• youyu2299
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  • Visual C++
    开发工具
  • 1.2MB
    文件大小
  • zip
    文件格式
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  • 1 积分
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  • 10
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  • 2011-10-23 15:42
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图像水印为了防止被其他人直接或间接使用或利用图片进行宣传,故需要为图片添加水印,本程序利用GDI+实现图像的水印效果
WaterMarked.zip
  • WaterMarked
  • Gdiplus
  • GdiPlusFontCollection.h
    3.3KB
  • GdiPlusimageAttributes.h
    13.5KB
  • GdiPlus.lib
    195.8KB
  • GdiPlusPixelFormats.h
    6.6KB
  • GdiPlusMetaHeader.h
    8KB
  • GdiPlusPen.h
    13.3KB
  • GdiPlusHeaders.h
    21.7KB
  • GdiPlusGraphics.h
    91.7KB
  • GdiPlusFontFamily.h
    5.9KB
  • GdiPlusBase.h
    857B
  • GdiPlusPath.h
    49.3KB
  • GdiPlusStringFormat.h
    9.1KB
  • GdiPlusLineCaps.h
    6.1KB
  • GdiPlusMetaFile.h
    11.5KB
  • GdiPlusMatrix.h
    8.3KB
  • BaseTsd.h
    8.8KB
  • GdiPlusColor.h
    4.2KB
  • GdiPlusInit.h
    3.1KB
  • GdiPlusTypes.h
    17.6KB
  • GdiPlusMem.h
    1.1KB
  • GdiPlusBrush.h
    30.1KB
  • GdiPlusFont.h
    5.8KB
  • GdiPlusEnums.h
    54.6KB
  • gdiplus.dll
    1.4MB
  • GdiPlusImageCodec.h
    1.6KB
  • GdiPlusBitmap.h
    21.8KB
  • GdiPlusColorMatrix.h
    1.7KB
  • GdiPlusCachedBitmap.h
    1.7KB
  • GdiPlusFlat.h
    85.4KB
  • GdiPlusImaging.h
    23.7KB
  • GdiPlus.h
    3.4KB
  • GdiPlusGpStubs.h
    2.7KB
  • GdiPlusRegion.h
    13KB
  • res
  • WaterMarked.ico
    1.1KB
  • Thumbs.db
    7KB
  • WaterMarked.rc2
    403B
  • 52.ico
    5.6KB
  • WaterMarked.h
    1.3KB
  • WaterMarked.cpp
    2.1KB
  • WaterMarked.dsp
    4.2KB
  • WaterMarked.dsw
    547B
  • StdAfx.cpp
    213B
  • StdAfx.h
    1KB
  • WaterMarked.clw
    1.5KB
  • WaterMarkedDlg.cpp
    6.1KB
  • ReadMe.txt
    3.6KB
  • resource.h
    1010B
  • WaterMarkedDlg.h
    1.8KB
  • WaterMarked.rc
    5.8KB
  • WaterMarked.opt
    640KB
内容介绍
======================================================================== MICROSOFT FOUNDATION CLASS LIBRARY : WaterMarked ======================================================================== AppWizard has created this WaterMarked application for you. This application not only demonstrates the basics of using the Microsoft Foundation classes but is also a starting point for writing your application. This file contains a summary of what you will find in each of the files that make up your WaterMarked application. WaterMarked.dsp This file (the project file) contains information at the project level and is used to build a single project or subproject. Other users can share the project (.dsp) file, but they should export the makefiles locally. WaterMarked.h This is the main header file for the application. It includes other project specific headers (including Resource.h) and declares the CWaterMarkedApp application class. WaterMarked.cpp This is the main application source file that contains the application class CWaterMarkedApp. WaterMarked.rc This is a listing of all of the Microsoft Windows resources that the program uses. It includes the icons, bitmaps, and cursors that are stored in the RES subdirectory. This file can be directly edited in Microsoft Visual C++. WaterMarked.clw This file contains information used by ClassWizard to edit existing classes or add new classes. ClassWizard also uses this file to store information needed to create and edit message maps and dialog data maps and to create prototype member functions. res\WaterMarked.ico This is an icon file, which is used as the application's icon. This icon is included by the main resource file WaterMarked.rc. res\WaterMarked.rc2 This file contains resources that are not edited by Microsoft Visual C++. You should place all resources not editable by the resource editor in this file. ///////////////////////////////////////////////////////////////////////////// AppWizard creates one dialog class: WaterMarkedDlg.h, WaterMarkedDlg.cpp - the dialog These files contain your CWaterMarkedDlg class. This class defines the behavior of your application's main dialog. The dialog's template is in WaterMarked.rc, which can be edited in Microsoft Visual C++. ///////////////////////////////////////////////////////////////////////////// Other standard files: StdAfx.h, StdAfx.cpp These files are used to build a precompiled header (PCH) file named WaterMarked.pch and a precompiled types file named StdAfx.obj. Resource.h This is the standard header file, which defines new resource IDs. Microsoft Visual C++ reads and updates this file. ///////////////////////////////////////////////////////////////////////////// Other notes: AppWizard uses "TODO:" to indicate parts of the source code you should add to or customize. If your application uses MFC in a shared DLL, and your application is in a language other than the operating system's current language, you will need to copy the corresponding localized resources MFC42XXX.DLL from the Microsoft Visual C++ CD-ROM onto the system or system32 directory, and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation. For example, MFC42DEU.DLL contains resources translated to German.) If you don't do this, some of the UI elements of your application will remain in the language of the operating system. /////////////////////////////////////////////////////////////////////////////
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