详细说明:ParaEngine游戏引擎地形引擎(Terrain Engine)源代码(转自SourceForge)。-ParaEngine game engine terrain engine (Terrain Engine) source code (Reproduced from the SourceForge).
[duqumoxing.rar] - 在DirectX3D中,怎样把用3DMAX绘制的模型导入到程序中(原代码)
[MS-DOS6.0完整源代码.rar] - Microsoft MS-DOS6.0 完整源代码,包括所有外部命令,安装程序,DOSSHELL等。每个源文件均包括开发历史、更新说明、注释。这样一套源码对你的意义,实在无法以笔墨形容
[terrain_Mo1877794172005.zip] - direct3d实现地形编辑器, 一个国外的人做的.
[Real-Time 3D terrain Engines source code.rar] - Real-Time 3D terrain Engines 的源代码,描述怎样实时渲染3D地形,对游戏开发者应该有帮助。
[MicroTerra-0.4.1-WINDOWS-SRC.zip] - vc 开发的3维地形图绘图演示程序,开源的
[Lod-draw.rar] - 用于绘制动态地形,且加入了地形动态LOD实时简化算法,保证大面积地形三维运行流畅。
[terrain.rar] - 用directx3d实现的地形效果,有摄影机,可以行走
[2DARPGdemoandmapedit.rar] - 一款优秀的2DARPGDEMO.附带地图编辑器。实现了地图场景的切换和智能寻路算法。
[基于HOHO游戏引擎的游戏大作.rar] - 基于HOHO游戏引擎的游戏大作,代码含金量很高。可玩可学习研究。当今开源的、复杂一点的、基于游戏引擎开发的游戏代码不多。这是一个非常难得的学习研究机会,不要错过了!
[3D Game Engine Design Source Code.zip] - 《3D游戏引擎设计》的源码
[MS-DOS6.0完整源代码.rar] - Microsoft MS-DOS6.0 完整源代码,包括所有外部命令,安装程序,DOSSHELL等。每个源文件均包括开发历史、更新说明、注释。这样一套源码对你的意义,实在无法以笔墨形容
[terrain_Mo1877794172005.zip] - direct3d实现地形编辑器, 一个国外的人做的.
[Real-Time 3D terrain Engines source code.rar] - Real-Time 3D terrain Engines 的源代码,描述怎样实时渲染3D地形,对游戏开发者应该有帮助。
[MicroTerra-0.4.1-WINDOWS-SRC.zip] - vc 开发的3维地形图绘图演示程序,开源的
[Lod-draw.rar] - 用于绘制动态地形,且加入了地形动态LOD实时简化算法,保证大面积地形三维运行流畅。
[terrain.rar] - 用directx3d实现的地形效果,有摄影机,可以行走
[2DARPGdemoandmapedit.rar] - 一款优秀的2DARPGDEMO.附带地图编辑器。实现了地图场景的切换和智能寻路算法。
[基于HOHO游戏引擎的游戏大作.rar] - 基于HOHO游戏引擎的游戏大作,代码含金量很高。可玩可学习研究。当今开源的、复杂一点的、基于游戏引擎开发的游戏代码不多。这是一个非常难得的学习研究机会,不要错过了!
