详细说明:著名物理引擎Hawk的源代码
[Wild] - 《3D Engine Design》的随书源代码,包含完整的3D引擎的源代码
[jun97] - 国外游戏开发者杂志1997年第六期配套代码,包含Swen Vincke关于实时导航系统的人工智能例子和代码
[UnrealPubSrc224v.zip] - 虚幻的再开发程序包源代码
[kill_doc.rar] - 反病毒引擎设计.doc,一个毕业论文,还不错
[Korean-legend-formally-end-edition-source-code.rar] - 韩国传奇正式最终版本源码 代码是本人从网络上下载的,已经在internet 上公开流传,所有版权相关问题与本人无关。 源码仅供学习研究,不得用于非法目的。
[jun97] - 国外游戏开发者杂志1997年第六期配套代码,包含Swen Vincke关于实时导航系统的人工智能例子和代码
[UnrealPubSrc224v.zip] - 虚幻的再开发程序包源代码
[kill_doc.rar] - 反病毒引擎设计.doc,一个毕业论文,还不错
[Korean-legend-formally-end-edition-source-code.rar] - 韩国传奇正式最终版本源码 代码是本人从网络上下载的,已经在internet 上公开流传,所有版权相关问题与本人无关。 源码仅供学习研究,不得用于非法目的。
相关函数/类:
GetModuleFileName PlaySound GetCurrentThread GetThreadPriority SetThreadPriority GetCurrentProcess GetPriorityClass SetPriorityClass LoadLibrary GetProcAddress FreeLibrary QueryPerformanceFrequency QueryPerformanceCounter LoadCursor RegisterClass MessageBox CreateWindowEx ShowWindow UpdateWindow GetSystemMetrics CreateWindow PostQuitMessage SetFocus SwapBuffers PostMessage PeekMessage GetMessage TranslateMessage DispatchMessage GetDC GetClientRect InvalidateRect BeginPaint EndPaint ReleaseDC DefWindowProc GetDeviceCaps ChoosePixelFormat SetPixelFormat joyGetNumDevs joyGetPosEx joyGetDevCaps GetKeyboardState GetCursorPos ScreenToClient ShowCursor OutputDebugString GetVersionEx GlobalMemoryStatus GetEnvironmentStrings GlobalFree mmioOpen mmioDescend mmioRead GlobalAlloc mmioAscend mmioClose mmioSeek mmioGetInfo mmioAdvance mmioSetInfo mmioCreateChunk mmioWrite
GetModuleFileName PlaySound GetCurrentThread GetThreadPriority SetThreadPriority GetCurrentProcess GetPriorityClass SetPriorityClass LoadLibrary GetProcAddress FreeLibrary QueryPerformanceFrequency QueryPerformanceCounter LoadCursor RegisterClass MessageBox CreateWindowEx ShowWindow UpdateWindow GetSystemMetrics CreateWindow PostQuitMessage SetFocus SwapBuffers PostMessage PeekMessage GetMessage TranslateMessage DispatchMessage GetDC GetClientRect InvalidateRect BeginPaint EndPaint ReleaseDC DefWindowProc GetDeviceCaps ChoosePixelFormat SetPixelFormat joyGetNumDevs joyGetPosEx joyGetDevCaps GetKeyboardState GetCursorPos ScreenToClient ShowCursor OutputDebugString GetVersionEx GlobalMemoryStatus GetEnvironmentStrings GlobalFree mmioOpen mmioDescend mmioRead GlobalAlloc mmioAscend mmioClose mmioSeek mmioGetInfo mmioAdvance mmioSetInfo mmioCreateChunk mmioWrite
文件列表(点击判断是否您需要的文件):
gpl.txt
license.txt
Program Files
.............\DevStudio
.............\.........\MyProjects
.............\.........\..........\HAWK
.............\.........\..........\....\comline.c
.............\.........\..........\....\comline.h
.............\.........\..........\....\demo.c
.............\.........\..........\....\demo.h
.............\.........\..........\....\gamedll
.............\.........\..........\....\.......\Copy of M_player.c
.............\.........\..........\....\.......\gamedll.def
.............\.........\..........\....\.......\gamedll.dsp
.............\.........\..........\....\.......\gamedll.dsw
.............\.........\..........\....\.......\gamedll.mak
.............\.........\..........\....\.......\gamedll.ncb
.............\.........\..........\....\.......\gamedll.opt
.............\.........\..........\....\.......\gamedll.plg
.............\.........\..........\....\.......\G_entity.c
.............\.........\..........\....\.......\G_entity.h
.............\.........\..........\....\.......\G_func.c
.............\.........\..........\....\.......\G_item.c
.............\.........\..........\....\.......\G_main.c
.............\.........\..........\....\.......\G_main.h
.............\.........\..........\....\.......\G_math.c
.............\.........\..........\....\.......\G_math.h
.............\.........\..........\....\.......\G_misc.c
.............\.........\..........\....\.......\G_spawn.c
