• PUDN用户
  • Visual C++
  • 3.7MB
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  • 1124
  • 2007-08-12 18:59
30个图像处理的VC++ 源代码,包括256色转灰度图,Hough变换,image_j1,PCA,Walsh变换,对比度拉伸,二值化变换,反色, 方块编码,傅立叶变换,高斯平滑,灰度均衡,均值滤波,拉普拉斯锐化(边缘检测), 离散余弦变换,亮度增减,逆滤波处理,取对数,取指数,梯度锐化,图象处理,图像镜像, 图像平移,图像缩放,图像细化,图像旋转,维纳滤波处理,用Canny算子提取边缘,阈值变换,直方图均衡.
======================================================================== MICROSOFT FOUNDATION CLASS LIBRARY : MyDIP ======================================================================== AppWizard has created this MyDIP application for you. This application not only demonstrates the basics of using the Microsoft Foundation classes but is also a starting point for writing your application. This file contains a summary of what you will find in each of the files that make up your MyDIP application. MyDIP.dsp This file (the project file) contains information at the project level and is used to build a single project or subproject. Other users can share the project (.dsp) file, but they should export the makefiles locally. MyDIP.h This is the main header file for the application. It includes other project specific headers (including Resource.h) and declares the CMyDIPApp application class. MyDIP.cpp This is the main application source file that contains the application class CMyDIPApp. MyDIP.rc This is a listing of all of the Microsoft Windows resources that the program uses. It includes the icons, bitmaps, and cursors that are stored in the RES subdirectory. This file can be directly edited in Microsoft Visual C++. MyDIP.clw This file contains information used by ClassWizard to edit existing classes or add new classes. ClassWizard also uses this file to store information needed to create and edit message maps and dialog data maps and to create prototype member functions. res\MyDIP.ico This is an icon file, which is used as the application's icon. This icon is included by the main resource file MyDIP.rc. res\MyDIP.rc2 This file contains resources that are not edited by Microsoft Visual C++. You should place all resources not editable by the resource editor in this file. ///////////////////////////////////////////////////////////////////////////// For the main frame window: MainFrm.h, MainFrm.cpp These files contain the frame class CMainFrame, which is derived from CFrameWnd and controls all SDI frame features. res\Toolbar.bmp This bitmap file is used to create tiled images for the toolbar. The initial toolbar and status bar are constructed in the CMainFrame class. Edit this toolbar bitmap using the resource editor, and update the IDR_MAINFRAME TOOLBAR array in MyDIP.rc to add toolbar buttons. ///////////////////////////////////////////////////////////////////////////// AppWizard creates one document type and one view: MyDIPDoc.h, MyDIPDoc.cpp - the document These files contain your CMyDIPDoc class. Edit these files to add your special document data and to implement file saving and loading (via CMyDIPDoc::Serialize). MyDIPView.h, MyDIPView.cpp - the view of the document These files contain your CMyDIPView class. CMyDIPView objects are used to view CMyDIPDoc objects. ///////////////////////////////////////////////////////////////////////////// Other standard files: StdAfx.h, StdAfx.cpp These files are used to build a precompiled header (PCH) file named MyDIP.pch and a precompiled types file named StdAfx.obj. Resource.h This is the standard header file, which defines new resource IDs. Microsoft Visual C++ reads and updates this file. ///////////////////////////////////////////////////////////////////////////// Other notes: AppWizard uses "TODO:" to indicate parts of the source code you should add to or customize. If your application uses MFC in a shared DLL, and your application is in a language other than the operating system's current language, you will need to copy the corresponding localized resources MFC42XXX.DLL from the Microsoft Visual C++ CD-ROM onto the system or system32 directory, and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation. For example, MFC42DEU.DLL contains resources translated to German.) If you don't do this, some of the UI elements of your application will remain in the language of the operating system. /////////////////////////////////////////////////////////////////////////////
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