详细说明:基于GPU的流体力学仿真程序(需要Geforce3以上显卡)-GPU-based fluid dynamics simulation program (PII/400 need more graphics)
[使用纹理模拟冒泡.rar] - opengl特效:使用纹理模拟冒泡,用贴图来达到冒泡的感觉,很有意思呀!
[ogl_arb_shader_simple_vs2ps.zip] - Demonstrates how to write both a simple vertex and pixel shader using ARB_vertex_program and ARB_fragment_program.
[《OpenGL三维图形系统开发与实用技术》书的源码.rar] - OpenGL三维图形系统开发与实用技术》书的源码
[OpenGL_3D_project_design.rar] - openGL三维程序设计电子书,很值得看的一本教程
[opengl_pick_sample.rar] - 太阳系模拟,视口放大、缩小,3d物体选取的优秀实例。
[ReadXMLFile.rar] - 十分好用的xml文件内容读取程序,既简单又易学。
[一个功能全面的文本编缉器的源程序.zip] - 一个文本编辑器,压缩包里包含源程序和可执行文件。
[vtkwithc++6.0.rar] - vtk是一个可视化工具包,他又强大的功能,很多可视化领域的研究人员都在应用它。目前三维重建方面一个大型的函数库,广泛应用于医学、计算流体力学、三维数据可视化等方面 .如何在VC中应用VTK呢,这里将给你详细answer.
[ROEUP.rar] - 一个基于有限体积法的斜水跃水流动画模拟,使用OPengl工具,非常逼真。动画连续,对流体力学感兴趣的朋友一定有用哦!
[Example1a.rar] - 本人刚学习matlab编了一些初步的程序,这是编写的流体和换热的程序,希望交流
[ogl_arb_shader_simple_vs2ps.zip] - Demonstrates how to write both a simple vertex and pixel shader using ARB_vertex_program and ARB_fragment_program.
[《OpenGL三维图形系统开发与实用技术》书的源码.rar] - OpenGL三维图形系统开发与实用技术》书的源码
[OpenGL_3D_project_design.rar] - openGL三维程序设计电子书,很值得看的一本教程
[opengl_pick_sample.rar] - 太阳系模拟,视口放大、缩小,3d物体选取的优秀实例。
[ReadXMLFile.rar] - 十分好用的xml文件内容读取程序,既简单又易学。
[一个功能全面的文本编缉器的源程序.zip] - 一个文本编辑器,压缩包里包含源程序和可执行文件。
[vtkwithc++6.0.rar] - vtk是一个可视化工具包,他又强大的功能,很多可视化领域的研究人员都在应用它。目前三维重建方面一个大型的函数库,广泛应用于医学、计算流体力学、三维数据可视化等方面 .如何在VC中应用VTK呢,这里将给你详细answer.
[ROEUP.rar] - 一个基于有限体积法的斜水跃水流动画模拟,使用OPengl工具,非常逼真。动画连续,对流体力学感兴趣的朋友一定有用哦!
[Example1a.rar] - 本人刚学习matlab编了一些初步的程序,这是编写的流体和换热的程序,希望交流
文件列表(点击判断是否您需要的文件,如果是垃圾请在下面评价投诉):
DemoFluid2D
...........\bin


...........\...\GPGPUApp2D.exe
...........\...\Help.files
...........\...\..........\filelist.xml





...........\...\..........\image006.jpg
...........\...\..........\image007.png
...........\...\..........\image008.jpg
...........\...\..........\image009.png
...........\...\..........\image010.jpg
...........\...\..........\image011.jpg
...........\...\..........\image012.jpg
...........\...\..........\image013.jpg
...........\...\..........\image014.jpg
...........\...\..........\image015.png
...........\...\..........\image016.jpg
...........\...\..........\image017.png
...........\...\..........\image018.jpg
...........\...\..........\image019.png
...........\...\..........\image020.jpg
...........\...\..........\image021.png
...........\...\..........\image022.jpg
...........\...\..........\image023.png
...........\...\..........\image024.jpg
...........\...\..........\image026.jpg
...........\...\..........\image028.jpg
...........\...\..........\image030.jpg
...........\...\..........\image031.jpg
...........\...\..........\image032.jpg
...........\...\..........\image033.jpg
...........\...\..........\image034.jpg
...........\...\..........\image035.jpg
...........\...\..........\image036.jpg
...........\...\Help.htm


