详细说明:一个实时音频或视频通讯程序,里面有设计文档,值得参考--A real-time audio or the video communication program, inside has design documents, is worth referring!
[试验楼.rar] - 这是一个用3d做成的内蒙古工业大学的校试验楼的三维图,初学者可以用此图学习3dmax的使用
[HuaRD.rar] - Win32下的华容道游戏程序,含源代码和设计文档。 用户可以走棋,也可任意走棋状态自动求解,用广度搜索实现,判重使用平衡二叉树,欢迎交流
[HaarFaceDetect.rar] - 视频监控系统完整源码(本人本科毕业设计),运用帧间差分算法,运用高斯混合模型来实现背景的实时更新,以减少由于环境的变化对检测结果的干扰。
[Circuit3.rar] - 目标:手工选择视频图像上的待跟踪目标;利用块匹配的方法估计目标区域在下一帧图像中的位置;循环这个过程直到目标从图像帧中消失。 技术:avi视频流的帧读取;图像帧存储格式的了解;RGB图像的灰度化;灰度图象的平滑滤波;块运动估计算法的实现;使用MFC显示图像帧;MFC上鼠标事件的使用。
[开发协议.part1.rar] - 视频开发协议文档1
[网络视频电话系统.rar] - 一个制作很精美的视频聊天程序,可以方便的改变音量,视频采集率,有通迅录,还带文本聊天功能
[GSM.rar] - GSM协议栈设计结构,文档为英文,另外,附有图片。
[locktools] - 一个完整屏幕锁定的程序
[AvPhoneControls2.2.0patchdungeoncrackerz.zip] - 来源于网上的C++技术开发的P2P客户端语音通讯代码,为国外开源代码, 可用来学习掌握C++的P2P语音通讯算法。来源于网上公开资料,供学习使用。
[HuaRD.rar] - Win32下的华容道游戏程序,含源代码和设计文档。 用户可以走棋,也可任意走棋状态自动求解,用广度搜索实现,判重使用平衡二叉树,欢迎交流
[HaarFaceDetect.rar] - 视频监控系统完整源码(本人本科毕业设计),运用帧间差分算法,运用高斯混合模型来实现背景的实时更新,以减少由于环境的变化对检测结果的干扰。
[Circuit3.rar] - 目标:手工选择视频图像上的待跟踪目标;利用块匹配的方法估计目标区域在下一帧图像中的位置;循环这个过程直到目标从图像帧中消失。 技术:avi视频流的帧读取;图像帧存储格式的了解;RGB图像的灰度化;灰度图象的平滑滤波;块运动估计算法的实现;使用MFC显示图像帧;MFC上鼠标事件的使用。
[开发协议.part1.rar] - 视频开发协议文档1
[网络视频电话系统.rar] - 一个制作很精美的视频聊天程序,可以方便的改变音量,视频采集率,有通迅录,还带文本聊天功能
[GSM.rar] - GSM协议栈设计结构,文档为英文,另外,附有图片。
[locktools] - 一个完整屏幕锁定的程序
[AvPhoneControls2.2.0patchdungeoncrackerz.zip] - 来源于网上的C++技术开发的P2P客户端语音通讯代码,为国外开源代码, 可用来学习掌握C++的P2P语音通讯算法。来源于网上公开资料,供学习使用。
相关函数/类:
ZeroMemory waveOutPrepareHeader waveOutWrite waveInStart waveInReset waveInPrepareHeader waveInAddBuffer waveInUnprepareHeader GetMessage waveOutUnprepareHeader PostThreadMessage CreateThread GetExitCodeThread Sleep TerminateThread PostMessage SendMessage KillTimer SetTimer DestroyWindow waveInGetErrorText MessageBox waveInOpen waveInClose waveOutGetErrorText waveOutOpen waveOutReset waveOutClose CreateSolidBrush CreatePen DeleteObject GetObject GetClientRect CreateCompatibleBitmap CreateCompatibleDC SelectObject FillRect MoveToEx LineTo BitBlt DeleteDC BeginPaint EndPaint CreateMutex GetLastError ShowWindow TranslateMessage DispatchMessage SetRect PtInRect GetDC ReleaseDC CreatePolygonRgn SetWindowRgn GetWindowLong SetWindowLong SetWindowText LoadIcon SetWindowPos GetWindowRect CreateWindowEx GetPrivateProfileInt MoveWindow GetDlgItem WritePrivateProfileString PostQuitMessage PtInRegion SetCapture GetCapture ReleaseCapture LoadBitmap GetModuleFileName ShellExecute IsWindowVisible GetCursorPos ScreenToClient GetTickCount SetTextColor SetBkColor SetDlgItemText SetForegroundWindow LoadMenu GetSubMenu TrackPopupMenu EndDialog GetDlgItemText GetParent RegOpenKeyEx RegCreateKeyEx RegSetValueEx RegCloseKey RegDeleteValue mixerGetNumDevs mixerGetID RegisterClassEx CreateWindow mixerOpen mixerClose mixerGetLineInfo mixerGetLineControls mixerSetControlDetails mixerGetControlDetails DefWindowProc
