详细说明:整套千年源代码!可以做二次开发用!好不容易得来的``现在发出来啦!
近期下载过的用户:
单宝波 xman yanggang 陈旭 兰军 zhujun 邬国刚 王鹏 尹君 疯子 王立恺 sunawei lin 信墨 hhhxxx guojuen 张洪 21121212 ? shaluoman 4566456 小宝 xiaojin acoreq 李三峰 [查看上载者邹君禄的更多信息]
[M2Engine.rar] - 传奇2...飘飘M2的源码.曾经是传奇"龙"版用得最好的M2程序.完整M2源码
[BT_Client.rar] - BT的客户端源码,使用VC6.0编译通过
[parallel_Gentic.rar] - 用c++和MPI写的并行遗传算法,需要安装MPI库
[Collision.rar] - 非常详细的高精度碰撞检测代码,精确到三角形、边、点,优化过滑动时的碰撞检测,完全没有震动现象。代码中把三角形等元素具体成类参与计算的方法很有参考价值。 代码内含3d向量计算函数,在ogengl、d3d下均可运行。
[1000ydm.rar] - 千年源代码,只缺少控件,可以做二次开发用,好不容易得来的
[MOONFANTASYBate1.1.rar] - 冒险岛的服务端程序,值得参考,欢迎下载,里面有写VC接入mysql的方法.
[1000g脱机.rar] - 1000G脱机外挂,包含地图机构分析,封包结构分析,还有脱机外挂需要自动脚本支持
[wowWar.rar] - 外挂教程的高级进阶 从老外网站找的关于暗黑和 魔兽的资料 从底层分析外挂的生存 强烈推荐
[Rectangle.rar] - VC++制作的方块小游戏 游戏方法有点儿像祖马宝石方块,希望对希望做小游戏的朋友有用
[VCppt.rar] - 泡泡堂单机版源码 内容: 模拟泡泡堂的一个小作品,加入了背景音乐,音效,简单的人工智能。 暂时还未加入网络功能,希望看到的朋友多提意见。
[BT_Client.rar] - BT的客户端源码,使用VC6.0编译通过
[parallel_Gentic.rar] - 用c++和MPI写的并行遗传算法,需要安装MPI库
[Collision.rar] - 非常详细的高精度碰撞检测代码,精确到三角形、边、点,优化过滑动时的碰撞检测,完全没有震动现象。代码中把三角形等元素具体成类参与计算的方法很有参考价值。 代码内含3d向量计算函数,在ogengl、d3d下均可运行。
[1000ydm.rar] - 千年源代码,只缺少控件,可以做二次开发用,好不容易得来的
[MOONFANTASYBate1.1.rar] - 冒险岛的服务端程序,值得参考,欢迎下载,里面有写VC接入mysql的方法.
[1000g脱机.rar] - 1000G脱机外挂,包含地图机构分析,封包结构分析,还有脱机外挂需要自动脚本支持
[wowWar.rar] - 外挂教程的高级进阶 从老外网站找的关于暗黑和 魔兽的资料 从底层分析外挂的生存 强烈推荐
[Rectangle.rar] - VC++制作的方块小游戏 游戏方法有点儿像祖马宝石方块,希望对希望做小游戏的朋友有用
[VCppt.rar] - 泡泡堂单机版源码 内容: 模拟泡泡堂的一个小作品,加入了背景音乐,音效,简单的人工智能。 暂时还未加入网络功能,希望看到的朋友多提意见。
文件列表(点击判断是否您需要的文件):
1000y
.....\1000ydef
.....\........\deftype.pas
.....\........\FSSockM.dfm
.....\........\FSSockM.pas
.....\........\FSUdpM.dfm
.....\........\FSUdpM.pas
.....\........\Log.pas
.....\........\SubUtil.pas
.....\........\uGramerId.pas
.....\Balance
.....\.......\Balance.cfg
.....\.......\Balance.dof
.....\.......\Balance.dpr
.....\.......\Balance.res
.....\.......\FMain.dfm
.....\.......\FMain.pas
.....\BattleDb
.....\........\BattleDB.cfg
.....\........\BattleDB.dof
.....\........\BattleDB.dpr
.....\........\BattleDB.res
.....\........\FMain.dfm
.....\........\FMain.pas
.....\........\Setting
.....\........\.......\battledb.ini
.....\........\.......\Data
.....\........\.......\....\BATTLECALTABLE.SDB
.....\........\.......\....\BATTLEDATA.SDB
.....\........\uBattleDB.pas
.....\........\uBattleTable.pas
.....\........\uBDKeyClass.pas
.....\........\uConnect.pas
.....\........\uMagicList.pas
.....\........\uServerList.pas
.....\........\uUserData.pas
.....\........\vssver.scc
.....\bgs1000
.....\.......\BasicObj.pas
.....\.......\bgs1000.cfg
.....\.......\bgs1000.dof
.....\.......\bgs1000.dpr
.....\.......\bgs1000.dsk
.....\.......\bgs1000.res
.....\.......\FGameServer.dfm
.....\.......\FGameServer.pas
.....\.......\FGate.dfm
.....\.......\FGate.pas
.....\.......\FGateSock.dfm
.....\.......\FGateSock.pas
.....\.......\fieldmsg.pas
.....\.......\FSockets.dfm
.....\.......\FSockets.pas
.....\.......\MapUnit.pas
.....\.......\oldFGateSock.dfm
.....\.......\Setting
.....\.......\.......\Setting
.....\.......\.......\.......\CreateDynamicObject3.sdb
.....\.......\.......\.......\CreateDynamicObject4.sdb
.....\.......\.......\.......\CreateGate.sdb
.....\.......\.......\.......\CreateGroup.sdb
.....\.......\.......\.......\CreateMonster1.sdb
.....\.......\.......\.......\CreateMonster3.sdb
