详细说明:国外游戏开发者杂志1997年第九期配套代码,包含Haim Barad的关于3d加速的文章中的例子代码--Code of game development magazine in 2002 the ninth issue, contains Jeff Lander`s similar program code about rope bridge and Jonathan Blow`s example about calculating covariance between the spots
相关搜索:
iammx.inc
相关函数/类:
ClientToScreen SetCursor GetWindowRect BeginPaint EndPaint lstrcpy SetRect DrawMenuBar RedrawWindow Rectangle WindowProc LoadAccelerators PeekMessage TranslateAccelerator TranslateMessage DispatchMessage WaitMessage DestroyWindow SetEvent WaitForSingleObject ResetEvent LoadIcon LoadCursor GetStockObject RegisterClass CreateWindowEx ShowWindow UpdateWindow InsertMenu CreateThread SetThreadPriority CreateEvent ResumeThread lstrcmp GetMenu GetSubMenu wsprintf AppendMenu SetWindowText DeleteMenu EndDialog DefWindowProc EnableMenuItem CheckMenuItem DialogBox SetWindowPos PostQuitMessage lstrcat MessageBox GetDC GetSystemPaletteEntries ReleaseDC CreatePalette LoadImage GetModuleHandle GetObject ZeroMemory DeleteObject OutputDebugString CreateCompatibleDC SelectObject StretchBlt DeleteDC FindResource LoadResource LockResource lopen lread lclose SetPixel GetPixel GetWindowLong AdjustWindowRectEx SendMessage GetClientRect lstrlen Polygon SetTextColor SetBkColor SetBkMode GetTextExtentPoint GetTextExtentPoint32 ExtTextOut CreateFont lstrcpyn RegOpenKeyEx RegQueryValueEx RegCloseKey
ClientToScreen SetCursor GetWindowRect BeginPaint EndPaint lstrcpy SetRect DrawMenuBar RedrawWindow Rectangle WindowProc LoadAccelerators PeekMessage TranslateAccelerator TranslateMessage DispatchMessage WaitMessage DestroyWindow SetEvent WaitForSingleObject ResetEvent LoadIcon LoadCursor GetStockObject RegisterClass CreateWindowEx ShowWindow UpdateWindow InsertMenu CreateThread SetThreadPriority CreateEvent ResumeThread lstrcmp GetMenu GetSubMenu wsprintf AppendMenu SetWindowText DeleteMenu EndDialog DefWindowProc EnableMenuItem CheckMenuItem DialogBox SetWindowPos PostQuitMessage lstrcat MessageBox GetDC GetSystemPaletteEntries ReleaseDC CreatePalette LoadImage GetModuleHandle GetObject ZeroMemory DeleteObject OutputDebugString CreateCompatibleDC SelectObject StretchBlt DeleteDC FindResource LoadResource LockResource lopen lread lclose SetPixel GetPixel GetWindowLong AdjustWindowRectEx SendMessage GetClientRect lstrlen Polygon SetTextColor SetBkColor SetBkMode GetTextExtentPoint GetTextExtentPoint32 ExtTextOut CreateFont lstrcpyn RegOpenKeyEx RegQueryValueEx RegCloseKey
文件列表(点击判断是否您需要的文件,如果是垃圾请在下面评价投诉):
readme.htm
XDC DEMO
........\checker.ppm
........\inc
........\...\async.h
........\...\d3d.h
........\...\d3dcaps.h
........\...\d3drm.h
........\...\d3drmdef.h
........\...\d3drmobj.h
........\...\d3drmwin.h
........\...\d3dtypes.h
........\...\d3dvec.inl
........\...\ddraw.h
........\...\dinput.h
........\...\dplay.h
........\...\dplobby.h
........\...\dsetup.h
........\...\dsound.h
........\...\dvp.h
........\...\fastfile.h
........\...\iammx.inc
........\lib
........\...\ddraw.lib
........\mixed.exe
........\Sources

........\.......\d3dapp.c
........\.......\d3dapp.h
........\.......\d3dappi.h
........\.......\d3dcalls.c
........\.......\d3ddemo.h
........\.......\d3dmacs.h
........\.......\d3dmain.cpp
........\.......\d3dmain.h
........\.......\d3dmain.rc
........\.......\d3dmath.c
........\.......\d3dmath.h
........\.......\d3dres.h
........\.......\d3dsphr.c
........\.......\d3dsphr.h
........\.......\ddcalls.c
........\.......\ddutil.cpp
........\.......\ddutil.h
........\.......\geometry.c
........\.......\lclib.c
........\.......\lclib.h
........\.......\Main.h
........\.......\misc.c
........\.......\mixed.mak
........\.......\mixed.mdp
........\.......\mixed.ncb
........\.......\Mmxoctave.asm
........\.......\Mmxoctave.obj
........\.......\Mmxtexture.asm
........\.......\Mmxtexture.obj
........\.......\procedural.c
........\.......\procedural.h
........\.......\render.c
........\.......\Render.h
........\.......\resource.h
........\.......\sphere.c
........\.......\spline.c
........\.......\stats.cpp
........\.......\texture.c
........\.......\tunnel.cpp
........\tex2.ppm
........\tex7.ppm
........\win95.ppm
readme.htm
XDC DEMO
........\checker.ppm
........\inc
........\...\async.h
........\...\d3d.h
........\...\d3dcaps.h
........\...\d3drm.h
........\...\d3drmdef.h
........\...\d3drmobj.h
........\...\d3drmwin.h
........\...\d3dtypes.h
........\...\d3dvec.inl
........\...\ddraw.h
........\...\dinput.h
........\...\dplay.h
........\...\dplobby.h
........\...\dsetup.h
........\...\dsound.h
........\...\dvp.h
........\...\fastfile.h
........\...\iammx.inc
........\lib
........\...\ddraw.lib
........\mixed.exe
........\Sources
........\.......\d3dapp.c
........\.......\d3dapp.h
........\.......\d3dappi.h
........\.......\d3dcalls.c
........\.......\d3ddemo.h
........\.......\d3dmacs.h
........\.......\d3dmain.cpp
........\.......\d3dmain.h
........\.......\d3dmain.rc
........\.......\d3dmath.c
........\.......\d3dmath.h
........\.......\d3dres.h
........\.......\d3dsphr.c
........\.......\d3dsphr.h
........\.......\ddcalls.c
........\.......\ddutil.cpp
........\.......\ddutil.h
........\.......\geometry.c
........\.......\lclib.c
........\.......\lclib.h
........\.......\Main.h
........\.......\misc.c
........\.......\mixed.mak
........\.......\mixed.mdp
........\.......\mixed.ncb
........\.......\Mmxoctave.asm
........\.......\Mmxoctave.obj
........\.......\Mmxtexture.asm
........\.......\Mmxtexture.obj
........\.......\procedural.c
........\.......\procedural.h
........\.......\render.c
........\.......\Render.h
........\.......\resource.h
........\.......\sphere.c
........\.......\spline.c
........\.......\stats.cpp
........\.......\texture.c
........\.......\tunnel.cpp
........\tex2.ppm
........\tex7.ppm
........\win95.ppm