ZeroMemory waveOutPrepareHeader waveOutWrite waveInStart waveInReset waveInPrepareHeader waveInAddBuffer waveInUnprepareHeader GetMessage waveOutUnprepareHeader PostThreadMessage CreateThread GetExitCodeThread Sleep TerminateThread PostMessage SendMessage KillTimer SetTimer DestroyWindow waveInGetErrorText MessageBox waveInOpen waveInClose waveOutGetErrorText waveOutOpen waveOutReset waveOutClose CreateSolidBrush CreatePen DeleteObject GetObject GetClientRect CreateCompatibleBitmap CreateCompatibleDC SelectObject FillRect MoveToEx LineTo BitBlt DeleteDC BeginPaint EndPaint CreateMutex GetLastError ShowWindow TranslateMessage DispatchMessage SetRect PtInRect GetDC ReleaseDC CreatePolygonRgn SetWindowRgn GetWindowLong SetWindowLong SetWindowText LoadIcon SetWindowPos GetWindowRect CreateWindowEx GetPrivateProfileInt MoveWindow GetDlgItem WritePrivateProfileString PostQuitMessage PtInRegion SetCapture GetCapture ReleaseCapture LoadBitmap GetModuleFileName ShellExecute IsWindowVisible GetCursorPos ScreenToClient GetTickCount SetTextColor SetBkColor SetDlgItemText SetForegroundWindow LoadMenu GetSubMenu TrackPopupMenu EndDialog GetDlgItemText GetParent RegOpenKeyEx RegCreateKeyEx RegSetValueEx RegCloseKey RegDeleteValue mixerGetNumDevs mixerGetID RegisterClassEx CreateWindow mixerOpen mixerClose mixerGetLineInfo mixerGetLineControls mixerSetControlDetails mixerGetControlDetails DefWindowProc
文件列表(点击判断是否您需要的文件,如果是垃圾请在下面评价投诉):
temp
工程
....\AVIO
....\....\AudioPlay.cpp
....\....\AudioRec.cpp
....\....\AVIOMgr.cpp
....\....\VideoCapture.cpp
....\....\wavein.cpp
....\....\WaveOut.cpp
....\....\WaveShow.cpp
....\Codec
....\.....\CodecMgr.cpp
....\include
....\.......\AddrBook.h
....\.......\Audio.h
....\.......\AudioPlay.h
....\.......\AudioRec.h
....\.......\AVFile.h
....\.......\AVIOMgr.h
....\.......\CmdMgr.h
....\.......\CodecMgr.h
....\.......\Common.h
....\.......\CoolBtn.h
....\.......\DataBase.h
....\.......\G729a.h
....\.......\GDIX.H
....\.......\Hash.h
....\.......\IVolume.h
....\.......\Main.h
....\.......\MsgBox.h
....\.......\Server.h
....\.......\SlideBar.h
....\.......\Splash.h
....\.......\TrayNotify.h
....\.......\UDPSocket.h
....\.......\VideoCapture.h
....\.......\VideoWnd.h
....\.......\VolumeInXXX.h
....\.......\VolumeOutMaster.h
....\.......\VolumeOutWave.h
....\.......\wavein.h
....\.......\WaveOut.h
....\.......\WaveShow.h
....\.......\WndX.h
....\Main
....\....\Main.cpp
....\....\res
....\....\...\about.bmp




....\....\...\addr2.bmp
....\....\...\addr3.bmp
....\....\...\audio_in.bmp
....\....\...\audio_ou.bmp
....\....\...\bitmap1.bmp
....\....\...\bmp00001.bmp
....\....\...\bmp00002.bmp
....\....\...\bmp00003.bmp
....\....\...\bmp00004.bmp
....\....\...\bmp00005.bmp
....\....\...\bmp00006.bmp
....\....\...\bmp00007.bmp
....\....\...\bmp00008.bmp
....\....\...\bmp00009.bmp
....\....\...\bmp00010.bmp
....\....\...\bmp00011.bmp
....\....\...\bmp00012.bmp
....\....\...\bmp00013.bmp
....\....\...\bmp00014.bmp
....\....\...\bmp00015.bmp
....\....\...\bmp00016.bmp
....\....\...\bmp00017.bmp
