详细说明:《3D Engine Design》的随书源代码,包含完整的3D引擎的源代码
[MicrOs.rar] - 一个非常小巧的带Gui界面的操作系统源代码,内含三张图片。给有这方面需要的朋友.
[Hawk-08src.zip] - 著名物理引擎Hawk的源代码
[Advanced 3D Game Programming With Directx 9.0] - DirectX9.0 3D游戏编程
[Game Programming with DirectX 9.0 Source ] - 很多DirectX 9.0游戏编程源码例子
[Fly3D] - 《Realtime Rendering》的随书源代码,包含完整的3D引擎的源代码,及使用文档
[3D Game Engine Design Source Code.zip] - 《3D游戏引擎设计》的源码
[gameexamplesfly3Dengineinthebook3Dgame.rar] - 是3D游戏一书中所讲的游戏引擎fly3D 包括fly3D引擎的源码及应用此引擎开发出来的游戏实例 有fly3D引擎的教程,易于step by step跟学
[Hawk-08src.zip] - 著名物理引擎Hawk的源代码
[Advanced 3D Game Programming With Directx 9.0] - DirectX9.0 3D游戏编程
[Game Programming with DirectX 9.0 Source ] - 很多DirectX 9.0游戏编程源码例子
[Fly3D] - 《Realtime Rendering》的随书源代码,包含完整的3D引擎的源代码,及使用文档
[3D Game Engine Design Source Code.zip] - 《3D游戏引擎设计》的源码
[gameexamplesfly3Dengineinthebook3Dgame.rar] - 是3D游戏一书中所讲的游戏引擎fly3D 包括fly3D引擎的源码及应用此引擎开发出来的游戏实例 有fly3D引擎的教程,易于step by step跟学
相关函数/类:
GetDC CreateDIBitmap ReleaseDC DeleteObject PostQuitMessage BeginPaint CreateCompatibleDC GetObject SelectObject BitBlt DeleteDC EndPaint SetCapture SetWindowText ReleaseCapture SetDIBits InvalidateRect DefWindowProc LoadIcon LoadCursor GetStockObject RegisterClass MessageBox AdjustWindowRect CreateWindow ShowWindow UpdateWindow GetMessage TranslateMessage DispatchMessage GetParent
GetDC CreateDIBitmap ReleaseDC DeleteObject PostQuitMessage BeginPaint CreateCompatibleDC GetObject SelectObject BitBlt DeleteDC EndPaint SetCapture SetWindowText ReleaseCapture SetDIBits InvalidateRect DefWindowProc LoadIcon LoadCursor GetStockObject RegisterClass MessageBox AdjustWindowRect CreateWindow ShowWindow UpdateWindow GetMessage TranslateMessage DispatchMessage GetParent
文件列表(点击判断是否您需要的文件):
3DGame engine
.............\ImageSDK
.............\........\Applications
.............\........\............\Viewer24
.............\........\............\........\Viewer24.cpp
.............\........\............\........\Viewer24.dsp
.............\........\Bin
.............\........\...\Viewer24.exe
.............\........\Include
.............\........\.......\coord.h
.............\........\.......\elchar.h
.............\........\.......\eldouble.h
.............\........\.......\elemdbm.h
.............\........\.......\element.h
.............\........\.......\elements.h
.............\........\.......\elfloat.h
.............\........\.......\elint.h
.............\........\.......\ellong.h
.............\........\.......\elrgb5.h
.............\........\.......\elrgb8.h
.............\........\.......\elshort.h
.............\........\.......\eluchar.h
.............\........\.......\eluint.h
.............\........\.......\elulong.h
.............\........\.......\elushort.h
.............\........\.......\fileform.h
.............\........\.......\imagbase.h
.............\........\.......\images.h
.............\........\.......\imagfile.h
.............\........\.......\imchar.h
.............\........\.......\imdouble.h
.............\........\.......\imfloat.h
.............\........\.......\imint.h
.............\........\.......\imlong.h
.............\........\.......\imrgb5.h
.............\........\.......\imrgb8.h
.............\........\.......\imshort.h
.............\........\.......\imuchar.h
.............\........\.......\imuint.h
.............\........\.......\imulong.h
.............\........\.......\imushort.h
.............\........\.......\lattice.h
.............\........\.......\magic1.h
.............\........\.......\magic2.h
.............\........\.......\usrimage.h
.............\........\Library
.............\........\.......\Debug
.............\........\.......\.....\Imagics.lib
.............\........\.......\Release
.............\........\.......\.......\Imagics.lib
.............\........\Source
.............\........\......\coord.cpp
.............\........\......\coord.h
.............\........\......\elchar.cpp
.............\........\......\elchar.h
.............\........\......\eldouble.cpp
.............\........\......\eldouble.h
.............\........\......\elemdbm.cpp
.............\........\......\elemdbm.h
.............\........\......\element.cpp
.............\........\......\element.h
.............\........\......\elements.h
.............\........\......\elfloat.cpp
.............\........\......\elfloat.h
.............\........\......\elint.cpp
