/*****************************************************
*文件名称:LCD_Disp.c
*****************************************************/
#include "lCD_PortConfig.h"
#include "LCD_Driver.h"
#include "LCD_Disp.h"
#include "stdlib.h"
#include "sch.h"
uchar Figure_Date [4]={0x00,0x0e,0x04,0x00}; //存放从ROM中读取的基本形状显示代码
uchar Figure_Date_New[4]={0x00,0x00,0x00,0x00};
uchar Figure_Date_Old[4]={0x00,0x0e,0x04,0x00};
uchar Game_Over=1; // 1游戏正常运行,0游戏结束
ulong idata Disp_Buff[32]; //定义显示缓存
uchar X_Coor=25,Y_Coor=0; //存放X Y坐标
uchar Fig_Type=4;
uchar Clr_Preview[4]={0,0,0,0}; //用于清除预览框
uchar SUM=0; //存储总分
uchar speed=0; //速度寄存器
uchar code a[4]={0,0x06,0x06,0}; //"田"字形
uchar code b[4]={0x04,0x04,0x04,0x04};//"|"字形
uchar code c[4]={0x00,0x00,0x0f,0x00};//"一"字形
uchar code d[4]={0x00,0x0e,0x04,0x00};
uchar code e[4]={0x04,0x0c,0x04,0x00};
uchar code f[4]={0x04,0x0e,0x00,0x00};
uchar code g[4]={0x04,0x06,0x04,0x00};
uchar code h[4]={0x00,0x0c,0x06,0x00};
uchar code i[4]={0x02,0x06,0x04,0x00};
uchar code j[4]={0x00,0x06,0x0c,0x00};
uchar code k[4]={0x08,0x0c,0x04,0x00};
uchar code fen[]={0x10,0x01,0x30,0x01,0x10,0x02,0x08,0x04,0x08,0x0C,0x04,0x18,0x02,0x70,0xF9,0x27,
0x20,0x04,0x20,0x04,0x20,0x04,0x20,0x04,0x10,0x04,0x08,0x05,0x04,0x02,0x02,0x00}; /*"分",0*/
uchar code shu[]={0x10,0x04,0x92,0x0C,0x54,0x04,0x38,0x04,0xFF,0x7E,0x38,0x22,0xD4,0x22,0x12,0x23,
0x10,0x14,0xFF,0x14,0x48,0x08,0x2C,0x08,0x30,0x14,0x4C,0x72,0x03,0x21,0x00,0x00};/*"数",1*/
uchar code su[]={0x00,0x01,0x02,0x01,0xF4,0x3F,0x04,0x01,0x00,0x01,0xE0,0x1F,0x27,0x11,0x24,0x11,
0xE4,0x1F,0x84,0x05,0x44,0x19,0x34,0x11,0x04,0x01,0x0A,0x01,0xF1,0x7F,0x00,0x00};/*"速",2*/
uchar code du[]={0x80,0x00,0x00,0x01,0xFC,0x7F,0x44,0x04,0x44,0x04,0xF4,0x3F,0x44,0x04,0xC4,0x07,
0x04,0x00,0xE4,0x1F,0x44,0x08,0x84,0x04,0x04,0x03,0x82,0x0C,0x62,0x70,0x19,0x20};/*"度",3*/
uchar code you[]={0x22,0x04,0x44,0x04,0x44,0x04,0xF0,0x7D,0x21,0x02,0x2A,0x3D,0xEA,0x10,0xA4,0x08,
0xA4,0x08,0xA4,0x7E,0xA3,0x08,0x92,0x08,0x92,0x08,0x92,0x08,0xAA,0x0A,0x42,0x04};/*"游",4*/
uchar code xi[]={0x00,0x02,0x00,0x0A,0x7E,0x12,0x40,0x12,0x22,0x02,0xA4,0x7F,0x18,0x02,0x10,0x22,
0x30,0x14,0x28,0x0C,0x48,0x04,0x44,0x0A,0x82,0x49,0x60,0x50,0x00,0x60,0x00,0x40};/*"戏",5*/