....\....\...\bmp00018.bmp
....\....\...\bmp00019.bmp
....\....\...\bmp00020.bmp
....\....\...\bmp00021.bmp
....\....\...\bmp00022.bmp
....\....\...\bmp00023.bmp
....\....\...\bmp00024.bmp
....\....\...\bmp00025.bmp
....\....\...\bmp00026.bmp
....\....\...\bmp00027.bmp
....\....\...\btn_0.bmp
....\....\...\btn_1.bmp
....\....\...\btn_2.bmp
....\....\...\btn_3.bmp
....\....\...\btn_4.bmp
....\....\...\btn_5.bmp
....\....\...\btn_6.bmp
....\....\...\btn_7.bmp
....\....\...\btn_8.bmp
....\....\...\btn_9.bmp
....\....\...\btn_abou.bmp
....\....\...\btn_call.bmp
....\....\...\btn_clos.bmp
....\....\...\btn_hang.bmp
....\....\...\call.bmp
....\....\...\call1.bmp
temp
工程
....\AVIO
....\....\AudioPlay.cpp
....\....\AudioRec.cpp
....\....\AVIOMgr.cpp
....\....\VideoCapture.cpp
....\....\wavein.cpp
....\....\WaveOut.cpp
....\....\WaveShow.cpp
....\Codec
....\.....\CodecMgr.cpp
....\include
....\.......\AddrBook.h
....\.......\Audio.h
....\.......\AudioPlay.h
....\.......\AudioRec.h
....\.......\AVFile.h
....\.......\AVIOMgr.h
....\.......\CmdMgr.h
....\.......\CodecMgr.h
....\.......\Common.h
....\.......\CoolBtn.h
....\.......\DataBase.h
....\.......\G729a.h
....\.......\GDIX.H
....\.......\Hash.h
....\.......\IVolume.h
....\.......\Main.h
....\.......\MsgBox.h
....\.......\Server.h
....\.......\SlideBar.h
....\.......\Splash.h
....\.......\TrayNotify.h
....\.......\UDPSocket.h
....\.......\VideoCapture.h
....\.......\VideoWnd.h
....\.......\VolumeInXXX.h
....\.......\VolumeOutMaster.h
....\.......\VolumeOutWave.h
....\.......\wavein.h
....\.......\WaveOut.h
....\.......\WaveShow.h
....\.......\WndX.h
....\Main
....\....\Main.cpp
....\....\res
....\....\...\about.bmp




....\....\...\addr2.bmp
....\....\...\addr3.bmp
....\....\...\audio_in.bmp
....\....\...\audio_ou.bmp
....\....\...\bitmap1.bmp
....\....\...\bmp00001.bmp
....\....\...\bmp00002.bmp
....\....\...\bmp00003.bmp
....\....\...\bmp00004.bmp
....\....\...\bmp00005.bmp
....\....\...\bmp00006.bmp
....\....\...\bmp00007.bmp
....\....\...\bmp00008.bmp
....\....\...\bmp00009.bmp
....\....\...\bmp00010.bmp
....\....\...\bmp00011.bmp
....\....\...\bmp00012.bmp
....\....\...\bmp00013.bmp
....\....\...\bmp00014.bmp
....\....\...\bmp00015.bmp
....\....\...\bmp00016.bmp
....\....\...\bmp00017.bmp
....\....\...\bmp00018.bmp
....\....\...\bmp00019.bmp
....\....\...\bmp00020.bmp
....\....\...\bmp00021.bmp
....\....\...\bmp00022.bmp
....\....\...\bmp00023.bmp
....\....\...\bmp00024.bmp
....\....\...\bmp00025.bmp
....\....\...\bmp00026.bmp
....\....\...\bmp00027.bmp
....\....\...\btn_0.bmp
....\....\...\btn_1.bmp
....\....\...\btn_2.bmp
....\....\...\btn_3.bmp
....\....\...\btn_4.bmp
....\....\...\btn_5.bmp
....\....\...\btn_6.bmp
....\....\...\btn_7.bmp
....\....\...\btn_8.bmp
....\....\...\btn_9.bmp
....\....\...\btn_abou.bmp
....\....\...\btn_call.bmp
....\....\...\btn_clos.bmp
....\....\...\btn_hang.bmp
....\....\...\call.bmp
....\....\...\call1.bmp