详细说明:3D Game Engine Design Source Code非常棒,解释非常全的游戏引擎源码和电子书
相关搜索:
3D 游戏引擎
[chibi.rar] - 网页游戏赤壁,是一款网页游戏,现在网页游戏的发展越来越快了。给大家带来一个网页游戏源码,希望大家能喜欢
[VisualC++gameprogram.rar] - VC++游戏开发技术与实例一书的随书配套光盘。翔实的源码资料。包含了2D游戏和3D游戏的制作,还有游戏常用的算法等等。
[sanguolu.rar] - 三国英雄录游戏和技术说明,VC完整应用程序代码。 编译环境: DirectX8.1。 Windows2000。 VC6.0
[学3D编游戏.RAR.rar] - 一个非常好的3D游戏开发的原程序,有详尽的注释,是学3D游戏的好帮手!
[Snake.rar] - 自己写的贪吃蛇的MFC源代码,蛇的速度比较快,有刺激才有可玩性
[Visual C++专业游戏程序设计(附书CD) .rar] - Visual C++专业游戏程序设计(附书CD)【原出版社】 Softbank Publishing,Inc. 【作者】 (日)坂本千寻 【译者】 博硕文化 【丛书名】 游戏编程大师系列 【出版社】 中国铁道出版社
[Engine_v0.2.tar.gz] - 一个巨cool的3D游戏引擎源代码。其0.3版本开始收费,卖10000美金,其功能有bsp/portal,particle system,physics,skelet-animation,energe unit,lod.四叉树/八叉树,shaders(glsl/hlsl)
[CS_BSP.rar] - BSP tree for CS
[life2Engine.rar] - 半条命2 游戏引擎,超详细,是本书,内含带代码
[legenddoc.rar] - 《传奇3》的部分分析文档。包括人物造型、攻击姿势,对游戏开发好者来说,有很好的参考价值。
[VisualC++gameprogram.rar] - VC++游戏开发技术与实例一书的随书配套光盘。翔实的源码资料。包含了2D游戏和3D游戏的制作,还有游戏常用的算法等等。
[sanguolu.rar] - 三国英雄录游戏和技术说明,VC完整应用程序代码。 编译环境: DirectX8.1。 Windows2000。 VC6.0
[学3D编游戏.RAR.rar] - 一个非常好的3D游戏开发的原程序,有详尽的注释,是学3D游戏的好帮手!
[Snake.rar] - 自己写的贪吃蛇的MFC源代码,蛇的速度比较快,有刺激才有可玩性
[Visual C++专业游戏程序设计(附书CD) .rar] - Visual C++专业游戏程序设计(附书CD)【原出版社】 Softbank Publishing,Inc. 【作者】 (日)坂本千寻 【译者】 博硕文化 【丛书名】 游戏编程大师系列 【出版社】 中国铁道出版社
[Engine_v0.2.tar.gz] - 一个巨cool的3D游戏引擎源代码。其0.3版本开始收费,卖10000美金,其功能有bsp/portal,particle system,physics,skelet-animation,energe unit,lod.四叉树/八叉树,shaders(glsl/hlsl)
[CS_BSP.rar] - BSP tree for CS
[life2Engine.rar] - 半条命2 游戏引擎,超详细,是本书,内含带代码
[legenddoc.rar] - 《传奇3》的部分分析文档。包括人物造型、攻击姿势,对游戏开发好者来说,有很好的参考价值。
文件列表(点击判断是否您需要的文件):
3DGame engine
.............\ImageSDK
.............\........\Applications
.............\........\............\Viewer24
.............\........\Bin
.............\........\Include
.............\........\Library
.............\........\.......\Debug
.............\........\.......\Release
.............\........\Source
.............\Include
.............\Library
.............\.......\Debug
.............\.......\Release
.............\Licenses
.............\........\free.pdf
.............\........\restricted.pdf
.............\MagicSoftware
.............\.............\ReleaseNotes2p2.pdf
.............\.............\WildMagic2
.............\.............\..........\Applications
.............\.............\..........\............\Application2
.............\.............\..........\............\Application3
.............\.............\..........\............\Graphics
.............\.............\..........\............\........\BezierSurface
.............\.............\..........\............\........\.............\ReadMe.txt
.............\.............\..........\............\........\BumpMaps
.............\.............\..........\............\........\CameraAndLightNodes
.............\.............\..........\............\........\ClodFace
.............\.............\..........\............\........\........\ReadMe.txt
.............\.............\..........\............\........\EnvironmentMaps
.............\.............\..........\............\........\...............\ReadMe.txt
.............\.............\..........\............\........\GlossMaps
.............\.............\..........\............\........\.........\ReadMe.txt
.............\.............\..........\............\........\IntersectingCylinders
.............\.............\..........\............\........\.....................\ReadMe.txt
.............\.............\..........\............\........\InverseKinematics
.............\.............\..........\............\........\.................\ReadMe.txt
.............\.............\..........\............\........\LightMaps
.............\.............\..........\............\........\.........\ReadMe.txt
.............\.............\..........\............\........\MorphingFace
.............\.............\..........\............\........\............\ReadMe.txt
.............\.............\..........\............\........\ParticleSystem
.............\.............\..........\............\........\..............\ReadMe.txt
.............\.............\..........\............\........\PlanarReflections
.............\.............\..........\............\........\.................\ReadMe.txt
.............\.............\..........\............\........\PlanarShadows
.............\.............\..........\............\........\.............\ReadMe.txt
.............\.............\..........\............\........\PointSystem
... ...
3DGame engine
.............\ImageSDK
.............\........\Applications
.............\........\............\Viewer24
.............\........\Bin
.............\........\Include
.............\........\Library
.............\........\.......\Debug
.............\........\.......\Release
.............\........\Source
.............\Include
.............\Library
.............\.......\Debug
.............\.......\Release
.............\Licenses
.............\........\free.pdf
.............\........\restricted.pdf
.............\MagicSoftware
.............\.............\ReleaseNotes2p2.pdf
.............\.............\WildMagic2
.............\.............\..........\Applications
.............\.............\..........\............\Application2
.............\.............\..........\............\Application3
.............\.............\..........\............\Graphics
.............\.............\..........\............\........\BezierSurface
.............\.............\..........\............\........\.............\ReadMe.txt
.............\.............\..........\............\........\BumpMaps
.............\.............\..........\............\........\CameraAndLightNodes
.............\.............\..........\............\........\ClodFace
.............\.............\..........\............\........\........\ReadMe.txt
.............\.............\..........\............\........\EnvironmentMaps
.............\.............\..........\............\........\...............\ReadMe.txt
.............\.............\..........\............\........\GlossMaps
.............\.............\..........\............\........\.........\ReadMe.txt
.............\.............\..........\............\........\IntersectingCylinders
.............\.............\..........\............\........\.....................\ReadMe.txt
.............\.............\..........\............\........\InverseKinematics
.............\.............\..........\............\........\.................\ReadMe.txt
.............\.............\..........\............\........\LightMaps
.............\.............\..........\............\........\.........\ReadMe.txt
.............\.............\..........\............\........\MorphingFace
.............\.............\..........\............\........\............\ReadMe.txt
.............\.............\..........\............\........\ParticleSystem
.............\.............\..........\............\........\..............\ReadMe.txt
.............\.............\..........\............\........\PlanarReflections
.............\.............\..........\............\........\.................\ReadMe.txt
.............\.............\..........\............\........\PlanarShadows
.............\.............\..........\............\........\.............\ReadMe.txt
.............\.............\..........\............\........\PointSystem
... ...