Direct3D_game_develop

所属分类:游戏
开发工具:Visual C++
文件大小:43684KB
下载次数:482
上传日期:2007-10-03 10:12:18
上 传 者xhjianggood
说明:  这是《Direct3D游戏开发技术详解》一书的源代码,3D游戏开发的好书,希望对大家有帮助!
(This is the )

文件列表:
第10章 (, 2006-01-11)
第10章\DX8_SkinnedMesh (, 2006-01-11)
第10章\DX8_SkinnedMesh\SkinnedMesh.dsp (4987, 2006-01-04)
第10章\DX8_SkinnedMesh\SkinnedMesh.dsw (545, 2006-01-04)
第10章\DX8_SkinnedMesh\SkinnedMesh.h (9681, 2006-01-04)
第10章\DX8_SkinnedMesh\SkinnedMesh.ncb (453632, 2006-01-04)
第10章\DX8_SkinnedMesh\SkinnedMesh.rc (4651, 2006-01-04)
第10章\DX8_SkinnedMesh\SkinnedMesh.sln (911, 2006-01-04)
第10章\DX8_SkinnedMesh\SkinnedMesh.suo (9728, 2006-01-04)
第10章\DX8_SkinnedMesh\SkinnedMesh.vcproj (8216, 2006-01-04)
第10章\DX8_SkinnedMesh\directx.ico (1078, 2006-01-04)
第10章\DX8_SkinnedMesh\mdraw.cpp (17798, 2006-01-04)
第10章\DX8_SkinnedMesh\mload.cpp (44963, 2006-01-04)
第10章\DX8_SkinnedMesh\resource.h (1432, 2006-01-04)
第10章\DX8_SkinnedMesh\skinnedmesh.cpp (16520, 2006-01-04)
第10章\DX9C_SkinnedMesh (, 2006-01-11)
第10章\DX9C_SkinnedMesh\resource.h (454, 2006-01-04)
第10章\DX9C_SkinnedMesh\skinmesh1.vsh (1972, 2006-01-04)
第10章\DX9C_SkinnedMesh\skinmesh2.vsh (2297, 2006-01-04)
第10章\DX9C_SkinnedMesh\skinmesh3.vsh (2461, 2006-01-04)
第10章\DX9C_SkinnedMesh\skinmesh4.vsh (2624, 2006-01-04)
第10章\DX9C_SkinnedMesh\skinnedmesh.cpp (82229, 2006-01-04)
第10章\DX9C_SkinnedMesh\skinnedmesh.fx (3334, 2006-01-04)
第10章\DX9C_SkinnedMesh\skinnedmesh.jpg (2030, 2006-01-04)
第10章\DX9C_SkinnedMesh\skinnedmesh.manifest (684, 2006-01-04)
第10章\DX9C_SkinnedMesh\skinnedmesh.rc (1952, 2006-01-04)
第10章\DX9C_SkinnedMesh\skinnedmesh_2002.sln (927, 2006-01-04)
第10章\DX9C_SkinnedMesh\skinnedmesh_2002.vcproj (5069, 2006-01-04)
第10章\DX9C_SkinnedMesh\skinnedmesh_2003.ncb (1289216, 2006-01-04)
第10章\DX9C_SkinnedMesh\skinnedmesh_2003.sln (916, 2006-01-04)
第10章\DX9C_SkinnedMesh\skinnedmesh_2003.suo (8704, 2006-01-04)
第10章\DX9C_SkinnedMesh\skinnedmesh_2003.vcproj (5428, 2006-01-04)
第10章\DX9_SkinnedMesh (, 2006-01-11)
第10章\DX9_SkinnedMesh\SkinnedMesh.dsp (9108, 2006-01-04)
第10章\DX9_SkinnedMesh\SkinnedMesh.dsw (545, 2006-01-04)
第10章\DX9_SkinnedMesh\SkinnedMesh.jpg (15125, 2006-01-04)
第10章\DX9_SkinnedMesh\SkinnedMesh.manifest (688, 2006-01-04)
第10章\DX9_SkinnedMesh\SkinnedMesh.ncb (642048, 2006-01-04)
第10章\DX9_SkinnedMesh\SkinnedMesh.sln (1337, 2006-01-04)
第10章\DX9_SkinnedMesh\SkinnedMesh.sln.old (1344, 2006-01-04)
... ...

//----------------------------------------------------------------------------- // Name: Text3D Direct3D Sample // // Copyright (c) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- Description =========== The Text3D sample shows how to draw 2D text and 3D text in a 3D scene. This is most useful for display stats, in game menus, etc. Path ==== Source: DXSDK\Samples\C++\Direct3D\Text3D Executable: DXSDK\Samples\C++\Direct3D\Bin User's Guide ============ The following keys are implemented. The dropdown menus can be used for the same controls. Starts and stops the scene Advances the scene by a small increment Shows help or available commands. Prompts user to select a new rendering device or display mode Toggles between fullscreen and windowed modes Exits the app. Programming Notes ================= This sample uses ID3DXFont to display 2D text in a 3D scene. The sample also shows how to use D3DXCreateText() to create a D3DX mesh containing a 3D model of a text string. Note that D3DXCreateText may not work with certain types of fonts, such as bitmap fonts and some symbol fonts. This sample makes use of common DirectX code (consisting of helper functions, etc.) that is shared with other samples on the DirectX SDK. All common headers and source code can be found in the following directory: DXSDK\Samples\C++\Common

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