[3D Game Engine Design Source Code.zip] - 《3D游戏引擎设计》的源码
相关函数/类:
ZeroMemory LoadImage
ZeroMemory LoadImage
文件列表(点击判断是否您需要的文件):
terrainSrc
..........\terrain
..........\.......\BitArray.h
..........\.......\Box.h
..........\.......\Brush.cpp
..........\.......\Brush.h
..........\.......\config.h
..........\.......\config.h.in
..........\.......\Demeter.h
..........\.......\DemeterDrawable.h
..........\.......\DemeterEntryPoint.cpp
..........\.......\DemeterException.h
..........\.......\DetailTexture.cpp
..........\.......\DetailTexture.h
..........\.......\GDALElevationLoader.cpp
..........\.......\Globals.cpp
..........\.......\Globals.h
..........\.......\ImageLoader.h
..........\.......\Loader.cpp
..........\.......\Loader.h
..........\.......\Makefile.am
..........\.......\Makefile.in
..........\.......\Plane.cpp
..........\.......\Plane.h
..........\.......\Ray.h
..........\.......\readme.txt
..........\.......\SDLTextureLoader.cpp
..........\.......\Settings.cpp
..........\.......\Settings.h
..........\.......\SkyBox.cpp
..........\.......\SkyBox.h
..........\.......\StdAfx.cpp
..........\.......\StdAfx.h
..........\.......\Terrain.cpp
..........\.......\Terrain.h
..........\.......\TerrainBlock.cpp
..........\.......\TerrainBlock.h
..........\.......\TerrainLattice.cpp
..........\.......\TerrainLattice.h
..........\.......\TerrainLoadListener.h
..........\.......\TerrainVertex.cpp
..........\.......\TerrainVertex.h
..........\.......\Texture.cpp
..........\.......\Texture.h
..........\.......\TextureCell.cpp
..........\.......\TextureCell.h
..........\.......\TextureFactory.cpp
..........\.......\TextureFactory.h
..........\.......\TextureGenerator.cpp
..........\.......\TextureGenerator.h
..........\.......\TextureSet.cpp
..........\.......\TextureSet.h
..........\.......\Triangle.cpp
..........\.......\Triangle.h
..........\.......\TriangleFan.cpp
..........\.......\TriangleFan.h
..........\.......\TriangleStrip.cpp
..........\.......\TriangleStrip.h
..........\.......\Vector.cpp
..........\.......\Vector.h
..........\.......\vssver.scc
terrainSrc
..........\terrain
..........\.......\BitArray.h
..........\.......\Box.h
..........\.......\Brush.cpp
..........\.......\Brush.h
..........\.......\config.h
..........\.......\config.h.in
..........\.......\Demeter.h
..........\.......\DemeterDrawable.h
..........\.......\DemeterEntryPoint.cpp
..........\.......\DemeterException.h
..........\.......\DetailTexture.cpp
..........\.......\DetailTexture.h
..........\.......\GDALElevationLoader.cpp
..........\.......\Globals.cpp
..........\.......\Globals.h
..........\.......\ImageLoader.h
..........\.......\Loader.cpp
..........\.......\Loader.h
..........\.......\Makefile.am
..........\.......\Makefile.in
..........\.......\Plane.cpp
..........\.......\Plane.h
..........\.......\Ray.h
..........\.......\readme.txt
..........\.......\SDLTextureLoader.cpp
..........\.......\Settings.cpp
..........\.......\Settings.h
..........\.......\SkyBox.cpp
..........\.......\SkyBox.h
..........\.......\StdAfx.cpp
..........\.......\StdAfx.h
..........\.......\Terrain.cpp
..........\.......\Terrain.h
..........\.......\TerrainBlock.cpp
..........\.......\TerrainBlock.h
..........\.......\TerrainLattice.cpp
..........\.......\TerrainLattice.h
..........\.......\TerrainLoadListener.h
..........\.......\TerrainVertex.cpp
..........\.......\TerrainVertex.h
..........\.......\Texture.cpp
..........\.......\Texture.h
..........\.......\TextureCell.cpp
..........\.......\TextureCell.h
..........\.......\TextureFactory.cpp
..........\.......\TextureFactory.h
..........\.......\TextureGenerator.cpp
..........\.......\TextureGenerator.h
..........\.......\TextureSet.cpp
..........\.......\TextureSet.h
..........\.......\Triangle.cpp
..........\.......\Triangle.h
..........\.......\TriangleFan.cpp
..........\.......\TriangleFan.h
..........\.......\TriangleStrip.cpp
..........\.......\TriangleStrip.h
..........\.......\Vector.cpp
..........\.......\Vector.h
..........\.......\vssver.scc