General Unpacker.zip

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  • WINDOWS
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  • 2020-10-19 03:47
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unpacker for DarkEden
General Unpacker.zip
  • Example Maps + Files
  • chapterclearHeaderMap.txt
    198B
  • bmenuHeaderMap.txt
    115B
  • bmenu.pk
    24KB
  • chapterclear.dpk
    81.6KB
  • General Unpacker.exe
    71KB
  • ReadMe.txt
    2.3KB
  • HeaderMapHelp.txt
    1.4KB
内容介绍
General Unpacker (09.01.26) --------------------------- Made by Psycoblaster www.pbtrans.wordpress.com www.gbatemp.net/index.php?showuser=112307 --------------------------- Contents: 1. - How to 2. - Changelog --------------------------- How to Unpack: 1. Run General Unpacker 2. Type in the modifier value (explained on HeaderMapHelp.txt) 3. Tools -> Header Reader, load the main file, and then load the Header Map (explained on HeaderMapHelp.txt) 4. Tools -> header trimmer, type in the header size (which should be the modifier value in most cases, but may be not), and click on Trim. You will need to choose the file to trim. 5. A new file will be created, with "_trimmed" at the end in the same directory. 6. Optional: On notepad, you can create a list of file names (in order). For example: MapFile.bin GraphicFile.bin PaletteFile.bin And then save it as a plain text file. Then you can click on "File Name Table" and select this text file. (If you don't use a file name table, the unpacked files will be named [Original file name] + index) 7. Click on Unpack, and then a new folder in the same directory holding the unpacked files will appear. 8. Close General Unpacker. Pack: 1. Run General Unpacker 2. Load the table file you created 3. Load the File Name Table if you used one during unpacking. 4. Click on Unpack, and it will tell you to save the new table file (used for Header Writer). 5. On the main program, on the right side, a list of pointers and sizes will also be generated. The _trimmed file will be overwritten with the new pack of files. 6. Tools -> Header Writer, load the header map you used for unpacking 7. Save header 8. On crystaltile2, create a new file, ctrl+i (import) and import the created header, and then after the header, import the _trimmed file --------------------------- Changelog: 09.02.02 Added "byte" value supports, for 1 byte pointers/sizes/indexes. (FFCC:EOT used 1 byte indexes) Added "3" value support, for 3 byte sizes only. (FFCC:EOT used 3 byte sizes, so this is experimental) 09.01.29 Added support for Header Maps Added support for file indexes (some packs have a number value defining each file) 09.01.26 Added a Table Generate Aisstant Added File Name Table support 09.01.25 First public release. ---------------------------
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