uchar code jie[]={0x08,0x04,0x08,0x04,0x04,0x04,0xC4,0x7F,0x12,0x04,0x0F,0x04,0x88,0x3F,0x04,0x00,
0x02,0x00,0x9F,0x3F,0x80,0x20,0x80,0x20,0x98,0x20,0x87,0x3F,0x80,0x20,0x00,0x00};/*"结",6*/
uchar code shu1[]={0x80,0x00,0x80,0x00,0xFF,0x7F,0x80,0x00,0xFC,0x1F,0x84,0x10,0x84,0x10,0xFC,0x1F,
0xC4,0x10,0xA0,0x01,0xA0,0x02,0x90,0x0C,0x8C,0x70,0x83,0x20,0x80,0x00,0x80,0x00};/*"束",7*/
uchar code num[10][16]={
{0x00,0x00,0x00,0x18,0x24,0x42,0x42,0x42,0x42,0x42,0x42,0x42,0x24,0x18,0x00,0x00},
{0x00,0x00,0x00,0x08,0x0E,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x3E,0x00,0x00},/*"1",0*/
{0x00,0x00,0x00,0x3C,0x42,0x42,0x42,0x20,0x20,0x10,0x08,0x04,0x42,0x7E,0x00,0x00},/*"2",1*/
{0x00,0x00,0x00,0x3C,0x42,0x42,0x20,0x18,0x20,0x40,0x40,0x42,0x22,0x1C,0x00,0x00},/*"3",2*/
{0x00,0x00,0x00,0x20,0x30,0x28,0x24,0x24,0x22,0x22,0x7E,0x20,0x20,0x78,0x00,0x00},/*"4",3*/
{0x00,0x00,0x00,0x7E,0x02,0x02,0x02,0x1A,0x26,0x40,0x40,0x42,0x22,0x1C,0x00,0x00},/*"5",4*/
{0x00,0x00,0x00,0x38,0x24,0x02,0x02,0x1A,0x26,0x42,0x42,0x42,0x24,0x18,0x00,0x00},/*"6",5*/
{0x00,0x00,0x00,0x7E,0x22,0x22,0x10,0x10,0x08,0x08,0x08,0x08,0x08,0x08,0x00,0x00},/*"7",6*/
{0x00,0x00,0x00,0x3C,0x42,0x42,0x42,0x24,0x18,0x24,0x42,0x42,0x42,0x3C,0x00,0x00},/*"8",7*/
{0x00,0x00,0x00,0x18,0x24,0x42,0x42,0x42,0x64,0x58,0x40,0x40,0x24,0x1C,0x00,0x00},/*"9",8*/
};/*"0",9*/
/*--------------------------------------------------
*函数名称:Write_OneDot
*功 能:在屏幕任意坐标描绘一个点
*参 数:X 横坐标(0-63)
Y 纵坐标(0-63)
color 要填充的颜色 0:白色 1:黑色
*返 回:无
---------------------------------------------------*/
void Write_OneDot(uchar X,uchar Y,uchar color)
{
uchar Column_H,Column_L ,Page,Offset, RamDate,temp;
if(X<128&&Y<64) //坐标超出显示区域不显示
{
Page=Y/8; //将坐标转换为相应的page,column以及位偏移量
Offset=Y%8;
Column_L=X&0x0f;
Column_H=X>>4;
LCD_RegWrite(Page|0xb0); //设置地址
LCD_RegWrite(Column_H|0x10);
LCD_RegWrite(Column_L);
RamDate=LCD_DateRead(); //读取该地址对应的显示数据
if(color) //将XY坐标对应的位清零或置一,其余位保持不变
{
switch (Offset)
{
case 0: temp=0x01; break;
case 1: temp=0x02; break;
case 2: temp=0x04; break;
case 3: temp=0x08; break;
case 4: temp=0x10; break;
case 5: temp=0x20; break;
case 6: temp=0x40; break;
case 7: temp=0x80; break;
}
RamDate=RamDate|temp;
LCD_DateWrite(RamDate);
}
else
{
switch(Offset)
{
case 0: temp=0xfe;break;
case 1: temp=0xfd;break;
case 2: temp=0xfb;break;