.............\.........\..........\....\.......\G_target.c
.............\.........\..........\....\.......\G_trigger.c
.............\.........\..........\....\.......\G_turret.c
.............\.........\..........\....\.......\G_view.c
.............\.........\..........\....\.......\G_weapon.c
.............\.........\..........\....\.......\M_infantry.c
.............\.........\..........\....\.......\M_infantry.h
.............\.........\..........\....\.......\M_monster.c
.............\.........\..........\....\.......\M_player.c
.............\.........\..........\....\.......\M_player.h
.............\.........\..........\....\.......\M_soldier.c
.............\.........\..........\....\.......\M_soldier.h
.............\.........\..........\....\Hawk.dsp
.............\.........\..........\....\Hawk.dsw
.............\.........\..........\....\Hawk.ncb
.............\.........\..........\....\Hawk.opt
.............\.........\..........\....\Hawk.plg
.............\.........\..........\....\hawkdll
.............\.........\..........\....\.......\animate.c
.............\.........\..........\....\.......\anorms.h
.............\.........\..........\....\.......\bmp.h
.............\.........\..........\....\.......\bsp.c
.............\.........\..........\....\.......\cpu.c
.............\.........\..........\....\.......\dll.c
.............\.........\..........\....\.......\dll.h
.............\.........\..........\....\.......\endian.c
.............\.........\..........\....\.......\endian.h
.............\.........\..........\....\.......\engine.c
.............\.........\..........\....\.......\graphics.c
.............\.........\..........\....\.......\graphics.h
.............\.........\..........\....\.......\hardware.c
.............\.........\..........\....\.......\hardware.h
.............\.........\..........\....\.......\hawk.c
.............\.........\..........\....\.......\hawk.h
.............\.........\..........\....\.......\hawkdll.def
.............\.........\..........\....\.......\hawkdll.dsp
.............\.........\..........\....\.......\hawkdll.plg
.............\.........\..........\....\.......\hawklogo.h
.............\.........\..........\....\.......\input.h
.............\.........\..........\....\.......\internal.h
.............\.........\..........\....\.......\light.c
.............\.........\..........\....\.......\load.c
.............\.........\..........\....\.......\load.h
.............\.........\..........\....\.......\loadmap.c
.............\.........\..........\....\.......\memory.c
.............\.........\..........\....\.......\memory.h
.............\.........\..........\....\.......\model.c
.............\.........\..........\....\.......\object.c
.............\.........\..........\....\.......\pakfile.c
.............\.........\..........\....\.......\pakfile.h
.............\.........\..........\....\.......\particle.c
.............\.........\..........\....\.......\particle.h
.............\.........\..........\....\.......\pcx.h
.............\.........\..........\....\.......\qfiles.h
.............\.........\..........\....\.......\render.c
.............\.........\..........\....\.......\sound.c
.............\.........\..........\....\.......\sound.h
.............\.........\..........\....\.......\texture.c
.............\.........\..........\....\.......\tga.h
.............\.........\..........\....\.......\vector.c
.............\.........\..........\....\.......\vector.h
.............\.........\..........\....\.......\wave.c
.............\.........\..........\....\.......\wave.h
.............\.........\..........\....\jpeg
.............\.........\..........\....\....\jcapimin.c
.............\.........\..........\....\....\jcapistd.c
.............\.........\..........\....\....\jccoefct.c
... ...
