// ButtonMenu.cpp : main source file for ButtonMenu.exe
//
#include "stdafx.h"
#include <atlframe.h rel='nofollow' onclick='return false;'>
#include <atlctrls.h rel='nofollow' onclick='return false;'>
#include <atldlgs.h rel='nofollow' onclick='return false;'>
#include <atlctrlw.h rel='nofollow' onclick='return false;'>
#include "resource.h"
#include "aboutdlg.h"
#include "maindlg.h"
CAppModule _Module;
int Run(LPTSTR /*lpstrCmdLine*/ = NULL, int nCmdShow = SW_SHOWDEFAULT)
{
CMessageLoop theLoop;
_Module.AddMessageLoop(&theLoop);
CMainDlg dlgMain;
if(dlgMain.Create(NULL) == NULL)
{
ATLTRACE(_T("Main dialog creation failed!\n"));
return 0;
}
dlgMain.ShowWindow(nCmdShow);
int nRet = theLoop.Run();
_Module.RemoveMessageLoop();
return nRet;
}
int WINAPI _tWinMain(HINSTANCE hInstance, HINSTANCE /*hPrevInstance*/, LPTSTR lpstrCmdLine, int nCmdShow)
{
HRESULT hRes = ::CoInitialize(NULL);
// If you are running on NT 4.0 or higher you can use the following call instead to
// make the EXE free threaded. This means that calls come in on a random RPC thread.
// HRESULT hRes = ::CoInitializeEx(NULL, COINIT_MULTITHREADED);
ATLASSERT(SUCCEEDED(hRes));
#if (_WIN32_IE >= 0x0300)
INITCOMMONCONTROLSEX iccx;
iccx.dwSize = sizeof(iccx);
iccx.dwICC = ICC_COOL_CLASSES | ICC_BAR_CLASSES;
BOOL bRet = ::InitCommonControlsEx(&iccx);
bRet;
ATLASSERT(bRet);
#else
::InitCommonControls();
#endif
hRes = _Module.Init(NULL, hInstance);
ATLASSERT(SUCCEEDED(hRes));
int nRet = Run(lpstrCmdLine, nCmdShow);
_Module.Term();
::CoUninitialize();
return nRet;
}