Read3DSFile.rar] - 3DS文件是图像渲然中常用到的文件格式 本源码实现了OpenGL中对3DS文件的读取与可视化
[GrassScene.rar] - 用OpenGL的扩展做的模拟草地的程序,有蓝天背景,风吹草地的效果很逼真
[octreeVC6.rar] - vc++6.0实现的八叉树空间索引源代码。GIS专业的可以参考
[RayTrace_3.2.rar] - 光线跟踪软件包 这个不用多说,绝对是个好东西。里面代码多多,可供参考
[octree_OGL.zip] - OpenGL的高级编程,八叉树场景组织。适合熟悉OPENGL编程的人
[octree.rar] - 一个复杂数据结构的学习,本例子是在VC环境下用OPENGL编写的一个八叉树结构的程序
相关函数/类:
timeGetTime SetWindowText GetCursorPos SetCursorPos GetKeyState MessageBox PostQuitMessage LoadIcon LoadCursor RegisterClass ShowCursor AdjustWindowRect CreateWindow ShowWindow UpdateWindow SetFocus ChoosePixelFormat SetPixelFormat GetDC ReleaseDC UnregisterClass Escape GetClientRect PeekMessage TranslateMessage DispatchMessage SwapBuffers BeginPaint EndPaint DefWindowProc
timeGetTime SetWindowText GetCursorPos SetCursorPos GetKeyState MessageBox PostQuitMessage LoadIcon LoadCursor RegisterClass ShowCursor AdjustWindowRect CreateWindow ShowWindow UpdateWindow SetFocus ChoosePixelFormat SetPixelFormat GetDC ReleaseDC UnregisterClass Escape GetClientRect PeekMessage TranslateMessage DispatchMessage SwapBuffers BeginPaint EndPaint DefWindowProc
文件列表(点击判断是否您需要的文件,如果是垃圾请在下面评价投诉):
Octree Part2
............\Camera.cpp
............\Camera.h
............\Frustum.cpp
............\Frustum.h
............\Init.cpp
............\Main.cpp
............\main.h
............\Octree HTML Tutorial
............\....................\images





............\....................\......\OctreeNodeHeirarchy.jpg
............\....................\......\PartialVisibility.jpg
............\....................\......\RootNode.jpg
............\....................\......\SpheresSub1.jpg
............\....................\......\SpheresSub3.jpg
............\....................\......\StopSubdividingTitle.jpg
............\....................\......\SubdividedNode.jpg
............\....................\......\SubdividedNode2.jpg
............\....................\......\title.jpg
............\....................\......\_vti_cnf
............\....................\......\........\CollisionTitle.jpg
............\....................\......\........\ConclusionTitle.jpg
............\....................\......\........\DrawTheOctreeTitle.jpg
............\....................\......\........\HowOctreeWorksTitle.jpg
............\....................\......\........\OctreeDefinitionTitle.jpg
............\....................\......\........\OctreeNodeHeirarchy.jpg
............\....................\......\........\PartialVisibility.jpg
............\....................\......\........\RootNode.jpg
............\....................\......\........\SpheresSub1.jpg
............\....................\......\........\SpheresSub3.jpg
............\....................\......\........\StopSubdividingTitle.jpg
............\....................\......\........\SubdividedNode.jpg
............\....................\......\........\SubdividedNode2.jpg
............\....................\......\........\title.jpg
............\....................\Octree.htm
............\Octree.cpp
............\Octree.h
............\Octree2.exe
............\Octree2.sln
............\Octree2.vcproj
............\ReadMe - Octree2.txt
............\Terrain.raw
Octree Part2
............\Camera.cpp
............\Camera.h
............\Frustum.cpp
............\Frustum.h
............\Init.cpp
............\Main.cpp
............\main.h
............\Octree HTML Tutorial
............\....................\images





............\....................\......\OctreeNodeHeirarchy.jpg
............\....................\......\PartialVisibility.jpg
............\....................\......\RootNode.jpg
............\....................\......\SpheresSub1.jpg
............\....................\......\SpheresSub3.jpg
............\....................\......\StopSubdividingTitle.jpg
............\....................\......\SubdividedNode.jpg
............\....................\......\SubdividedNode2.jpg
............\....................\......\title.jpg
............\....................\......\_vti_cnf
............\....................\......\........\CollisionTitle.jpg
............\....................\......\........\ConclusionTitle.jpg
............\....................\......\........\DrawTheOctreeTitle.jpg
............\....................\......\........\HowOctreeWorksTitle.jpg
............\....................\......\........\OctreeDefinitionTitle.jpg
............\....................\......\........\OctreeNodeHeirarchy.jpg
............\....................\......\........\PartialVisibility.jpg
............\....................\......\........\RootNode.jpg
............\....................\......\........\SpheresSub1.jpg
............\....................\......\........\SpheresSub3.jpg
............\....................\......\........\StopSubdividingTitle.jpg
............\....................\......\........\SubdividedNode.jpg
............\....................\......\........\SubdividedNode2.jpg
............\....................\......\........\title.jpg
............\....................\Octree.htm
............\Octree.cpp
............\Octree.h
............\Octree2.exe
............\Octree2.sln
............\Octree2.vcproj
............\ReadMe - Octree2.txt
............\Terrain.raw