详细说明:传奇2服务端全套源代码 C语言 SQL数据库),网络上提供的都不完整或者编译出错,这套代码是我们自己修改过的,可以正常编译进入游戏~
近期下载过的用户:
展行 InjectAtman 付兵 sober 俊豪 徐仁彬 460411234 王晓 烈火 池小兵 Milo chuiyan shaluoman jiangwei qianyzh forni [查看上载者方展行的更多信息]
[eie-online4.0.rar] - 网站介绍:
地球帝国网络- 是一款WEB版的即时战略网页游戏,此款游戏融和了魔兽、三国志、帝国时代、暗黑破坏神、传奇、命令与征服等其它大型游戏的部分精华,而创造出地球帝国网络世界。在游戏中玩家不需要很高的硬件配置,也无须安装任何程序,只需要浏览器,并且连接上国际互联网,哪么你已经具备了进入此游戏
[mpeg2encoder_decoder.zip] - MPEG2格式的码流的生成和码流的解析和图像重建
[zhengtuwaiguayuanma.rar] - 征途外挂源码 供参考使用 不能作为商业用途
[kaifamir.rar] - 韩国传奇MBD最新开发源码
[DClient.rar] - 传奇游戏的客户端源码,完整的商业游戏,值得学习,珍藏哦
[wow.rar] - 魔兽世界服务端源代码
[Mud175.rar] - 一款游戏的服务端 完整可用 架设跟传奇世界相仿
[TSFileSource_2.2.0.7src.zip] - 不错的TS流文件解析的DIRECTSHOW filter,开发数字电视方面的程序非常有帮助
[lspicedt.zip] - 一款运行时图片编辑控件,支持显示图片;将icon转换为位图(支持16色、256色或更高色);保存选定的图像为.bmp文件,或拷贝到剪贴板;为经常使用的位图/图标建立书签,方便使用;
[传奇世界脱机.rar] - 盛大公司大型网络游戏传奇世界的脱机外挂源码,希望对大家有所帮助
[mpeg2encoder_decoder.zip] - MPEG2格式的码流的生成和码流的解析和图像重建
[zhengtuwaiguayuanma.rar] - 征途外挂源码 供参考使用 不能作为商业用途
[kaifamir.rar] - 韩国传奇MBD最新开发源码
[DClient.rar] - 传奇游戏的客户端源码,完整的商业游戏,值得学习,珍藏哦
[wow.rar] - 魔兽世界服务端源代码
[Mud175.rar] - 一款游戏的服务端 完整可用 架设跟传奇世界相仿
[TSFileSource_2.2.0.7src.zip] - 不错的TS流文件解析的DIRECTSHOW filter,开发数字电视方面的程序非常有帮助
[lspicedt.zip] - 一款运行时图片编辑控件,支持显示图片;将icon转换为位图(支持16色、256色或更高色);保存选定的图像为.bmp文件,或拷贝到剪贴板;为经常使用的位图/图标建立书签,方便使用;
[传奇世界脱机.rar] - 盛大公司大型网络游戏传奇世界的脱机外挂源码,希望对大家有所帮助
相关函数/类:
GetWindowRect MoveWindow ZeroMemory SetWindowText GetDlgItem GetWindowText EndDialog GetMessage TranslateMessage DispatchMessage LoadString MessageBox LoadIcon LoadCursor RegisterClass CreateWindowEx GetClientRect SendMessage ShowWindow UpdateWindow DialogBox WideCharToMultiByte lstrlen InterlockedDecrement InterlockedIncrement wsprintf MultiByteToWideChar EnterCriticalSection LeaveCriticalSection GetMenu GetSubMenu EnableMenuItem PostQuitMessage DefWindowProc SleepEx GlobalAlloc CreateIoCompletionPort GetQueuedCompletionStatus GlobalFree InitializeCriticalSection DeleteCriticalSection RegCreateKeyEx RegSetValueEx RegCloseKey RegOpenKeyEx RegQueryValueEx RegEnumKeyEx CreateThread CloseHandle GetVersionEx GetSystemInfo CDatabase CCriticalSection CreateEvent KillTimer SetTimer CreateSolidBrush FillRect CallWindowProc SetWindowLong CEvent lstrcpy lstrcat CreateFile ReadFile SetFilePointer GetTickCount GetObject GetUserName GetJob SetJob LoadLibrary FreeLibrary GetCurrentThread GetThreadTimes SetThreadPriority
GetWindowRect MoveWindow ZeroMemory SetWindowText GetDlgItem GetWindowText EndDialog GetMessage TranslateMessage DispatchMessage LoadString MessageBox LoadIcon LoadCursor RegisterClass CreateWindowEx GetClientRect SendMessage ShowWindow UpdateWindow DialogBox WideCharToMultiByte lstrlen InterlockedDecrement InterlockedIncrement wsprintf MultiByteToWideChar EnterCriticalSection LeaveCriticalSection GetMenu GetSubMenu EnableMenuItem PostQuitMessage DefWindowProc SleepEx GlobalAlloc CreateIoCompletionPort GetQueuedCompletionStatus GlobalFree InitializeCriticalSection DeleteCriticalSection RegCreateKeyEx RegSetValueEx RegCloseKey RegOpenKeyEx RegQueryValueEx RegEnumKeyEx CreateThread CloseHandle GetVersionEx GetSystemInfo CDatabase CCriticalSection CreateEvent KillTimer SetTimer CreateSolidBrush FillRect CallWindowProc SetWindowLong CEvent lstrcpy lstrcat CreateFile ReadFile SetFilePointer GetTickCount GetObject GetUserName GetJob SetJob LoadLibrary FreeLibrary GetCurrentThread GetThreadTimes SetThreadPriority
文件列表(点击判断是否您需要的文件):
LegendOfMir2_Server
