Unity判断电脑开关机.zip

  • mjh147258369
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  • 2021-02-23 14:34
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脚本放到unity工程里,脚本访问局域网内其他电脑主机的ip,可以判断对方电脑是否开关机
Unity判断电脑开关机.zip
  • Unity判断电脑开关机.doc
    19.5KB
内容介绍
<html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta charset="utf-8"> <meta name="generator" content="pdf2htmlEX"> <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"> <link rel="stylesheet" href="https://static.pudn.com/base/css/base.min.css"> <link rel="stylesheet" href="https://static.pudn.com/base/css/fancy.min.css"> <link rel="stylesheet" href="https://static.pudn.com/prod/directory_preview_static/626ad3307ae5df2aa7df80ae/raw.css"> <script src="https://static.pudn.com/base/js/compatibility.min.js"></script> <script src="https://static.pudn.com/base/js/pdf2htmlEX.min.js"></script> <script> try{ pdf2htmlEX.defaultViewer = new pdf2htmlEX.Viewer({}); }catch(e){} </script> <title></title> </head> <body> <div id="sidebar" style="display: none"> <div id="outline"> </div> </div> <div id="pf1" class="pf w0 h0" data-page-no="1"><div class="pc pc1 w0 h0"><img class="bi x0 y0 w1 h1" alt="" src="https://static.pudn.com/prod/directory_preview_static/626ad3307ae5df2aa7df80ae/bg1.jpg"><div class="c x0 y1 w2 h2"><div class="t m0 x1 h3 y2 ff1 fs0 fc0 sc0 ls0 ws0">using<span class="fc1"> System;</span></div><div class="t m0 x1 h3 y3 ff1 fs0 fc0 sc0 ls0 ws0">using<span class="fc1"> System.Collections;</span></div><div class="t m0 x1 h3 y4 ff1 fs0 fc0 sc0 ls0 ws0">using<span class="fc1"> System.Collections.Generic;</span></div><div class="t m0 x1 h3 y5 ff1 fs0 fc0 sc0 ls0 ws0">using<span class="fc1"> System.Diagnostics;</span></div><div class="t m0 x1 h3 y6 ff1 fs0 fc0 sc0 ls0 ws0">using<span class="fc1"> System.Net;</span></div><div class="t m0 x1 h3 y7 ff1 fs0 fc0 sc0 ls0 ws0">using<span class="fc1"> System.Net.NetworkInformation;</span></div><div class="t m0 x1 h3 y8 ff1 fs0 fc0 sc0 ls0 ws0">using<span class="fc1"> System.Net.Sockets;</span></div><div class="t m0 x1 h3 y9 ff1 fs0 fc0 sc0 ls0 ws0">using<span class="fc1"> System.T<span class="_ _0"></span>ext;</span></div><div class="t m0 x1 h3 ya ff1 fs0 fc0 sc0 ls0 ws0">using<span class="fc1"> System.T<span class="_ _0"></span>ext.R<span class="_ _1"></span>egularExpressions;</span></div><div class="t m0 x1 h3 yb ff1 fs0 fc0 sc0 ls0 ws0">using<span class="fc1"> System.Threading;</span></div><div class="t m0 x1 h3 yc ff1 fs0 fc0 sc0 ls0 ws0">using<span class="fc1"> UnityEngine;</span></div><div class="t m0 x1 h3 yd ff1 fs0 fc0 sc0 ls0 ws0">using<span class="fc1"> Ping = UnityEngine.Pi<span class="_ _2"></span>ng;</span></div><div class="t m0 x1 h3 ye ff1 fs0 fc0 sc0 ls0 ws0">public<span class="fc1"> </span>class<span class="fc1"> <span class="fc2">UnityPing</span> : MonoBehaviour</span></div><div class="t m0 x1 h3 yf ff1 fs0 fc1 sc0 ls0 ws0">{</div><div class="t m0 x1 h3 y10 ff1 fs0 fc1 sc0 ls0 