...........\...\result
...........\examples
...........\........\Block.dat

...........\........\cavity.dat

...........\........\CG.dat

...........\........\circle.dat
...........\........\dd.dat

...........\........\dream.dat
...........\fragmentprograms
...........\................\smAddSource2D.psh
...........\................\smAdvect2D.psh
...........\................\smBuoyance2D.psh
...........\................\smComputeResidual2D.psh
...........\................\smDiffuse2D.psh
...........\................\smDivergence2D.psh
...........\................\smDynamic2D.psh
...........\................\smOmiga2D.psh
...........\................\smPressure2D.psh
...........\................\smProcessPboundary2D.psh
...........\................\smProcessVboundary2D.psh
...........\................\smRealOffset2D.psh
...........\................\smRenderDensity2D.psh
...........\................\smRenderPressure2D.psh
...........\................\smRTVertexArray2D.psh
...........\................\smSubtract2D.psh
...........\................\smVBound2D.psh
...........\................\smVelocityFactor2D.psh
...........\................\smVelocityFactor2Dcg.psh
...........\................\smVoriticity2D.psh
...........\readme.txt
DemoFluid2D
...........\bin


...........\...\GPGPUApp2D.exe
...........\...\Help.files
...........\...\..........\filelist.xml





...........\...\..........\image006.jpg
...........\...\..........\image007.png
...........\...\..........\image008.jpg
...........\...\..........\image009.png
...........\...\..........\image010.jpg
...........\...\..........\image011.jpg
...........\...\..........\image012.jpg
...........\...\..........\image013.jpg
...........\...\..........\image014.jpg
...........\...\..........\image015.png
...........\...\..........\image016.jpg
...........\...\..........\image017.png
...........\...\..........\image018.jpg
...........\...\..........\image019.png
...........\...\..........\image020.jpg
...........\...\..........\image021.png
...........\...\..........\image022.jpg
...........\...\..........\image023.png
...........\...\..........\image024.jpg
...........\...\..........\image026.jpg
...........\...\..........\image028.jpg
...........\...\..........\image030.jpg
...........\...\..........\image031.jpg
...........\...\..........\image032.jpg
...........\...\..........\image033.jpg
...........\...\..........\image034.jpg
...........\...\..........\image035.jpg
...........\...\..........\image036.jpg
...........\...\Help.htm


...........\...\result
...........\examples
...........\........\Block.dat

...........\........\cavity.dat

...........\........\CG.dat

...........\........\circle.dat
...........\........\dd.dat

...........\........\dream.dat
...........\fragmentprograms
...........\................\smAddSource2D.psh
...........\................\smAdvect2D.psh
...........\................\smBuoyance2D.psh
...........\................\smComputeResidual2D.psh
...........\................\smDiffuse2D.psh
...........\................\smDivergence2D.psh
...........\................\smDynamic2D.psh
...........\................\smOmiga2D.psh
...........\................\smPressure2D.psh
...........\................\smProcessPboundary2D.psh
...........\................\smProcessVboundary2D.psh
...........\................\smRealOffset2D.psh
...........\................\smRenderDensity2D.psh
...........\................\smRenderPressure2D.psh
...........\................\smRTVertexArray2D.psh
...........\................\smSubtract2D.psh
...........\................\smVBound2D.psh
...........\................\smVelocityFactor2D.psh
...........\................\smVelocityFactor2Dcg.psh
...........\................\smVoriticity2D.psh
...........\readme.txt