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所属分类:OpenGL
开发工具:Visual C++
文件大小:8060KB
下载次数:9
上传日期:2010-10-22 15:14:55
上 传 者2724035
说明:   SDL(Simple DirectMedia Layer)是什么呢?根据他的表面意思,翻译过来就是简单的指导媒体层SDL是一个跨平台的多媒体函数库,被用来设计成在低层访问音频,键盘,鼠标,游戏杆,基于OPENGL(一个3D图象开发函数库)的3D 硬件,和2D图象帧缓冲区。它被广泛的用于基于MPEG的媒体播放软件,模拟器,和许多著名的游戏。最著名的游戏是赢得LIUNX组游戏开发大奖的 文明:权利的召唤(Civilization: Call To Power)。
(SDL (Simple DirectMedia Layer) is it? According to his surface meaning, translation is a simple guide the media layer of SDL is a cross-platform multimedia library, designed to be used in low-level access to audio, keyboard, mouse, joystick, based on OPENGL (a 3D graphics development function library) of 3D hardware, and the 2D image frame buffer. It is widely used in MPEG-based media player software, emulators, and many well-known games. The most famous group of the game is to win the game development awards LIUNX civilization: the right to call (Civilization: Call To Power).)

文件列表:
SDL资料\SDL\Sam Lantinga\Copying (0, 2001-04-11)
SDL资料\SDL\Sam Lantinga\Sdl 1.1.8\Acinclude.m4 (21402, 2001-04-11)
SDL资料\SDL\Sam Lantinga\Sdl 1.1.8\Aclocal.m4 (24000, 2001-04-11)
SDL资料\SDL\Sam Lantinga\Sdl 1.1.8\Autogen.sh (481, 2001-04-11)
SDL资料\SDL\Sam Lantinga\Sdl 1.1.8\Bugs (5674, 2001-04-11)
SDL资料\SDL\Sam Lantinga\Sdl 1.1.8\Config.guess (39576, 2001-04-11)
SDL资料\SDL\Sam Lantinga\Sdl 1.1.8\Config.sub (27480, 2001-04-11)
SDL资料\SDL\Sam Lantinga\Sdl 1.1.8\Configure (256394, 2001-04-11)
SDL资料\SDL\Sam Lantinga\Sdl 1.1.8\Configure.in (63130, 2001-04-11)
SDL资料\SDL\Sam Lantinga\Sdl 1.1.8\Copying (23244, 2001-04-11)
SDL资料\SDL\Sam Lantinga\Sdl 1.1.8\Credits (1433, 2001-04-11)
SDL资料\SDL\Sam Lantinga\Sdl 1.1.8\Cwprojects.sea.bin (237568, 2001-04-11)
SDL资料\SDL\Sam Lantinga\Sdl 1.1.8\Docs\Html\Audio.html (4057, 2001-04-11)
SDL资料\SDL\Sam Lantinga\Sdl 1.1.8\Docs\Html\Cdrom.html (4404, 2001-04-11)
SDL资料\SDL\Sam Lantinga\Sdl 1.1.8\Docs\Html\Event.html (3101, 2001-04-11)
SDL资料\SDL\Sam Lantinga\Sdl 1.1.8\Docs\Html\Eventfunctions.html (3834, 2001-04-11)
SDL资料\SDL\Sam Lantinga\Sdl 1.1.8\Docs\Html\Eventstructures.html (3209, 2001-04-11)
SDL资料\SDL\Sam Lantinga\Sdl 1.1.8\Docs\Html\General.html (3005, 2001-04-11)
SDL资料\SDL\Sam Lantinga\Sdl 1.1.8\Docs\Html\Guideexamples.html (2289, 2001-04-11)
SDL资料\SDL\Sam Lantinga\Sdl 1.1.8\Docs\Html\Guideinput.html (14118, 2001-04-11)
SDL资料\SDL\Sam Lantinga\Sdl 1.1.8\Docs\Html\Guidepreface.html (2270, 2001-04-11)
SDL资料\SDL\Sam Lantinga\Sdl 1.1.8\Docs\Html\Guidethebasics.html (2030, 2001-04-11)
SDL资料\SDL\Sam Lantinga\Sdl 1.1.8\Docs\Html\Index.html (18444, 2001-04-11)
SDL资料\SDL\Sam Lantinga\Sdl 1.1.8\Docs\Html\Joystick.html (5105, 2001-04-11)