.....\.......\.......\.......\CreateMonster4.sdb
.....\.......\.......\.......\CreateNpc1.sdb
.....\.......\.......\.......\CreateSpecialArea.sdb
.....\.......\.......\.......\vssver.scc
.....\.......\.......\Smp
.....\.......\.......\...\1munh.smp
.....\.......\.......\...\1ps.smp
.....\.......\.......\...\1train.smp
.....\.......\.......\...\2munh.smp
.....\.......\.......\...\2ps.smp
.....\.......\.......\...\2train.smp
.....\.......\.......\...\BSMap.smp
.....\.......\.......\...\fmbat.smp
.....\.......\.......\...\nohh.smp
.....\.......\.......\...\prison.smp
.....\.......\.......\...\server2.smp
.....\.......\.......\...\small02.smp
.....\.......\.......\...\south.sma
.....\.......\.......\...\South.smp
... ...
1000y
.....\1000ydef
.....\........\deftype.pas
.....\........\FSSockM.dfm
.....\........\FSSockM.pas
.....\........\FSUdpM.dfm
.....\........\FSUdpM.pas
.....\........\Log.pas
.....\........\SubUtil.pas
.....\........\uGramerId.pas
.....\Balance
.....\.......\Balance.cfg
.....\.......\Balance.dof
.....\.......\Balance.dpr
.....\.......\Balance.res
.....\.......\FMain.dfm
.....\.......\FMain.pas
.....\BattleDb
.....\........\BattleDB.cfg
.....\........\BattleDB.dof
.....\........\BattleDB.dpr
.....\........\BattleDB.res
.....\........\FMain.dfm
.....\........\FMain.pas
.....\........\Setting
.....\........\.......\battledb.ini
.....\........\.......\Data
.....\........\.......\....\BATTLECALTABLE.SDB
.....\........\.......\....\BATTLEDATA.SDB
.....\........\uBattleDB.pas
.....\........\uBattleTable.pas
.....\........\uBDKeyClass.pas
.....\........\uConnect.pas
.....\........\uMagicList.pas
.....\........\uServerList.pas
.....\........\uUserData.pas
.....\........\vssver.scc
.....\bgs1000
.....\.......\BasicObj.pas
.....\.......\bgs1000.cfg
.....\.......\bgs1000.dof
.....\.......\bgs1000.dpr
.....\.......\bgs1000.dsk
.....\.......\bgs1000.res
.....\.......\FGameServer.dfm
.....\.......\FGameServer.pas
.....\.......\FGate.dfm
.....\.......\FGate.pas
.....\.......\FGateSock.dfm
.....\.......\FGateSock.pas
.....\.......\fieldmsg.pas
.....\.......\FSockets.dfm
.....\.......\FSockets.pas
.....\.......\MapUnit.pas
.....\.......\oldFGateSock.dfm
.....\.......\Setting
.....\.......\.......\Setting
.....\.......\.......\.......\CreateDynamicObject3.sdb
.....\.......\.......\.......\CreateDynamicObject4.sdb
.....\.......\.......\.......\CreateGate.sdb
.....\.......\.......\.......\CreateGroup.sdb
.....\.......\.......\.......\CreateMonster1.sdb
.....\.......\.......\.......\CreateMonster3.sdb
.....\.......\.......\.......\CreateMonster4.sdb
.....\.......\.......\.......\CreateNpc1.sdb
.....\.......\.......\.......\CreateSpecialArea.sdb
.....\.......\.......\.......\vssver.scc
.....\.......\.......\Smp
.....\.......\.......\...\1munh.smp
.....\.......\.......\...\1ps.smp
.....\.......\.......\...\1train.smp
.....\.......\.......\...\2munh.smp
.....\.......\.......\...\2ps.smp
.....\.......\.......\...\2train.smp
.....\.......\.......\...\BSMap.smp
.....\.......\.......\...\fmbat.smp
.....\.......\.......\...\nohh.smp
.....\.......\.......\...\prison.smp
.....\.......\.......\...\server2.smp
.....\.......\.......\...\small02.smp
.....\.......\.......\...\south.sma
.....\.......\.......\...\South.smp
... ...