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一个关于FLAC 3D中模拟锚杆锚固作用的命令流
FLAC3D COMMAND.rar
  • FLAC3D COMMAND.doc
    86KB
内容介绍
<html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta charset="utf-8"> <meta name="generator" content="pdf2htmlEX"> <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"> <link rel="stylesheet" href="https://static.pudn.com/base/css/base.min.css"> <link rel="stylesheet" href="https://static.pudn.com/base/css/fancy.min.css"> <link rel="stylesheet" href="https://static.pudn.com/prod/directory_preview_static/626643114f8811599eb0c1d3/raw.css"> <script src="https://static.pudn.com/base/js/compatibility.min.js"></script> <script src="https://static.pudn.com/base/js/pdf2htmlEX.min.js"></script> <script> try{ pdf2htmlEX.defaultViewer = new pdf2htmlEX.Viewer({}); }catch(e){} </script> <title></title> </head> <body> <div id="sidebar" style="display: none"> <div id="outline"> </div> </div> <div id="pf1" class="pf w0 h0" data-page-no="1"><div class="pc pc1 w0 h0"><img class="bi x0 y0 w1 h1" alt="" src="https://static.pudn.com/prod/directory_preview_static/626643114f8811599eb0c1d3/bg1.jpg"><div class="c x0 y1 w2 h2"><div class="t m0 x1 h3 y2 ff1 fs0 fc0 sc0 ls0 ws0">hist reset ;<span class="ff2">&#28165;&#31354;&#37324;&#38754;&#25152;&#26377;&#30340;&#30417;&#27979;&#28857;</span></div><div class="t m0 x1 h4 y3 ff3 fs1 fc0 sc0 ls0 ws0">nstress=-40e3 hist ramp<span class="_ _0"> </span><span class="ff2">&#30340;&#24847;&#24605;&#65292;&#24456;&#31616;&#21333;</span> nstress = -40e3 * ramp hist<span class="_ _0"> </span><span class="ff2">&#30456;&#24403;&#20110;&#20056;&#27861;&#65292;&#20026;&#20102;&#26041;</span></div><div class="t m0 x1 h4 y4 ff2 fs1 fc0 sc0 ls0 ws0">&#20415;&#25511;&#21046;&#21160;&#33655;&#36733;&#30340;&#24133;&#20540;&#12290;</div><div class="t m0 x1 h5 y5 ff4 fs2 fc1 sc0 ls0 ws0">plotitems&#8212;&#8212;Add&#8212;&#8212;strucktural elements&#8212;&#8212;geometry &#8212;&#8212;cables <span class="ff2">&#26174;&#31034;&#38170;&#26438;&#30340;&#20960;&#20309;&#24418;&#29366;</span></div><div class="t m0 x1 h3 y6 ff4 fs0 fc0 sc0 ls0 ws0">Pl-add-vector-apply body force <span class="ff2">&#26174;&#31034;&#26045;&#21152;&#30340;&#21147;&#65292;&#19981;&#36807;&#26159;&#22312;&#27714;&#35299;&#20043;&#21518;&#26174;&#31034;</span></div><div class="t m0 x1 h3 y7 ff4 fs0 fc0 sc0 ls0 ws0">Creat <span class="ff2">&#21019;&#24314;&#19968;&#26032;&#35270;&#22270;</span></div><div class="t m0 x1 h3 y8 ff4 fs0 fc0 sc0 ls0 ws0">plotitems------add-----vetor----apply body force <span class="ff2">&#26174;&#31034;&#33655;&#36733;&#30340;&#26045;&#21152;&#20301;&#32622;</span></div><div class="t m0 x1 h4 y9 ff4 fs1 fc0 sc0 ls0 ws0">Array var(4,3) <span class="ff2">&#20108;&#32500;&#25968;&#32452;</span> array var(5)<span class="ff2">&#19968;&#32500;<span class="_ _0"> </span></span>5<span class="_ _0"> </span><span class="ff2">&#20010;&#20803;&#32032;&#30340;&#25968;&#32452;</span></div><div class="t m0 x1 h4 ya ff4 fs1 fc0 sc0 ls0 ws0">V<span class="_ _1"></span>ar(m,n)=urand ;<span class="ff2">&#38543;&#26426;</span> var&#8212;<span class="ff2">&#25968;&#32452;&#30340;&#21517;&#23383;</span></div><div class="t m0 x1 h4 yb ff4 fs1 fc0 sc0 ls0 ws0">Pnt=z_next(pnt) <span