详细说明: 一个用c++写的很棒的坦克大战游戏源代码,希望给你带来娱乐的同时也能开拓一下你的思路
相关搜索:
坦克大战
[TANK.zip] - GameRes —— 华语游戏开发资讯专业站点
http://www.gameres.com
GameRes —— 讨论组
http://bbs.gameres.com
最前端的技术、最新的技术资料、最全的开
[VisualC++NetGamePragramming.rar] - <visualc++ 网络游戏建模与实现>,联众总裁鲍岳桥为该书作序,描述了用VC++实现棋牌类等网络游戏建模和编程
[ogre.zip] - PRO OGRE 3D PROGRAMMING 介绍了如何使用OGRE引擎开发一个完整得3D游戏,内容非常详细
[New-WNN.rar] - 新的神经网络算法源程序,很适合初学者,也可以在上面进行改进!
[source.rar] - 转别人的源码.此为坦克大战2005源码,学习程序用,是很不错的啊
[chibi.rar] - 经典游戏赤壁的源代码,虽然比较古老,但是很多结构还是比较经典的
[STL.rar] - STL的部分实用技巧,STL的部分实用技巧
[TCPServer.rar] - winsocket 服务器接收程序,可用于接收我发送
[mj.rar] - 中国麻将游戏源码,是用C++写的,希望对大家有帮助
[CQjg.rar] - 传奇的结构资料 很不错的资料哦!
[VisualC++NetGamePragramming.rar] - <visualc++ 网络游戏建模与实现>,联众总裁鲍岳桥为该书作序,描述了用VC++实现棋牌类等网络游戏建模和编程
[ogre.zip] - PRO OGRE 3D PROGRAMMING 介绍了如何使用OGRE引擎开发一个完整得3D游戏,内容非常详细
[New-WNN.rar] - 新的神经网络算法源程序,很适合初学者,也可以在上面进行改进!
[source.rar] - 转别人的源码.此为坦克大战2005源码,学习程序用,是很不错的啊
[chibi.rar] - 经典游戏赤壁的源代码,虽然比较古老,但是很多结构还是比较经典的
[STL.rar] - STL的部分实用技巧,STL的部分实用技巧
[TCPServer.rar] - winsocket 服务器接收程序,可用于接收我发送
[mj.rar] - 中国麻将游戏源码,是用C++写的,希望对大家有帮助
[CQjg.rar] - 传奇的结构资料 很不错的资料哦!
文件列表(点击判断是否您需要的文件):
tankedazhan
...........\BattleCity.aps
...........\BattleCity.clw
...........\BattleCity.dsp
...........\BattleCity.dsw
...........\BattleCity.ncb
...........\BattleCity.opt
...........\BattleCity.plg
...........\BattleCity.rc
...........\Game.cpp
...........\Game.h
...........\graphics




...........\........\explode1.bmp
...........\........\explode2.bmp
...........\........\flag.bmp
...........\........\gameover.bmp
...........\........\misc.bmp
...........\........\num.bmp
...........\........\player1.bmp
...........\........\player2.bmp
...........\........\shield.bmp
...........\........\splash.bmp
...........\........\tile.bmp
...........\icon1.ico
...........\Input.cpp
...........\Input.h
...........\map
...........\...\level1.map
...........\...\level10.map
...........\...\level11.map
...........\...\level12.map
...........\...\level13.map
...........\...\level14.map
...........\...\level15.map
...........\...\level17.map
...........\...\level18.map
...........\...\level19.map
...........\...\level2.map
...........\...\level20.map
...........\...\level3.map
...........\...\level4.map
...........\...\level5.map
...........\...\level6.map
...........\...\level7.map
...........\...\level8.map
...........\...\level9.map
...........\Plane.cpp
...........\Plane.h
...........\readme.htm
...........\readme.txt
...........\Release
...........\res
...........\...\MapEdit.ico

...........\resource.h
...........\sound
...........\.....\Bang.wav
...........\.....\Fanfare.wav
...........\.....\Gunfire.wav
...........\.....\hit.wav
...........\.....\Peow.wav
...........\Sound.cpp
...........\Sound.h
...........\Sprite.cpp
...........\Sprite.h
...........\Tank.mdl
...........\Tank.md~
...........\wavread.cpp
...........\wavread.h
tankedazhan
...........\BattleCity.aps
...........\BattleCity.clw
...........\BattleCity.dsp
...........\BattleCity.dsw
...........\BattleCity.ncb
...........\BattleCity.opt
...........\BattleCity.plg
...........\BattleCity.rc
...........\Game.cpp
...........\Game.h
...........\graphics




...........\........\explode1.bmp
...........\........\explode2.bmp
...........\........\flag.bmp
...........\........\gameover.bmp
...........\........\misc.bmp
...........\........\num.bmp
...........\........\player1.bmp
...........\........\player2.bmp
...........\........\shield.bmp
...........\........\splash.bmp
...........\........\tile.bmp
...........\icon1.ico
...........\Input.cpp
...........\Input.h
...........\map
...........\...\level1.map
...........\...\level10.map
...........\...\level11.map
...........\...\level12.map
...........\...\level13.map
...........\...\level14.map
...........\...\level15.map
...........\...\level17.map
...........\...\level18.map
...........\...\level19.map
...........\...\level2.map
...........\...\level20.map
...........\...\level3.map
...........\...\level4.map
...........\...\level5.map
...........\...\level6.map
...........\...\level7.map
...........\...\level8.map
...........\...\level9.map
...........\Plane.cpp
...........\Plane.h
...........\readme.htm
...........\readme.txt
...........\Release
...........\res
...........\...\MapEdit.ico
...........\resource.h
...........\sound
...........\.....\Bang.wav
...........\.....\Fanfare.wav
...........\.....\Gunfire.wav
...........\.....\hit.wav
...........\.....\Peow.wav
...........\Sound.cpp
...........\Sound.h
...........\Sprite.cpp
...........\Sprite.h
...........\Tank.mdl
...........\Tank.md~
...........\wavread.cpp
...........\wavread.h