...................\AdminCmd
...................\........\AdminCmd.aps
...................\........\AdminCmd.cpp
...................\........\AdminCmd.dsp
...................\........\AdminCmd.plg
...................\........\AdminCmd.rc
...................\........\Debug
...................\........\ReadMe.txt
...................\........\resource.h
...................\........\resource.h.bak
...................\........\StdAfx.cpp
...................\........\StdAfx.h
...................\DBSvr
...................\.....\ConfigDlgFunc.cpp
...................\.....\DBSvr.aps
...................\.....\DBSvr.cpp
...................\.....\DBSvr.dsp
...................\.....\DBSvr.dsw
...................\.....\DBSvr.h
...................\.....\DBSvr.ncb
...................\.....\DBSvr.opt
...................\.....\DBSvr.plg
...................\.....\DBSvr.rc
...................\.....\GateCommSockMsg.cpp
...................\.....\GateInfo.cpp
...................\.....\GlobalUserList.cpp
...................\.....\GlobalUserList.h
...................\.....\MainWndProc.cpp
...................\.....\ProcessDBMsg.cpp
...................\.....\ProcessGateMsg.cpp
...................\.....\ReadMe.txt
...................\.....\Res
...................\.....\...\MIR2.ICO
...................\.....\...\TOOLBAR.BMP
...................\.....\resource.h
...................\.....\ServerCommSockMsg.cpp
...................\.....\StdAfx.cpp
...................\.....\StdAfx.h
...................\.....\TableList.cpp
...................\.....\TableList.h
...................\Def
...................\...\dbmgr.cpp
...................\...\dbmgr.h
...................\...\DynamicArray.cpp
...................\...\DynamicArray.h
...................\...\EnDecode.cpp
...................\...\EnDecode.h
...................\...\List.cpp
...................\...\List.h
...................\...\Misc.cpp
...................\...\Misc.h
...................\...\Protocol.h
...................\...\Queue.cpp
...................\...\Queue.h
...................\...\RegstryHandler.cpp
...................\...\ServerSockHandler.cpp
...................\...\ServerSockHandler.h
...................\...\StaticArray.h
...................\...\TableColumn.h
...................\...\_OrzEx
...................\...\......\bstree.h
...................\...\......\database.cpp
...................\...\......\database.h
...................\...\......\error.cpp
...................\...\......\error.h
...................\...\......\fsa.h
...................\...\......\indexmap.h
...................\...\......\list.h
...................\...\......\map.h
...................\...\......\pqueue.h
...................\...\......\prime.cpp
...................\...\......\prime.h
...................\...\......\queue.h
...................\...\......\stack.h
...................\...\......\streambf.h
...................\...\......\stringex.cpp
...................\...\......\stringex.h
...................\...\......\syncobj.cpp
...................\...\......\syncobj.h
...................\...\......\util.cpp
...................\...\......\util.h
...................\GameGate
...................\........\Abusive.cpp
...................\........\Abusive.h
...................\........\ClientSockMsg.cpp
...................\........\ConfigDlgFunc.cpp
...................\........\GameGate.aps
...................\........\GameGate.cpp
... ...