class="ff2">&#26597;&#25214;&#19979;&#19968;&#20010;&#21333;&#20803;&#20307;&#34920;</span></div><div class="t m0 x1 h4 yc ff4 fs1 fc0 sc0 ls0 ws0">Pl plas <span class="ff2">&#26174;&#31034;&#22609;&#24615;&#21306;</span></div><div class="t m0 x1 h4 yd ff4 fs1 fc0 sc0 ls0 ws0">Array x_b(x,y) z_b(x,y) <span class="_ _2"></span><span class="ff2">&#21019;&#24314;&#20004;<span class="_ _2"></span>&#20010;<span class="_ _0"> </span></span>x<span class="_ _0"> </span><span class="ff2">&#34892;<span class="_ _3"> </span></span>y<span class="_ _0"> </span><span class="ff2">&#21015;&#30340;&#34920;<span class="_ _2"></span>&#26684;&#65292;&#21487;&#20197;&#32473;<span class="_ _4"></span>&#20854;&#36171;&#20540;<span class="_ _4"></span>&#65292;&#20197;&#20415;<span class="_ _4"></span>&#35843;&#29992;&#12290;<span class="_ _2"></span></span>Array<span class="_"> </span><span class="ff2">&#23601;&#26159;&#25968;</span></div><div class="t m0 x1 h4 ye ff2 fs1 fc0 sc0 ls0 ws0">&#32452;&#30340;&#24847;&#24605;&#12290;</div><div class="t m0 x1 h4 yf ff4 fs1 fc0 sc0 ls0 ws0">Hist id=1 gp xd 7 0 0 <span class="ff2">&#30417;&#27979;<span class="_ _3"> </span></span>7 0 0 <span class="ff2">&#28857;&#22788;&#30340;<span class="_ _0"> </span></span>x<span class="_ _3"> </span><span class="ff2">&#26041;&#21521;&#20301;&#31227;&#65292;</span>ID=1</div><div class="t m0 x1 h4 y10 ff2 fs1 fc0 sc0 ls0 ws0">&#26448;&#26009;&#21442;&#25968;<span class="_ _3"> </span><span class="ff4">dilation </span>&#21098;&#32960;&#35282;</div><div class="t m0 x1 h4 y11 ff4 fs1 fc0 sc0 ls0 ws0">FISH<span class="_ _3"> </span><span class="ff2">&#35821;&#35328;&#65306;</span></div><div class="t m0 x1 h6 y12 ff4 fs1 fc0 sc0 ls0 ws0">Degrade;&#8719;/180</div><div class="t m0 x1 h6 y13 ff4 fs1 fc0 sc0 ls0 ws0">Pi;&#8719;</div><div class="t m0 x1 h4 y14 ff4 fs1 fc0 sc0 ls0 ws0">Ngp;<span class="ff2">&#33410;&#28857;&#24635;&#25968;</span></div><div class="t m0 x1 h4 y15 ff4 fs1 fc0 sc0 ls0 ws0">Nzone;<span class="ff2">&#21333;&#20803;&#20307;&#24635;&#25968;</span></div><div class="t m0 x1 h4 y16 ff2 fs1 fc0 sc0 ls0 ws0">&#21333;&#20803;&#33410;&#28857;&#36941;&#21382;&#65306;</div><div class="t m0 x2 h6 y17 ff4 fs1 fc0 sc0 ls0 ws0">P_z = zone_head</div><div class="t m0 x2 h6 y18 ff4 fs1 fc0 sc0 ls0 ws0">Loop while p_z # null</div><div class="t m0 x2 h6 y19 ff4 fs1 fc0 sc0 ls0 ws0">&#8230;&#8230;&#8230;</div><div class="t m0 x3 h6 y1a ff4 fs1 fc0 sc0 ls0 ws0">P_z = z_next(p_z)</div><div class="t m0 x3 h6 y1b ff4 fs1 fc0 sc0 ls0 ws0">End loop</div><div class="t m0 x1 h4 y1c ff4 fs1 fc0 sc0 ls0 ws0">Read(ar<span class="ff2">&#65292;</span>n)<span class="ff2">&#65307;&#23558;&#25968;&#32452;<span class="_ _3"> </span></span>ar<span class="_ _0"> </span><span class="ff2">&#30340;&#21069;<span class="_ _3"> </span></span>n<span class="_ _0"> </span><span class="ff2">&#20010;&#35760;&#24405;&#20889;&#21040;&#25991;&#20214;</span></div><div class="t m0 x1 h4 y1d ff4 fs1 fc0 sc0 ls0 ws0">print:zone:state <span class="ff2">&#26174;&#31034;&#22609;&#24615;&#21306;&#22495;</span></div><div class="t m0 x1 h3 y1e ff2 fs0 fc0 sc0 ls0 ws0">&#32534;&#20889;<span class="_ _0"> </span><span class="ff4">fish<span class="_ _5"> </span></span>&#20989;&#25968;&#26102;&#65292;&#23613;&#37327;&#37319;&#29992;&#28014;&#28857;&#22411;&#65292;&#20363;&#22914;<span