详细说明:3dEngine.rar 真实的3D射击游戏引擎,源码开放
[StuntJumper.rar] - 一个完整的简单摩托车跳跃游戏,重点在于可以通过此代码了解如何处理游戏背景的滚动问题
[FiringRange.rar] - 用vc+directx9开发的一个设计游戏demo,界面效果很不错.按wsad为左右前后键.
[tc3d.zip] - 一个三维打斗游戏
[City_with_176781792004.zip] - City with cars and people walking. 模仿一个城市,有人物,汽车,房子,红绿灯,和相应的碰撞检测
[prardisefish.rar] - 一个游动的3D小鱼。学习DIRECTX编程的好资料,有比较详细的中文注释,让你轻松了解3D编程的方法和步骤
[9210_game.zip] - symbian 的一个 二维飞行游戏 源码 及相关技术文章
[xfile.zip] - DirectX 3D实现的一个不小的场景,一个仙女在其中翩翩起舞,充分展现3D魅力。
[FiringRange.rar] - 用vc+directx9开发的一个设计游戏demo,界面效果很不错.按wsad为左右前后键.
[tc3d.zip] - 一个三维打斗游戏
[City_with_176781792004.zip] - City with cars and people walking. 模仿一个城市,有人物,汽车,房子,红绿灯,和相应的碰撞检测
[prardisefish.rar] - 一个游动的3D小鱼。学习DIRECTX编程的好资料,有比较详细的中文注释,让你轻松了解3D编程的方法和步骤
[9210_game.zip] - symbian 的一个 二维飞行游戏 源码 及相关技术文章
[xfile.zip] - DirectX 3D实现的一个不小的场景,一个仙女在其中翩翩起舞,充分展现3D魅力。
相关函数/类:
MessageBox SetCursorPos PostQuitMessage ShowCursor DefWindowProc LoadCursor RegisterClass CreateWindow ShowWindow UpdateWindow SetFocus PeekMessage GetMessage TranslateMessage DispatchMessage SwapBuffers SendMessage GetCurrentDirectory MultiByteToWideChar GetDC ChoosePixelFormat SetPixelFormat ReleaseDC Rectangle wsprintf CMenu GetCursorPos timeGetTime
MessageBox SetCursorPos PostQuitMessage ShowCursor DefWindowProc LoadCursor RegisterClass CreateWindow ShowWindow UpdateWindow SetFocus PeekMessage GetMessage TranslateMessage DispatchMessage SwapBuffers SendMessage GetCurrentDirectory MultiByteToWideChar GetDC ChoosePixelFormat SetPixelFormat ReleaseDC Rectangle wsprintf CMenu GetCursorPos timeGetTime
文件列表(点击判断是否您需要的文件):
3dEngine
........\FAQ.txt
........\GameRes Readme.txt
........\HeightmapScene_LOD32
........\....................\3dE.cpp
........\....................\3dE.h
........\....................\3dExplorer.cpp
........\....................\3dExplorer.dsp
........\....................\3dExplorer.dsw
........\....................\3dExplorer.exe
........\....................\3dExplorer.ncb
........\....................\3dExplorer.opt
........\....................\3dExplorer.plg
........\....................\AmmoManager.cpp
........\....................\AmmoManager.h
........\....................\Audio.cpp
........\....................\Audio.h
........\....................\Bullet.cpp
........\....................\Bullet.h
........\....................\Camera.cpp
........\....................\Camera.h
........\....................\CGL.cpp
........\....................\CGL.h
........\....................\CMath.cpp
........\....................\CMath.h
........\....................\CoverManager.cpp
........\....................\CoverManager.h
........\....................\Debug
........\....................\flare
........\....................\.....\Flare0.BMP
........\....................\.....\Flare1.BMP
........\....................\.....\Flare10.BMP
........\....................\.....\Flare2.BMP
........\....................\.....\Flare3.BMP
........\....................\.....\Flare4.BMP
........\....................\.....\Flare5.BMP
........\....................\.....\Flare6.BMP
........\....................\FrustumCull.cpp
........\....................\FrustumCull.h
........\....................\Heightmap.cpp
........\....................\Heightmap.h
........\....................\HeightmapScene.cpp
........\....................\HeightmapScene.h
........\....................\House.cpp
........\....................\House.h
........\....................\Icon1.ico
........\....................\LensFlare.cpp
........\....................\LensFlare.h
........\....................\MD2Loader.cpp
........\....................\MD2Loader.h
........\....................\MD2Normal.cpp
........\....................\MD2Normal.h
........\....................\Menu.cpp
........\....................\Menu.h
........\....................\model
........\....................\.....\MAJOR.BMP
........\....................\.....\major.md2
........\....................\.....\majorWeapon.BMP
........\....................\.....\majorWeapon.md2
........\....................\.....\ms3d
........\....................\.....\....\brick.BMP
........\....................\.....\....\door.BMP
........\....................\.....\....\dormer_glass.BMP
........\....................\.....\....\house.ms3d
........\....................\.....\....\lantern.BMP
........\....................\.....\....\planks.BMP
........\....................\.....\....\roof.BMP
........\....................\.....\....\stone.BMP
........\....................\.....\....\win_glass_dull.BMP
........\....................\.....\....\wood.BMP
........\....................\.....\myGun.BMP
........\....................\.....\myGun.md2
........\....................\.....\sodf.BMP
........\....................\.....\sodf.MD2
........\....................\.....\sodfweapon.BMP
........\....................\.....\sodfWeapon.md2
........\....................\Ms3dLoader.cpp
........\....................\Ms3dLoader.h
........\....................\Normal.cpp
........\....................\Normal.h
........\....................\Particle.cpp
........\....................\Particle.h
........\....................\Plant.cpp
........\....................\Plant.h
........\....................\plants
........\....................\......\plantmap.bmp
........\....................\ReadMe.txt
........\....................\Release
... ...