gpl.txt
license.txt
Program Files
.............\DevStudio
.............\.........\MyProjects
.............\.........\..........\HAWK
.............\.........\..........\....\comline.c
.............\.........\..........\....\comline.h
.............\.........\..........\....\demo.c
.............\.........\..........\....\demo.h
.............\.........\..........\....\gamedll
.............\.........\..........\....\.......\Copy of M_player.c
.............\.........\..........\....\.......\gamedll.def
.............\.........\..........\....\.......\gamedll.dsp
.............\.........\..........\....\.......\gamedll.dsw
.............\.........\..........\....\.......\gamedll.mak
.............\.........\..........\....\.......\gamedll.ncb
.............\.........\..........\....\.......\gamedll.opt
.............\.........\..........\....\.......\gamedll.plg
.............\.........\..........\....\.......\G_entity.c
.............\.........\..........\....\.......\G_entity.h
.............\.........\..........\....\.......\G_func.c
.............\.........\..........\....\.......\G_item.c
.............\.........\..........\....\.......\G_main.c
.............\.........\..........\....\.......\G_main.h
.............\.........\..........\....\.......\G_math.c
.............\.........\..........\....\.......\G_math.h
.............\.........\..........\....\.......\G_misc.c
.............\.........\..........\....\.......\G_spawn.c
.............\.........\..........\....\.......\G_target.c
.............\.........\..........\....\.......\G_trigger.c
.............\.........\..........\....\.......\G_turret.c
.............\.........\..........\....\.......\G_view.c
.............\.........\..........\....\.......\G_weapon.c
.............\.........\..........\....\.......\M_infantry.c
.............\.........\..........\....\.......\M_infantry.h
.............\.........\..........\....\.......\M_monster.c
.............\.........\..........\....\.......\M_player.c
.............\.........\..........\....\.......\M_player.h
.............\.........\..........\....\.......\M_soldier.c
.............\.........\..........\....\.......\M_soldier.h
.............\.........\..........\....\Hawk.dsp
.............\.........\..........\....\Hawk.dsw
.............\.........\..........\....\Hawk.ncb
.............\.........\..........\....\Hawk.opt
.............\.........\..........\....\Hawk.plg
.............\.........\..........\....\hawkdll
.............\.........\..........\....\.......\animate.c
.............\.........\..........\....\.......\anorms.h
.............\.........\..........\....\.......\bmp.h
.............\.........\..........\....\.......\bsp.c
.............\.........\..........\....\.......\cpu.c
.............\.........\..........\....\.......\dll.c
.............\.........\..........\....\.......\dll.h
.............\.........\..........\....\.......\endian.c
.............\.........\..........\....\.......\endian.h
.............\.........\..........\....\.......\engine.c
.............\.........\..........\....\.......\graphics.c
.............\.........\..........\....\.......\graphics.h
.............\.........\..........\....\.......\hardware.c
.............\.........\..........\....\.......\hardware.h
.............\.........\..........\....\.......\hawk.c
.............\.........\..........\....\.......\hawk.h
.............\.........\..........\....\.......\hawkdll.def
.............\.........\..........\....\.......\hawkdll.dsp
.............\.........\..........\....\.......\hawkdll.plg
.............\.........\..........\....\.......\hawklogo.h
.............\.........\..........\....\.......\input.h
.............\.........\..........\....\.......\internal.h
.............\.........\..........\....\.......\light.c
.............\.........\..........\....\.......\load.c
.............\.........\..........\....\.......\load.h
.............\.........\..........\....\.......\loadmap.c
.............\.........\..........\....\.......\memory.c
.............\.........\..........\....\.......\memory.h
.............\.........\..........\....\.......\model.c
.............\.........\..........\....\.......\object.c
.............\.........\..........\....\.......\pakfile.c
.............\.........\..........\....\.......\pakfile.h
.............\.........\..........\....\.......\particle.c
.............\.........\..........\....\.......\particle.h
.............\.........\..........\....\.......\pcx.h
.............\.........\..........\....\.......\qfiles.h
.............\.........\..........\....\.......\render.c
.............\.........\..........\....\.......\sound.c
.............\.........\..........\....\.......\sound.h
.............\.........\..........\....\.......\texture.c
.............\.........\..........\....\.......\tga.h
.............\.........\..........\....\.......\vector.c
.............\.........\..........\....\.......\vector.h
.............\.........\..........\....\.......\wave.c
.............\.........\..........\....\.......\wave.h
.............\.........\..........\....\jpeg
.............\.........\..........\....\....\jcapimin.c
.............\.........\..........\....\....\jcapistd.c
.............\.........\..........\....\....\jccoefct.c
... ...