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VR虚拟现实展览馆,根据HTC开发,实现场景跳转、移动、全景。
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<?xml version="1.0" encoding="utf-8" standalone="yes"?> <doc> <members> <assembly rel='nofollow' onclick='return false;'> <name>UnityEngine.CoreModule</name> </assembly> <member name="T:UnityEngine.AccelerationEvent"> <summary> <para>Structure describing acceleration status of the device.</para> </summary> </member> <member name="P:UnityEngine.AccelerationEvent.acceleration"> <summary> <para>Value of acceleration.</para> </summary> </member> <member name="P:UnityEngine.AccelerationEvent.deltaTime"> <summary> <para>Amount of time passed since last accelerometer measurement.</para> </summary> </member> <member name="T:UnityEngine.AddComponentMenu"> <summary> <para>The AddComponentMenu attribute allows you to place a script anywhere in the "Component" menu, instead of just the "Component-&gt;Scripts" menu.</para> </summary> </member> <member name="P:UnityEngine.AddComponentMenu.componentOrder"> <summary> <para>The order of the component in the component menu (lower is higher to the top).</para> </summary> </member> <member name="M:UnityEngine.AddComponentMenu.#ctor(System.String)"> <summary> <para>Add an item in the Component menu.</para> </summary> <param name="menuName">The path to the component.</param> <param name="order">Where in the component menu to add the new item.</param> </member> <member name="M:UnityEngine.AddComponentMenu.#ctor(System.String,System.Int32)"> <summary> <para>Add an item in the Component menu.</para> </summary> <param name="menuName">The path to the component.</param> <param name="order">Where in the component menu to add the new item.</param> </member> <member name="T:UnityEngine.AndroidJavaClass"> <summary> <para>AndroidJavaClass is the Unity representation of a generic instance of java.lang.Class.</para> </summary> </member> <member name="M:UnityEngine.AndroidJavaClass.#ctor(System.String)"> <summary> <para>Construct an AndroidJavaClass from the class name.</para> </summary> <param name="className">Specifies the Java class name (e.g. &lt;tt&gt;java.lang.String&lt;/tt&gt;).</param> </member> <member name="T:UnityEngine.AndroidJavaObject"> <summary> <para>AndroidJavaObject is the Unity representation of a generic instance of java.lang.Object.</para> </summary> </member> <member name="M:UnityEngine.AndroidJavaObject.Call(System.String,System.Object[])"> <summary> <para>Calls a Java method on an object (non-static).</para> </summary> <param name="methodName">Specifies which method to call.</param> <param name="args">An array of parameters passed to the method.</param> </member> <member name="M:UnityEngine.AndroidJavaObject.Call(System.String,System.Object[])"> <summary> <para>Call a Java method on an object.</para> </summary> <param name="methodName">Specifies which method to call.</param> <param name="args">An array of parameters passed to the method.</param> </member> <member name="M:UnityEngine.AndroidJavaObject.CallStatic(System.String,System.Object[])"> <summary> <para>Call a static Java method on a class.</para> </summary> <param name="methodName">Specifies which method to call.</param> <param name="args">An array of parameters passed to the method.</param> </member> <member name="M:UnityEngine.AndroidJavaObject.CallStatic(System.String,System.Object[])"> <summary> <para>Call a static Java method on a class.</para> </summary> <param name="methodName">Specifies which method to call.</param> <param name="args">An array of parameters passed to the method.</param> </member> <member name="M:UnityEngine.AndroidJavaObject.#ctor(System.String,System.Object[])"> <summary> <para>Construct an AndroidJavaObject based on the name of the class.</para> </summary> <param name="className">Specifies the Java class name (e.g. "&lt;tt&gt;java.lang.String&lt;tt&gt;" or "&lt;tt&gt;javalangString&lt;tt&gt;").</param> <param name="args">An array of parameters passed to the constructor.</param> </member> <member name="M:UnityEngine.AndroidJavaObject.Dispose"> <summary> <para>IDisposable callback.</para> </summary> </member> <member name="M:UnityEngine.AndroidJavaObject.Get(System.String)"> <summary> <para>Get the value of a field in an object (non-static).</para> </summary> <param name="fieldName">The name of the field (e.g. int counter; would have fieldName = "counter").</param> </member> <member name="M:UnityEngine.AndroidJavaObject.GetRawClass"> <summary> <para>Retrieves the raw &lt;tt&gt;jclass&lt;/tt&gt; pointer to the Java class. Note: Using raw JNI functions requires advanced knowledge of the Android Java Native Interface (JNI). Please take note.</para> </summary> </member> <member name="M:UnityEngine.AndroidJavaObject.GetRawObject"> <summary> <para>Retrieves the raw &lt;tt&gt;jobject&lt;/tt&gt; pointer to the Java object. Note: Using raw JNI functions requires advanced knowledge of the Android Java Native Interface (JNI). Please take note.</para> </summary> </member> <member name="M:UnityEngine.AndroidJavaObject.GetStatic(System.String)"> <summary> <para>Get the value of a static field in an object type.</para> </summary> <param name="fieldName">The name of the field (e.g. &lt;i&gt;int counter;&lt;/i&gt; would have fieldName = "counter").</param> </member> <member name="M:UnityEngine.AndroidJavaObject.Set(System.String,FieldType)"> <summary> <para>Set the value of a field in an object (non-static).</para> </summary> <param name="fieldName">The name of the field (e.g. int counter; would have fieldName = "counter").</param> <param name="val">The value to assign to the field. It has to match the field type.</param> </member> <member name="M:UnityEngine.AndroidJavaObject.SetStatic(System.String,FieldType)"> <summary> <para>Set the value of a static field in an object type.</para> </summary> <param name="fieldName">The name of the field (e.g. int counter; would have fieldName = "counter").</param> <param name="val">The value to assign to the field. It has to match the field type.</param> </member> <member name="T:UnityEngine.AndroidJavaProxy"> <summary> <para>This class can be used to implement any java interface. Any java vm method invocation matching the interface on the proxy object will automatically be passed to the c# implementation.</para> </summary> </member> <member name="M:UnityEngine.AndroidJavaProxy.equals(UnityEngine.AndroidJavaObject)"> <summary> <para>The equivalent of the java.lang.Object equals() method.</para> </summary> <param name="obj"></param> <returns> <para>Returns true when the objects are equal and false if otherwise.</para> </returns> </member> <member name="M:UnityEngine.AndroidJavaProxy.hashCode"> <summary> <para>The equivalent of the java.lang.Object hashCode() method.</para> </summary> <returns> <para>Returns the hash code of the java proxy object.</para> </returns> </member> <member name="F:UnityEngine.AndroidJavaProxy.javaInterface"> <summary> <para>Java interface implemented by the proxy.</para> </summary> </member> <member name="M:UnityEngine.AndroidJavaProxy.toString"> <summary> <para>The equivalent of the java.lang.Object toString() method.</para> </summary> <returns> <para>Returns C# class name + " &lt;c#
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