3dEngine
........\FAQ.txt
........\GameRes Readme.txt
........\HeightmapScene_LOD32
........\....................\3dE.cpp
........\....................\3dE.h
........\....................\3dExplorer.cpp
........\....................\3dExplorer.dsp
........\....................\3dExplorer.dsw
........\....................\3dExplorer.exe
........\....................\3dExplorer.ncb
........\....................\3dExplorer.opt
........\....................\3dExplorer.plg
........\....................\AmmoManager.cpp
........\....................\AmmoManager.h
........\....................\Audio.cpp
........\....................\Audio.h
........\....................\Bullet.cpp
........\....................\Bullet.h
........\....................\Camera.cpp
........\....................\Camera.h
........\....................\CGL.cpp
........\....................\CGL.h
........\....................\CMath.cpp
........\....................\CMath.h
........\....................\CoverManager.cpp
........\....................\CoverManager.h
........\....................\Debug
........\....................\flare
........\....................\.....\Flare0.BMP
........\....................\.....\Flare1.BMP
........\....................\.....\Flare10.BMP
........\....................\.....\Flare2.BMP
........\....................\.....\Flare3.BMP
........\....................\.....\Flare4.BMP
........\....................\.....\Flare5.BMP
........\....................\.....\Flare6.BMP
........\....................\FrustumCull.cpp
........\....................\FrustumCull.h
........\....................\Heightmap.cpp
........\....................\Heightmap.h
........\....................\HeightmapScene.cpp
........\....................\HeightmapScene.h
........\....................\House.cpp
........\....................\House.h
........\....................\Icon1.ico
........\....................\LensFlare.cpp
........\....................\LensFlare.h
........\....................\MD2Loader.cpp
........\....................\MD2Loader.h
........\....................\MD2Normal.cpp
........\....................\MD2Normal.h
........\....................\Menu.cpp
........\....................\Menu.h
........\....................\model
........\....................\.....\MAJOR.BMP
........\....................\.....\major.md2
........\....................\.....\majorWeapon.BMP
........\....................\.....\majorWeapon.md2
........\....................\.....\ms3d
........\....................\.....\....\brick.BMP
........\....................\.....\....\door.BMP
........\....................\.....\....\dormer_glass.BMP
........\....................\.....\....\house.ms3d
........\....................\.....\....\lantern.BMP
........\....................\.....\....\planks.BMP
........\....................\.....\....\roof.BMP
........\....................\.....\....\stone.BMP
........\....................\.....\....\win_glass_dull.BMP
........\....................\.....\....\wood.BMP
........\....................\.....\myGun.BMP
........\....................\.....\myGun.md2
........\....................\.....\sodf.BMP
........\....................\.....\sodf.MD2
........\....................\.....\sodfweapon.BMP
........\....................\.....\sodfWeapon.md2
........\....................\Ms3dLoader.cpp
........\....................\Ms3dLoader.h
........\....................\Normal.cpp
........\....................\Normal.h
........\....................\Particle.cpp
........\....................\Particle.h
........\....................\Plant.cpp
........\....................\Plant.h
........\....................\plants
........\....................\......\plantmap.bmp
........\....................\ReadMe.txt
........\....................\Release
... ...