class="_ _0"> </span><span class="ff4">1.0<span class="_ _5"> </span></span>&#32780;&#19981;&#26159;<span class="_ _0"> </span><span class="ff4">1</span></div><div class="t m0 x1 h3 y1f ff4 fs0 fc0 sc0 ls0 ws0">Z_sig1 z_sig2 z_sig3 fish<span class="_ _0"> </span><span class="ff2">&#20013;&#30340;&#19977;&#20010;&#20027;&#24212;&#21147;&#65292;&#30001;&#22823;&#21040;&#23567;</span></div><div class="t m0 x1 h3 y20 ff4 fs0 fc0 sc0 ls0 ws0">Print gp poison rang id n <span class="ff2">&#36755;&#20986;&#33410;&#28857;<span class="_ _0"> </span></span>n<span class="_ _5"> </span><span class="ff2">&#30340;&#22352;&#26631;</span></div><div class="t m0 x1 h3 y21 ff4 fs0 fc0 sc0 ls0 ws0">Xtable(n,s)<span class="ff2">&#23545;<span class="_ _5"> </span></span>ID<span class="_ _0"> </span><span class="ff2">&#21495;&#20026;<span class="_ _0"> </span></span>n<span class="_ _5"> </span><span class="ff2">&#30340;&#34920;&#30340;&#31532;<span class="_ _0"> </span></span>s<span class="_ _5"> </span><span class="ff2">&#34892;&#65292;</span>x<span class="_ _0"> </span><span class="ff2">&#21015;&#36827;&#34892;&#36171;&#20540;&#65292;</span><span class="fc2">table<span class="_ _5"> </span><span class="ff2">&#34920;&#21482;&#26377;<span class="_ _0"> </span></span>x,y<span class="_ _5"> </span><span class="ff2">&#20004;&#21015;</span></span></div><div class="t m0 x1 h3 y22 ff4 fs0 fc0 sc0 ls0 ws0">Pl table 1 line/mark/both <span class="ff2">&#20851;&#38190;&#35789;&#25551;&#36848;&#26354;&#32447;&#30340;&#31867;&#22411;&#65292;&#32447;&#12289;&#26631;&#35760;&#12289;&#20108;&#32773;&#32508;&#21512;</span></div><div class="t m0 x1 h7 y23 ff4 fs0 fc0 sc0 ls0 ws0">File_name=&#8217;add_step&#8217;+string(n)+&#8217;.sav&#8217;</div><div class="t m0 x1 h3 y24 ff4 fs0 fc0 sc0 ls0 ws0">Gp_near(x,y,z)<span class="ff2">&#24471;&#21040;&#38752;&#36817;&#22352;&#26631;<span class="_ _5"> </span></span>x,y,z<span class="_ _0"> </span><span class="ff2">&#30340;&#33410;&#28857;&#22320;&#22336;</span></div><div class="t m0 x1 h3 y25 ff4 fs0 fc0 sc0 ls0 ws0">Gp_zdis(p_gp)<span class="ff2">&#22320;&#22336;&#20026;<span class="_ _0"> </span></span>p_gp<span class="_ _5"> </span><span class="ff2">&#30340;&#33410;&#28857;&#30340;<span class="_ _0"> </span></span>z<span class="_ _5"> </span><span class="ff2">&#21521;&#21464;&#24418;</span></div><div class="t m0 x1 h3 y26 ff4 fs0 fc0 sc0 ls0 ws0">String(n)<span class="ff2">&#23558;&#21464;&#37327;<span class="_ _5"> </span></span>n<span class="_ _0"> </span><span class="ff2">&#36716;&#25442;&#25104;&#23383;&#31526;&#20018;&#26684;&#24335;</span></div><div class="t m0 x1 h3 y27 ff4 fs0 fc0 sc0 ls0 ws0">Dim <span class="ff2">&#30475;&#22522;&#26412;&#32593;&#26684;&#37324;&#38754;&#30340;&#26631;&#20934;</span></div><div class="t m0 x1 h3 y28 ff4 fs0 fc0 sc0 ls0 ws0">attach:face <span class="ff2">&#24120;&#29992;&#21629;&#20196;&#65292;&#24314;&#27169;&#22411;&#20043;&#21518;&#36830;&#25509;&#38754;</span></div><div class="t m0 x1 h7 y29 ff4 fs2 fc1 sc0 ls0 ws0">sxx=syy=(&#955;/1-&#955;)szz <span class="fs0 fc0">szz=:&#947;H</span></div></div></div><div class="pi" data-data='{"ctm":[1.611850,0.000000,0.000000,1.611850,0.000000,0.000000]}'></div></div> </body> </html>
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