LegendOfMir2_Server
...................\AdminCmd
...................\........\AdminCmd.aps
...................\........\AdminCmd.cpp
...................\........\AdminCmd.dsp
...................\........\AdminCmd.plg
...................\........\AdminCmd.rc
...................\........\Debug
...................\........\ReadMe.txt
...................\........\resource.h
...................\........\resource.h.bak
...................\........\StdAfx.cpp
...................\........\StdAfx.h
...................\DBSvr
...................\.....\ConfigDlgFunc.cpp
...................\.....\DBSvr.aps
...................\.....\DBSvr.cpp
...................\.....\DBSvr.dsp
...................\.....\DBSvr.dsw
...................\.....\DBSvr.h
...................\.....\DBSvr.ncb
...................\.....\DBSvr.opt
...................\.....\DBSvr.plg
...................\.....\DBSvr.rc
...................\.....\GateCommSockMsg.cpp
...................\.....\GateInfo.cpp
...................\.....\GlobalUserList.cpp
...................\.....\GlobalUserList.h
...................\.....\MainWndProc.cpp
...................\.....\ProcessDBMsg.cpp
...................\.....\ProcessGateMsg.cpp
...................\.....\ReadMe.txt
...................\.....\Res
...................\.....\...\MIR2.ICO
...................\.....\...\TOOLBAR.BMP
...................\.....\resource.h
...................\.....\ServerCommSockMsg.cpp
...................\.....\StdAfx.cpp
...................\.....\StdAfx.h
...................\.....\TableList.cpp
...................\.....\TableList.h
...................\Def
...................\...\dbmgr.cpp
...................\...\dbmgr.h
...................\...\DynamicArray.cpp
...................\...\DynamicArray.h
...................\...\EnDecode.cpp
...................\...\EnDecode.h
...................\...\List.cpp
...................\...\List.h
...................\...\Misc.cpp
...................\...\Misc.h
...................\...\Protocol.h
...................\...\Queue.cpp
...................\...\Queue.h
...................\...\RegstryHandler.cpp
...................\...\ServerSockHandler.cpp
...................\...\ServerSockHandler.h
...................\...\StaticArray.h
...................\...\TableColumn.h
...................\...\_OrzEx
...................\...\......\bstree.h
...................\...\......\database.cpp
...................\...\......\database.h
...................\...\......\error.cpp
...................\...\......\error.h
...................\...\......\fsa.h
...................\...\......\indexmap.h
...................\...\......\list.h
...................\...\......\map.h
...................\...\......\pqueue.h
...................\...\......\prime.cpp
...................\...\......\prime.h
...................\...\......\queue.h
...................\...\......\stack.h
...................\...\......\streambf.h
...................\...\......\stringex.cpp
...................\...\......\stringex.h
...................\...\......\syncobj.cpp
...................\...\......\syncobj.h
...................\...\......\util.cpp
...................\...\......\util.h
...................\GameGate
...................\........\Abusive.cpp
...................\........\Abusive.h
...................\........\ClientSockMsg.cpp
...................\........\ConfigDlgFunc.cpp
...................\........\GameGate.aps
...................\........\GameGate.cpp
... ...