YUV player

  • M8_133697
    了解作者
  • 136KB
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  • rar
    文件格式
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  • 2022-04-05 08:34
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Windows Mobile 上的YUV player, 采用 GDI技术, RGB TO YUV 转换等
PYuvPlayer.rar
  • PYuvPlayer
  • res
  • PYuvPlayer.rc2
    420B
  • PYuvPlayer.ico
    1.1KB
  • ARMV4Rel
  • PYuvPlayer.exe
    15KB
  • newres.h
    768B
  • resource.h
    1012B
  • PYuvPlayerDlg.cpp
    10.7KB
  • PYuvPlayer.vcl
    3KB
  • SetupDlg.cpp
    1.1KB
  • PYuvPlayer.aps
    453.7KB
  • PYuvPlayer.rc
    6.1KB
  • PYuvPlayer.vcc
    1.5KB
  • PYuvPlayer.vco
    55.5KB
  • PYuvPlayer.vcb
    105KB
  • ReadMe.txt
    3.4KB
  • PYuvPlayer.vcp
    68.2KB
  • StdAfx.cpp
    208B
  • PYuvPlayer.cpp
    1.8KB
  • StdAfx.h
    1.1KB
  • SetupDlg.h
    1.2KB
  • PYuvPlayer.h
    1.3KB
  • PYuvPlayerDlg.h
    2KB
  • PYuvPlayer.vcw
    550B
内容介绍
======================================================================== Microsoft Foundation Class Library for Windows CE: PYuvPlayer ======================================================================== AppWizard has created this PYuvPlayer application for you. This application not only demonstrates the basics of using the Microsoft Foundation classes but is also a starting point for writing your application. This file contains a summary of what you will find in each of the files that make up your PYuvPlayer application. PYuvPlayer.h This is the main header file for the application. It includes other project specific headers (including Resource.h) and declares the CPYuvPlayerApp application class. PYuvPlayer.cpp This is the main application source file that contains the application class CPYuvPlayerApp. PYuvPlayer.rc This is a listing of all of the Microsoft Windows CE resources that the program uses. It includes the icons, bitmaps, and cursors that are stored in the RES subdirectory. This file can be directly edited in Microsoft eMbedded Visual C++. res\PYuvPlayer.ico This is an icon file, which is used as the application's icon. This icon is included by the main resource file PYuvPlayer.rc. res\PYuvPlayer.rc2 This file contains resources that are not edited by Microsoft eMbedded Visual C++. You should place all resources not editable by the resource editor in this file. PYuvPlayer.vcc This file contains information used by ClassWizard to edit existing classes or add new classes. ClassWizard also uses this file to store information needed to create and edit message maps and dialog data maps and to create prototype member functions. ///////////////////////////////////////////////////////////////////////////// AppWizard creates one dialog class: PYuvPlayerDlg.h, PYuvPlayerDlg.cpp - the dialog These files contain your CPYuvPlayerDlg class. This class defines the behavior of your application's main dialog. The dialog's template is in PYuvPlayer.rc, which can be edited in Microsoft Developer Studio. ///////////////////////////////////////////////////////////////////////////// Other standard files: StdAfx.h, StdAfx.cpp These files are used to build a precompiled header (PCH) file named PYuvPlayer.pch and a precompiled types file named StdAfx.obj. Resource.h This is the standard header file, which defines new resource IDs. Microsoft eMbedded Visual C++ reads and updates this file. ///////////////////////////////////////////////////////////////////////////// Other notes: AppWizard uses "TODO:" to indicate parts of the source code you should add to or customize. If your application uses MFC in a shared DLL, and your application is in a language other than the operating system's current language, you will need to copy the corresponding localized resources MFCWCXXX.DLL from the Microsoft eMbedded Visual C++ CD-ROM onto the system or system32 directory, and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation. For example, MFCWCDEU.DLL contains resources translated to German.) If you don't do this, some of the UI elements of your application will remain in the language of the operating system. /////////////////////////////////////////////////////////////////////////////
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