内插—存数据.rar

  • PUDN用户
    了解作者
  • Visual C++
    开发工具
  • 3.5MB
    文件大小
  • rar
    文件格式
  • 0
    收藏次数
  • 1 积分
    下载积分
  • 61
    下载次数
  • 2005-09-25 13:59
    上传日期
opengl练习程序,主要实现了OPENgl中一些最基本的应用,可以进行曲面内插和存数据等功能。
内插—存数据.rar
  • 内插—存数据
  • Debug
  • 数据
  • 404051
  • 404051.dem
    1.5MB
  • 404051.dem
    1.5MB
  • 404051.rar
    356KB
  • 新建 文本文档.txt
    1.5MB
  • res
  • Toolbar.bmp
    1.1KB
  • 内插.ico
    1.1KB
  • Thumbs.db
    6KB
  • 内插.rc2
    0B
  • 内插Doc.ico
    1.1KB
  • 内插View.cpp
    15.1KB
  • gediannumber.h
    1.2KB
  • ChildFrm.cpp
    1.5KB
  • 内插.aps
    30.9KB
  • 内插Doc.cpp
    1.6KB
  • 内插View.h
    2.7KB
  • 内插.plg
    6.8KB
  • gediannumber.cpp
    1KB
  • 内插.rc
    15.2KB
  • 内插.ncb
    497KB
  • input.cpp
    1014B
  • beziernumber.cpp
    1KB
  • 内插.cpp
    4.4KB
  • 内插Doc.h
    1.4KB
  • 内插.opt
    165.5KB
  • ReadMe.txt
    4.6KB
  • 内插.h
    1.3KB
  • 内插.dsw
    533B
  • MainFrm.h
    1.5KB
  • Resource.h
    1.4KB
  • beziernumber.h
    1.2KB
  • StdAfx.cpp
    206B
  • input.h
    1.2KB
  • 内插.clw
    4.2KB
  • 内插.dsp
    5KB
  • ChildFrm.h
    1.4KB
  • MainFrm.cpp
    2.5KB
  • StdAfx.h
    1KB
  • CNSDTF.doc
    401.5KB
  • www.pudn.com.txt
    218B
内容介绍
======================================================================== MICROSOFT FOUNDATION CLASS LIBRARY : 内插 ======================================================================== AppWizard has created this 内插 application for you. This application not only demonstrates the basics of using the Microsoft Foundation classes but is also a starting point for writing your application. This file contains a summary of what you will find in each of the files that make up your 内插 application. 内插.dsp This file (the project file) contains information at the project level and is used to build a single project or subproject. Other users can share the project (.dsp) file, but they should export the makefiles locally. 内插.h This is the main header file for the application. It includes other project specific headers (including Resource.h) and declares the CMyApp application class. 内插.cpp This is the main application source file that contains the application class CMyApp. 内插.rc This is a listing of all of the Microsoft Windows resources that the program uses. It includes the icons, bitmaps, and cursors that are stored in the RES subdirectory. This file can be directly edited in Microsoft Visual C++. 内插.clw This file contains information used by ClassWizard to edit existing classes or add new classes. ClassWizard also uses this file to store information needed to create and edit message maps and dialog data maps and to create prototype member functions. res\内插.ico This is an icon file, which is used as the application's icon. This icon is included by the main resource file 内插.rc. res\内插.rc2 This file contains resources that are not edited by Microsoft Visual C++. You should place all resources not editable by the resource editor in this file. ///////////////////////////////////////////////////////////////////////////// For the main frame window: MainFrm.h, MainFrm.cpp These files contain the frame class CMainFrame, which is derived from CMDIFrameWnd and controls all MDI frame features. res\Toolbar.bmp This bitmap file is used to create tiled images for the toolbar. The initial toolbar and status bar are constructed in the CMainFrame class. Edit this toolbar bitmap using