case 3: temp=0xf7;break;
case 4: temp=0xef;break;
case 5: temp=0xdf;break;
case 6: temp=0xbf;break;
case 7: temp=0x7f;break;
}
RamDate=RamDate&temp;
LCD_DateWrite(RamDate);
}
}
}
/*--------------------------------------------------
*函数名称:Write_OneLargeDot
*功 能:预览框更新
*参 数:*p 指向要写入的内容
*返 回:无
---------------------------------------------------*/
void Write_OneLargeDot(uchar X,uchar Y,uchar color)
{
X=X-10;
Write_OneDot(2*X,2*Y,color);
Write_OneDot(2*X+1,2*Y,color);
Write_OneDot(2*X,2*Y+1,color);
Write_OneDot(2*X+1,2*Y+1,color);
}
/*--------------------------------------------------
*函数名称:Write_Preview
*功 能:预览框更新
*参 数:*p 指向要写入的内容
*返 回:无
---------------------------------------------------*/
void Write_Preview(uchar *p)
{uchar i,j,m,n,temp;
uchar x,y;
x=70;
y=16;
for(i=0;i<4;i++)
{
temp=*p;
for(j=0;j<4;j++)
{
if(temp&0x01)
{
for(m=0;m<4;m++)
{
for(n=0;n<4;n++)
Write_OneDot(x+n,y-m,1);
}
}
else
{
for(m=0;m<4;m++)
{
for(n=0;n<4;n++)
Write_OneDot(x+n,y-m,0);
}
}
temp=temp>>1;
x=x+4;
}
p++;
x=70;
y=y-4;
}
}
/*--------------------------------------------------
*函数名称:Write_4x4Ram
*功 能:在屏幕任意坐标处显示一个4X4区域,
以坐标点为起始向第一象限延伸
*参 数:X 横坐标(10-41)
Y 纵坐标(1-31)
*p 指向存放数据的数组
*返 回:无
---------------------------------------------------*/
void Write_4x4Ram(char X,char Y,uchar *p)
{
uchar i,j,temp;
for(i=0;i<4;i++)
{
temp=*p;
for(j=0;j<4;j++)
{
if(temp&0x01)
Write_OneLargeDot( X+j, Y-i, 1);
//else
//Write_OneLargeDot( X+j, Y-i, 0);
temp=temp>>1;
}
p++;
}
}
/*--------------------------------------------------
*函数名称:Write_One_Word
*功 能:指定位置显示一个汉字(16X16)
*参 数:x y *p
*返 回:无
---------------------------------------------------*/
void Write_One_Word(uchar x,uchar y,uchar code *p)
{
uchar i,j,k,temp;
for(i=0;i<16;i++)
{
for(j=0;j<2;j++)
{
temp=*p;
for(k=0;k<8;k++)
{
if(temp&0x01)
Write_OneDot(x+k,y+i,1);
else
Write_OneDot(x+k,y+i,0);
temp=temp>>1;
}
p++;
x=x+8;
}
x=x-16;
}
}
/*--------------------------------------------------
*函数名称:Disp_Over
*功 能:显示游戏结束
*参 数:无
*返 回:无
---------------------------------------------------*/
void Disp_Game_Over(void)
{
Write_One_Word(0,15,you);
Write_One_Word(16,15,xi);
Write_One_Word(32,15,jie);
Write_One_Word(48,15,shu1);
}
/*--------------------------------------------------
*函数名称:Write_One_Byte
*功 能:指定位置显示一