ws0"> <span class="fc0">void</span> <span class="fc0">Start</span>()</div><div class="t m0 x1 h3 y11 ff1 fs0 fc1 sc0 ls0 ws0"> {</div><div class="t m0 x1 h3 y12 ff1 fs0 fc1 sc0 ls0 ws0"> StartCoroutine(CheckP<span class="_ _2"></span>ing());</div><div class="t m0 x1 h3 y13 ff1 fs0 fc1 sc0 ls0 ws0"> }</div><div class="t m0 x1 h3 y14 ff1 fs0 fc1 sc0 ls0 ws0"> <span class="fc0">private</span> <span class="fc0">void</span> <span class="fc0">Update</span>()</div><div class="t m0 x1 h3 y15 ff1 fs0 fc1 sc0 ls0 ws0"> {</div><div class="t m0 x1 h3 y16 ff1 fs0 fc1 sc0 ls0 ws0"> <span class="fc0">if</span>(Input.GetK<span class="_ _2"></span>eyDown(K<span class="_ _1"></span>eyCode.Space))</div><div class="t m0 x1 h3 y17 ff1 fs0 fc1 sc0 ls0 ws0"> {</div><div class="t m0 x1 h3 y18 ff1 fs0 fc1 sc0 ls0 ws0"> StartCoroutine(CheckP<span class="_ _2"></span>ing());</div><div class="t m0 x1 h3 y19 ff1 fs0 fc1 sc0 ls0 ws0"> }</div><div class="t m0 x1 h3 y1a ff1 fs0 fc1 sc0 ls0 ws0"> }</div><div class="t m0 x1 h3 y1b ff1 fs0 fc1 sc0 ls0 ws0"> <span class="fc0">public</span> <span class="fc0">string</span> ip = <span class="fc3">"<span class="_ _3"></span>127.0.0.1"</span>;</div><div class="t m0 x1 h3 y1c ff1 fs0 fc1 sc0 ls0 ws0"> IEnumerator CheckPing()</div><div class="t m0 x1 h3 y1d ff1 fs0 fc1 sc0 ls0 ws0"> {</div><div class="t m0 x1 h4 y1e ff1 fs0 fc1 sc0 ls0 ws0"> <span class="fc4">//Ping<span class="_ _4"> </span><span class="ff2">&#26381;&#21153;&#22120; </span></span></div><div class="t m0 x1 h3 y1f ff1 fs0 fc1 sc0 ls0 ws0"> Ping ping = <span class="fc0">new</span> Ping(ip);</div><div class="t m0 x1 h3 y20 ff1 fs0 fc1 sc0 ls0 ws0"> <span class="fc0">int</span> time = 0;</div><div class="t m0 x1 h4 y21 ff1 fs0 fc1 sc0 ls0 ws0"> print(<span class="fc3">"<span class="ff2">&#24320;&#22987;&#23581;&#35797;&#36830;&#25509;</span>... : "</span> + ping.isDone);</div><div class="t m0 x1 h3 y22 ff1 fs0 fc1 sc0 ls0 ws0"> <span class="fc0">while</span> (!ping.isDone)</div><div class="t m0 x1 h3 y23 ff1 fs0 fc1 sc0 ls0 ws0"> {</div><div class="t m0 x1 h3 y24 ff1 fs0 fc1 sc0 ls0 ws0"> <span class="fc0">yield</span> <span class="fc0">retur<span class="_ _2"></span>n<span class="fc1"> </span>new<span class="fc1"> W<span class="_ _1"></span>aitF<span class="_ _2"></span>orSeconds(0.1f);</span></span></div><div class="t m0 x1 h4 y25 ff1 fs0 fc1 sc0 ls0 ws0"> <span class="fc0">if</span> (time &gt; 200) <span class="fc4">//2<span class="_ _4"> </span><span class="ff2">&#31186;</span></span></div><div class="t m0 x1 h3 y26 ff1 fs0 fc1 sc0 ls0 ws0"> {</div><div class="t m0 x1 h4 y27 ff1 fs0 fc1 sc0 ls0 ws0"> print(<span class="fc3">"<span class="ff2">&#36830;&#25509;&#22833;&#36133; </span>... "</span> + pin<span class="_ _3"></span>g.time);</div></div></div><div class="pi" data-data='{"ctm":[1.568627,0.000000,0.000000,1.568627,0.000000,0.000000]}'></div></div> </body> </html>
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