the resource editor, and update the IDR_MAINFRAME TOOLBAR array in 内插.rc to add toolbar buttons. ///////////////////////////////////////////////////////////////////////////// For the child frame window: ChildFrm.h, ChildFrm.cpp These files define and implement the CChildFrame class, which supports the child windows in an MDI application. ///////////////////////////////////////////////////////////////////////////// AppWizard creates one document type and one view: 内插Doc.h, 内插Doc.cpp - the document These files contain your CMyDoc class. Edit these files to add your special document data and to implement file saving and loading (via CMyDoc::Serialize). 内插View.h, 内插View.cpp - the view of the document These files contain your CMyView class. CMyView objects are used to view CMyDoc objects. res\内插Doc.ico This is an icon file, which is used as the icon for MDI child windows for the CMyDoc class. This icon is included by the main resource file 内插.rc. ///////////////////////////////////////////////////////////////////////////// Other standard files: StdAfx.h, StdAfx.cpp These files are used to build a precompiled header (PCH) file named 内插.pch and a precompiled types file named StdAfx.obj. Resource.h This is the standard header file, which defines new resource IDs. Microsoft Visual C++ reads and updates this file. ///////////////////////////////////////////////////////////////////////////// Other notes: AppWizard uses "TODO:" to indicate parts of the source code you should add to or customize. If your application uses MFC in a shared DLL, and your application is in a language other than the operating system's current language, you will need to copy the corresponding localized resources MFC42XXX.DLL from the Microsoft Visual C++ CD-ROM onto the system or system32 directory, and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation. For example, MFC42DEU.DLL contains resources translated to German.) If you don't do this, some of the UI elements of your application will remain in the language of the operating system. /////////////////////////////////////////////////////////////////////////////
评论
    相关推荐
    • OpenGL ES 3.x游戏开发 上卷 (吴亚峰著).zip
      OpenGl es, 吴亚峰著,zip版本的.
    • OpenGL ES 3.x游戏开发 下卷 高清版
      本书共分14章,内容涵盖了从OpenGL ES 3.x着色器的使用技巧到高级光影效果以及物理模拟问题的解决。介绍了OpenGL ES 3.x中的各种缓冲区对象和顶点着色器与片元着色器的使用技巧,以及高级光影效果的实现,如凹凸映射...
    • OpenGL 内插动画Demo
      OpenGL 内插动画Demo OpenGL 内插动画Demo OpenGL 内插动画Demo OpenGL 内插动画Demo OpenGL 内插动画Demo OpenGL 内插动画Demo OpenGL 内插动画Demo OpenGL 内插动画Demo
    • OPENGL池塘降雨
      本程序是利用MFC制作的微软基础类应用程序,目的是模拟彩色雨滴滴落到池塘的情景,达到彩色雨滴从天而降,入水有声(尽管不怎么好听),产生圈圈涟漪。
    • 利用OpenGL实现内插算法可视化
      利用OpenGL实现内插算法可视化利用OpenGL实现内插算法可视化
    • OpenGL ES 3.x游戏开发 上卷 吴亚峰
      OpenGL ES 3.x游戏开发 上卷 吴亚峰................................
    • OpenGL ES 3.x 游戏开发
      OpenGL ES 3.x 游戏开发 吴亚峰 编著 第1章 Android概述 第2章 游戏开发相关的 Android基础知识 第3章 初识OpenGL ES 3.x  第4章 着色语言Shading Language 第5章 必知必会的3D开发知识—投影及各种变换 第6...
    • OpenGL ES 3.x游戏开发 吴亚峰
      OpenGL ES 3.x游戏开发 吴亚峰 上卷 OpenGL ES 3.x游戏开发 吴亚峰 下卷
    • OpenGL ES 3.x游戏开发 上卷 高清版
      内容覆盖了学习OpenGL ES 3.x的必知必会的知识到基于OpenGL ES 3.x实现各种基础特效的技术 ● 介绍了OpenGL ES 3.x渲染管线的知识和使用OpenGL ES 3.x的着色语言 ● 介绍了OpenGL ES 3.x中的光照、纹理映射、3 D ...
    • codesforimageprocessing.rar
      实现简单图像处理,包括256色转灰度图、Hough变换、Walsh变换、中值滤波、二值化变换、亮度增减、傅立叶变换、反色、取对数、取指数、图像平移、图像旋转、图像细化、图像缩放、图像镜像、均值滤波、对比度拉伸、拉普拉斯锐化(边缘检测)、方块编码、梯度锐化、灰度均衡、直方图均衡、离散余弦变换、维纳滤波处理、逆滤波处理、阈值变换、高斯平滑。