SDL资料\SDL\Sam Lantinga\Sdl 1.1.8\Docs\Html\Makefile.am (4206, 2001-04-11)
SDL资料\SDL\Sam Lantinga\Sdl 1.1.8\Docs\Html\Makefile.in (8964, 2001-04-11)
SDL资料\SDL\Sam Lantinga\Sdl 1.1.8\Docs\Html\P255.html (2098, 2001-04-11)
SDL资料\SDL\Sam Lantinga\Sdl 1.1.8\Docs\Html\P8.html (1965, 2001-04-11)
SDL资料\SDL\Sam Lantinga\Sdl 1.1.8\Docs\Html\Sdlactiveevent.html (4427, 2001-04-11)
SDL资料\SDL\Sam Lantinga\Sdl 1.1.8\Docs\Html\Sdladdtimer.html (4235, 2001-04-11)
SDL资料\SDL\Sam Lantinga\Sdl 1.1.8\Docs\Html\Sdlaudiocvt.html (7238, 2001-04-11)
SDL资料\SDL\Sam Lantinga\Sdl 1.1.8\Docs\Html\Sdlaudiospec.html (7153, 2001-04-11)
SDL资料\SDL\Sam Lantinga\Sdl 1.1.8\Docs\Html\Sdlblitsurface.html (4587, 2001-04-11)
SDL资料\SDL\Sam Lantinga\Sdl 1.1.8\Docs\Html\Sdlbuildaudiocvt.html (3853, 2001-04-11)
SDL资料\SDL\Sam Lantinga\Sdl 1.1.8\Docs\Html\Sdlcd.html (4427, 2001-04-11)
SDL资料\SDL\Sam Lantinga\Sdl 1.1.8\Docs\Html\Sdlcdclose.html (2385, 2001-04-11)
SDL资料\SDL\Sam Lantinga\Sdl 1.1.8\Docs\Html\Sdlcdeject.html (2514, 2001-04-11)
SDL资料\SDL\Sam Lantinga\Sdl 1.1.8\Docs\Html\Sdlcdname.html (2770, 2001-04-11)
SDL资料\SDL\Sam Lantinga\Sdl 1.1.8\Docs\Html\Sdlcdnumdrives.html (2331, 2001-04-11)
... ...

Simple DirectMedia Layer (SDL) Version 1.2 --- http://www.libsdl.org/ This is the Simple DirectMedia Layer, a general API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms. The current version supports Linux, Windows CE/95/***/ME/XP/Vista, BeOS, MacOS Classic, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains support for Dreamcast, Atari, AIX, OSF/Tru***, RISC OS, SymbianOS, Nintendo DS, and OS/2, but these are not officially supported. SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, Pike, Pliant, Python, Ruby, and Smalltalk. This library is distributed under GNU LGPL version 2, which can be found in the file "COPYING". This license allows you to use SDL freely in commercial programs as long as you link with the dynamic library. The best way to learn how to use SDL is to check out the header files in the "include" subdirectory and the programs in the "test" subdirectory. The header files and test programs are well commented and always up to date. More documentation is available in HTML format in "docs/index.html", and a documentation wiki is available online at: http://www.libsdl.org/cgi/docwiki.cgi The test programs in the "test" subdirectory are in the public domain. Frequently asked questions are answered online: http://www.libsdl.org/faq.php If you need help with the library, or just want to discuss SDL related issues, you can join the developers mailing list: http://www.libsdl.org/mailing-list.php Enjoy! Sam Lantinga (slouken@libsdl.org)

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