dk Editor.zip

  • sorijangdo
    了解作者
  • WINDOWS
    开发工具
  • 4.8MB
    文件大小
  • zip
    文件格式
  • 0
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  • 10 积分
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  • 2
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  • 2020-08-26 01:54
    上传日期
darkeden edit tools......
dk Editor.zip
  • Bin Editor
  • BinEditor's tutorial.txt
    1.9KB
  • CreatureSprite.inf Editor
  • CreatureSpriteGoja Libs
  • Appearance Pak.dll
    132KB
  • CreatureSpriteGoja.exe
    3.6MB
  • Zone.inf Editor
  • Zone Editor.exe
    3.5MB
  • SPK Editor
  • SPK Editor.exe
    148KB
  • ShopTemplate Editor
  • ShopTemplateEditer.exe
    23.5KB
  • ShopTemplate.inf
    5.9KB
  • Config.xml
    5.1KB
  • NPCScript.inf Editor
  • Project1.exe
    396.5KB
  • Project1.res
    876B
  • Unit1.dfm
    1013B
  • Unit1.ddp
    51B
  • Project1.cfg
    386B
  • Unit1.pas
    7KB
  • Project1.dpr
    188B
  • Project1.dof
    1.1KB
  • NPCScript.inf
    148.5KB
  • Unit1.dcu
    8.8KB
  • NPCScript.ini
    102.4KB
  • SkillInfo.inf Editor
  • Skill Editor.exe
    1.9MB
  • SPK Unpacker
  • SPK Unpacker.exe
    336KB
  • Creature.inf Editor
  • Creature Editor.exe
    3.9MB
内容介绍
Hello, you bought this software from EUS team. Congratulations, you can now edit your monster drops. I'm going to quickly explain how the server is reading bin files. -DATABASE- MonsterInfo table consists of many columbs. Most important columbs are 'HName' and 'MonsterClass.' There are 12 default MonsterClass files. (Class1.slayer.bin/Class1.vampire.bin/Class1.ousters.bin) and so on, you get the point. There are also files with Chinese words. Those are custom drops for certain monsters. e.g adams keeper. MonsterInfo HName=弊饭捞飘矾乔攫胶拿(adams keeper) then files for that monster are: 弊饭捞飘矾乔攫胶拿.slayer.bin 弊饭捞飘矾乔攫胶拿.vampire.bin 弊饭捞飘矾乔攫胶拿.ousters.bin And remember, in MonsterInfo table, MonsterClass has to be set 0 if you want to make default drops for some monster. If you want to use Class12 (best drops) then set MonsterClass to 12 and so on. Example of one converted .ini file: -------HEADER------- 编号=1 <- ID, leave default 最小几率=40000 <- this leave default 最大几率=40000 <- this leave default 分类数量=20 <- this shows ID count. e.g you add 20 different item_class drops to this file -------BODY--------- 分类1ID=33 <- Item CLASS ID. e.g 33 at the moment here means Vampire caot 分类1几率=9000 <- Drop ratio of all items. the higher it is, the better possibility it is to drop. 分类1物品数量=9 <- number of 物品1类型=6 <- item sub ID. e.g when item Class ID was 33, and now this is 6 then this is Hiding Robe. 物品1几率=1000 <- drop ratio of subID 6 物品1的属性数量=2 <- number of options (all res+9, str5 or whatever. 物品1的第1个属性=1 <- option 1 (str 1) 物品1的第1个属性几率=6070 <- possibility to drop this kind of option 物品1的第2个属性=2 <- option 2 (str2) [if it would be 属性=182, then it's moju9...] 物品1的第2个属性几率=3030 <- possibility to drop this kind of option And so on, you actually need to carefully read the file before you will fully understand it.
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