基于STM32的Littlevgl-rtc实时日历
所属分类:
单片机开发
开发工具:C/C++
文件大小:14113KB
下载次数:9
上传日期:2020-10-14 16:05:16
上 传 者:
dexter99
说明: 基于stm32的gui littlevgl 与rtc结合显示的实时日历
(Real time calendar display based on STM32 GUI littlevgl and RTC)
文件列表:
template\CORE\core_cm4.h (109142, 2016-04-15)
template\CORE\core_cm4_simd.h (22735, 2016-04-15)
template\CORE\core_cmFunc.h (17146, 2016-04-15)
template\CORE\core_cmInstr.h (20513, 2016-04-15)
template\CORE\startup_stm32f40_41xxx.s (29605, 2019-11-28)
template\FWLIB\inc\misc.h (6924, 2016-04-15)
template\FWLIB\inc\stm32f4xx_adc.h (32880, 2016-04-15)
template\FWLIB\inc\stm32f4xx_can.h (27318, 2016-04-15)
template\FWLIB\inc\stm32f4xx_crc.h (2416, 2016-04-15)
template\FWLIB\inc\stm32f4xx_cryp.h (14481, 2016-04-15)
template\FWLIB\inc\stm32f4xx_dac.h (14946, 2016-04-15)
template\FWLIB\inc\stm32f4xx_dbgmcu.h (4296, 2016-04-15)
template\FWLIB\inc\stm32f4xx_dcmi.h (12977, 2016-04-15)
template\FWLIB\inc\stm32f4xx_dma.h (28882, 2016-04-15)
template\FWLIB\inc\stm32f4xx_dma2d.h (19692, 2016-04-15)
template\FWLIB\inc\stm32f4xx_exti.h (8012, 2016-04-15)
template\FWLIB\inc\stm32f4xx_flash.h (24467, 2016-04-15)
template\FWLIB\inc\stm32f4xx_flash_ramfunc.h (3275, 2016-04-15)
template\FWLIB\inc\stm32f4xx_fmc.h (44924, 2016-04-15)
template\FWLIB\inc\stm32f4xx_fsmc.h (27181, 2016-04-15)
template\FWLIB\inc\stm32f4xx_gpio.h (23548, 2016-04-15)
template\FWLIB\inc\stm32f4xx_hash.h (10084, 2016-04-15)
template\FWLIB\inc\stm32f4xx_i2c.h (31939, 2016-04-15)
template\FWLIB\inc\stm32f4xx_iwdg.h (4323, 2016-04-15)
template\FWLIB\inc\stm32f4xx_ltdc.h (21191, 2016-04-15)
template\FWLIB\inc\stm32f4xx_pwr.h (7728, 2016-04-15)
template\FWLIB\inc\stm32f4xx_rcc.h (30063, 2016-04-15)
template\FWLIB\inc\stm32f4xx_rng.h (3958, 2016-04-15)
template\FWLIB\inc\stm32f4xx_rtc.h (40546, 2016-04-15)
template\FWLIB\inc\stm32f4xx_sai.h (25470, 2016-04-15)
template\FWLIB\inc\stm32f4xx_sdio.h (22777, 2016-04-15)
template\FWLIB\inc\stm32f4xx_spi.h (21178, 2016-04-15)
template\FWLIB\inc\stm32f4xx_syscfg.h (8974, 2016-04-15)
template\FWLIB\inc\stm32f4xx_tim.h (51689, 2016-04-15)
template\FWLIB\inc\stm32f4xx_usart.h (17935, 2016-04-15)
template\FWLIB\inc\stm32f4xx_wwdg.h (3542, 2016-04-15)
template\FWLIB\src\misc.c (11443, 2016-04-15)
template\FWLIB\src\stm32f4xx_adc.c (69068, 2016-04-15)
template\FWLIB\src\stm32f4xx_can.c (60150, 2016-04-15)
template\FWLIB\src\stm32f4xx_crc.c (3596, 2016-04-15)
... ...
LittlevGL - Open-source Embedded GUI Library
LittlevGL provides everything you need to create a Graphical User Interface (GUI) on embedded systems with easy-to-use graphical elements, beautiful visual effects and low memory footprint.
---
- [Features](#features)
- [Supported devices](#supported-devices)
- [Quick start in a simulator](#quick-start-in-a-simulator)
- [Add LittlevGL to your project](#add-littlevgl-to-your-project)
- [Learn the basics](#learn-the-basics)
- [Examples](#examples)
- [Contributing](#contributing)
- [Donate](#donate)
## Features
* **Powerful building blocks** buttons, charts, lists, sliders, images, etc.
* **Advanced graphics** with animations, anti-aliasing, opacity, smooth scrolling
* **Simultaneously use various input devices** touchscreen, mouse, keyboard, encoder, buttons, etc.
* **Simultaneously use multiple displays** i.e. monochrome and color display
* **Multi-language support** with UTF-8 encoding
* **Fully customizable** graphical elements
* **Hardware independent** to use with any microcontroller or display
* **Scalable** to operate with little memory (*** kB Flash, 10 kB RAM)
* **OS, External memory and GPU** supported but not required
* **Single frame buffer** operation even with advances graphical effects
* **Written in C** for maximal compatibility
* **Micropython Binding** exposes [LittlevGL API in Micropython](https://blog.littlevgl.com/2019-02-20/micropython-bindings)
* **Simulator** to develop on PC without embedded hardware
* **Tutorials, examples, themes** for rapid development
* **Documentation** and API references
## Supported devices
Basically, every modern controller - which is able to drive a display - is suitable to run LittlevGL. The minimal requirements:
- 16, 32 or *** bit microcontroller or processor
- > 16 MHz clock speed is recommended
- Flash/ROM: > *** kB for the very essential components (> 180 kB is recommended)
- RAM:
- Static RAM usage: ~8..16 kB depending on the used features and objects types
- Stack: > 2kB (> 4 kB is recommended)
- Dynamic data (heap): > 4 KB (> 16 kB is recommended if using several objects).
Set by `LV_MEM_SIZE` in *lv_conf.h*.
- Display buffer: > *"Horizontal resolution"* pixels (> 10 × *"Horizontal resolution"* is recommended)
- C99 or newer compiler
*Note that the memory usage might vary depending on the architecture, compiler and build options.*
Just to mention some **platforms**:
- STM32F1, STM32F3, [STM32F4](https://blog.littlevgl.com/2017-07-15/stm32f429_disco_port), [STM32F7](https://github.com/littlevgl/stm32f746_disco_no_os_sw4stm32)
- Microchip dsPIC33, PIC24, PIC32MX, PIC32MZ
- NXP Kinetis, LPC, iMX
- [Linux frame buffer](https://blog.littlevgl.com/2018-01-03/linux_fb) (/dev/fb)
- [Raspberry PI](http://www.vk3erw.com/index.php/16-software/63-raspberry-pi-official-7-touchscreen-and-littlevgl)
- [Espressif ESP32](https://github.com/littlevgl/esp32_ili9431)
- Nordic nrf52
- Quectell M66
## Quick start in a simulator
The easiest way to get started with LittlevGL is to run it in a simu ... ...
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