• PUDN用户
    了解作者
  • Visual C++
    开发工具
  • 95KB
    文件大小
  • rar
    文件格式
  • 0
    收藏次数
  • 1 积分
    下载积分
  • 6
    下载次数
  • 2011-05-21 18:23
    上传日期
五子棋游戏 vc++ 6.0游戏编程入门
3_1.rar
  • 3_1
  • res
  • 3_1Doc.ico
    1.1KB
  • 3_1.ico
    1.1KB
  • bmp00001.bmp
    3.3KB
  • cursor1.cur
    326B
  • ico00001.ico
    4.3KB
  • Toolbar.bmp
    358B
  • bitmap2.bmp
    1.4KB
  • 3_1.rc2
    395B
  • cursor2.cur
    326B
  • bmp00002.bmp
    1.3KB
  • icon1.ico
    4.3KB
  • bitmap1.bmp
    1.4KB
  • Debug
  • 3_1.exe
    140.1KB
  • 3_1View.h
    2KB
  • 3_1.dsw
    531B
  • 3_1.aps
    40.6KB
  • 3_1.dsp
    4.9KB
  • 3_1View.cpp
    9.3KB
  • StdAfx.cpp
    205B
  • MainFrm.cpp
    2.6KB
  • MainFrm.h
    1.4KB
  • ReadMe.txt
    4.2KB
  • 3_1.h
    1.3KB
  • StdAfx.h
    1KB
  • 3_1.plg
    240B
  • MFM1992
    41.6KB
  • resource.h
    1001B
  • 3_1.ncb
    121KB
  • 3_1Doc.cpp
    1.7KB
  • 3_1.opt
    55.5KB
  • 3_1.rc
    11KB
  • 3_1.cpp
    4.1KB
  • 3_1Doc.h
    1.4KB
  • 3_1.clw
    1.8KB
内容介绍
======================================================================== MICROSOFT FOUNDATION CLASS LIBRARY : 3_1 ======================================================================== AppWizard has created this 3_1 application for you. This application not only demonstrates the basics of using the Microsoft Foundation classes but is also a starting point for writing your application. This file contains a summary of what you will find in each of the files that make up your 3_1 application. 3_1.dsp This file (the project file) contains information at the project level and is used to build a single project or subproject. Other users can share the project (.dsp) file, but they should export the makefiles locally. 3_1.h This is the main header file for the application. It includes other project specific headers (including Resource.h) and declares the CMy3_1App application class. 3_1.cpp This is the main application source file that contains the application class CMy3_1App. 3_1.rc This is a listing of all of the Microsoft Windows resources that the program uses. It includes the icons, bitmaps, and cursors that are stored in the RES subdirectory. This file can be directly edited in Microsoft Visual C++. 3_1.clw This file contains information used by ClassWizard to edit existing classes or add new classes. ClassWizard also uses this file to store information needed to create and edit message maps and dialog data maps and to create prototype member functions. res\3_1.ico This is an icon file, which is used as the application's icon. This icon is included by the main resource file 3_1.rc. res\3_1.rc2 This file contains resources that are not edited by Microsoft Visual C++. You should place all resources not editable by the resource editor in this file. ///////////////////////////////////////////////////////////////////////////// For the main frame window: MainFrm.h, MainFrm.cpp These files contain the frame class CMainFrame, which is derived from CFrameWnd and controls all SDI frame features. res\Toolbar.bmp This bitmap file is used to create tiled images for the toolbar. The initial toolbar and status bar are constructed in the CMainFrame class. Edit this toolbar bitmap using the resource editor, and update the IDR_MAINFRAME TOOLBAR array in 3_1.rc to add toolbar buttons. ///////////////////////////////////////////////////////////////////////////// AppWizard creates one document type and one view: 3_1Doc.h, 3_1Doc.cpp - the document These files contain your CMy3_1Doc class. Edit these files to add your special document data and to implement file saving and loading (via CMy3_1Doc::Serialize). 3_1View.h, 3_1View.cpp - the view of the document These files contain your CMy3_1View class. CMy3_1View objects are used to view CMy3_1Doc objects. ///////////////////////////////////////////////////////////////////////////// Other standard files: StdAfx.h, StdAfx.cpp These files are used to build a precompiled header (PCH) file named 3_1.pch and a precompiled types file named StdAfx.obj. Resource.h This is the standard header file, which defines new resource IDs. Microsoft Visual C++ reads and updates this file. ///////////////////////////////////////////////////////////////////////////// Other notes: AppWizard uses "TODO:" to indicate parts of the source code you should add to or customize. If your application uses MFC in a shared DLL, and your application is in a language other than the operating system's current language, you will need to copy the corresponding localized resources MFC42XXX.DLL from the Microsoft Visual C++ CD-ROM onto the system or system32 directory, and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation. For example, MFC42DEU.DLL contains resources translated to German.) If you don't do this, some of the UI elements of your application will remain in the language of the operating system. /////////////////////////////////////////////////////////////////////////////
评论
    相关推荐
    • C++游戏编程入门 第4版.zip
      本书从游戏编程的角度介绍C十+语言,既独具匠心又妙趣横生。
    • j2ME手机游戏编程入门
      j2ME手机游戏编程入门,要有一定JAVA基础的人才可以看明白的
    • Visual.C#游戏编程入门
      [Visual.C#游戏编程入门].Visual.C.Sharp.Game.Programming.for.Teens.2011.(美)Jonathan.Harbour.插图版 本书包含电子书和课程源代码 对学习C#和游戏开发很有帮助
    • 3d 游戏编程入门经典
      VC++3d 游戏编程入门经典,全面介绍了如何设计和构建3D计算机游戏,如何开发
    • 游戏编程入门
      本书适用于任何对C++语言有基本了解的读者阅读,适宜作为读者进入游戏开发领域的技术入门学习用书。 本书介绍如何设计和构建自己的电脑游戏。本书不是泛泛地介绍编程理论,而是引导读者开发一个“即插即用”的游戏...
    • 游戏编程入门
      Visual C++ 游戏编程基础,主要针对想学习游戏设计的初学者,深入浅出的概念与实力相结合逐步实现自己制作游戏的梦想
    • 电脑游戏编程入门基础
      PC游戏编程 目录 1 游戏程序理论 1.1 技术基础 1.2 游戏底层 1.3 编写规则 1.4 程序设计 1.5 制作流程 1.6 程序调式 1.7 代码优化
    • VC++小游戏编程入门教程
      游戏开发入门教程,包含扫雷,五子棋,俄罗斯方块等程序的编制。
    • vc游戏编程入门
      通过该代码,会很简单直白让你了解利用VC进行游戏开发所要做的基本工作,我们如何利用vc进行游戏开发
    • Java 游戏编程入门
      一本讲解如何用Java编写游戏的书,通俗易懂,入门要求低,值得学习