.............\........\......\elint.h
.............\........\......\ellong.cpp
.............\........\......\ellong.h
.............\........\......\elrgb5.cpp
.............\........\......\elrgb5.h
.............\........\......\elrgb8.cpp
.............\........\......\elrgb8.h
.............\........\......\elshort.cpp
.............\........\......\elshort.h
.............\........\......\eluchar.cpp
.............\........\......\eluchar.h
.............\........\......\eluint.cpp
.............\........\......\eluint.h
.............\........\......\elulong.cpp
.............\........\......\elulong.h
.............\........\......\elushort.cpp
.............\........\......\elushort.h
.............\........\......\fileform.cpp
.............\........\......\fileform.h
.............\........\......\imagbase.cpp
.............\........\......\imagbase.h
... ...
3DGame engine
.............\ImageSDK
.............\........\Applications
.............\........\............\Viewer24
.............\........\............\........\Viewer24.cpp
.............\........\............\........\Viewer24.dsp
.............\........\Bin
.............\........\...\Viewer24.exe
.............\........\Include
.............\........\.......\coord.h
.............\........\.......\elchar.h
.............\........\.......\eldouble.h
.............\........\.......\elemdbm.h
.............\........\.......\element.h
.............\........\.......\elements.h
.............\........\.......\elfloat.h
.............\........\.......\elint.h
.............\........\.......\ellong.h
.............\........\.......\elrgb5.h
.............\........\.......\elrgb8.h
.............\........\.......\elshort.h
.............\........\.......\eluchar.h
.............\........\.......\eluint.h
.............\........\.......\elulong.h
.............\........\.......\elushort.h
.............\........\.......\fileform.h
.............\........\.......\imagbase.h
.............\........\.......\images.h
.............\........\.......\imagfile.h
.............\........\.......\imchar.h
.............\........\.......\imdouble.h
.............\........\.......\imfloat.h
.............\........\.......\imint.h
.............\........\.......\imlong.h
.............\........\.......\imrgb5.h
.............\........\.......\imrgb8.h
.............\........\.......\imshort.h
.............\........\.......\imuchar.h
.............\........\.......\imuint.h
.............\........\.......\imulong.h
.............\........\.......\imushort.h
.............\........\.......\lattice.h
.............\........\.......\magic1.h
.............\........\.......\magic2.h
.............\........\.......\usrimage.h
.............\........\Library
.............\........\.......\Debug
.............\........\.......\.....\Imagics.lib
.............\........\.......\Release
.............\........\.......\.......\Imagics.lib
.............\........\Source
.............\........\......\coord.cpp
.............\........\......\coord.h
.............\........\......\elchar.cpp
.............\........\......\elchar.h
.............\........\......\eldouble.cpp
.............\........\......\eldouble.h
.............\........\......\elemdbm.cpp
.............\........\......\elemdbm.h
.............\........\......\element.cpp
.............\........\......\element.h
.............\........\......\elements.h
.............\........\......\elfloat.cpp
.............\........\......\elfloat.h
.............\........\......\elint.cpp
.............\........\......\elint.h
.............\........\......\ellong.cpp
.............\........\......\ellong.h
.............\........\......\elrgb5.cpp
.............\........\......\elrgb5.h
.............\........\......\elrgb8.cpp
.............\........\......\elrgb8.h
.............\........\......\elshort.cpp
.............\........\......\elshort.h
.............\........\......\eluchar.cpp
.............\........\......\eluchar.h
.............\........\......\eluint.cpp
.............\........\......\eluint.h
.............\........\......\elulong.cpp
.............\........\......\elulong.h
.............\........\......\elushort.cpp
.............\........\......\elushort.h
.............\........\......\fileform.cpp
.............\........\......\fileform.h
.............\........\......\imagbase.cpp
.............\........\......\imagbase.h
... ...